Option to retreat

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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Latro
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
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Option to retreat

Post by Latro » Tue Oct 03, 2017 8:06 pm

Will there be a way to retreat from a battle?

Say I'm playing a more mobile force than my opponent, like Skythians or Thracians versus Greek, there will only be so many rounds that I can pepper them. It would be better then to retreat, instead of having to do actual battle and loose men unnecessesarily.

jomni
Sengoku Jidai
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Re: Option to retreat

Post by jomni » Tue Oct 03, 2017 11:47 pm

Well, you can run around the map until time limit. But if your opponent were human he would be very very annoyed by your play style.

Latro
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 260
Joined: Wed Dec 19, 2012 4:05 pm

Re: Option to retreat

Post by Latro » Wed Oct 04, 2017 6:04 am

I was thinking more of a campaign against the AI. That you have more time to simulate attrition tactics.
What happens when the timer runs out, do the 'after battle' calculations still deduct a hypothetical number of prisoners and casualties?

rbodleyscott
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Re: Option to retreat

Post by rbodleyscott » Wed Oct 04, 2017 6:56 am

Latro wrote:I was thinking more of a campaign against the AI. That you have more time to simulate attrition tactics.
What happens when the timer runs out, do the 'after battle' calculations still deduct a hypothetical number of prisoners and casualties?
No
Richard Bodley Scott

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Latro
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 260
Joined: Wed Dec 19, 2012 4:05 pm

Re: Option to retreat

Post by Latro » Wed Oct 04, 2017 7:37 am

Good to hear.

8 more days..

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