Initiative 're multiplayer query

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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devoncop
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1283
Joined: Fri Nov 20, 2009 8:46 am

Initiative 're multiplayer query

Post by devoncop » Fri Oct 06, 2017 4:32 pm

Hi

First of all good luck with the game. I am soooooo looking forward to the 12th....

I am no veteran of the FOG system so I wondered....... in the PBEM++ system for multiplayer how the problem of deployment is handled. Surely player two would have a big advantage in being able to see (at least part) of his opponent's deployment. Given this..... is the order dependent upon amount of light troops or Commander abilities ("inspired" etc) or a combination of both?

Many thanks for any info on this as it struck me when I was planning my MP strategies whilst walking through the glorious Northumbrian countryside today☺

rbodleyscott
Field of Glory 2
Field of Glory 2
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Re: Initiative 're multiplayer query

Post by rbodleyscott » Fri Oct 06, 2017 5:09 pm

Neither player can see the other player's deployment area during force selection or deployment. (Well they can see the terrain but not any units)
Richard Bodley Scott

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devoncop
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1283
Joined: Fri Nov 20, 2009 8:46 am

Re: Initiative 're multiplayer query

Post by devoncop » Fri Oct 06, 2017 5:31 pm

Really helpful.Thankyou.

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