Field of Glory II Version 1.0.1 now available!

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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Benedict151
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Field of Glory II Version 1.0.1 now available!

Post by Benedict151 » Wed Oct 25, 2017 2:24 pm

Hello Everyone
We are pleased to say that the first update for Field of Glory II is now available and many thanks to all of you for your feedback, suggestions and reports of issues.
This update corrects a number of bugs that have been reported such as those in campaigns, with general generation and AI aggression (plus of course various others – the full change list is below)

v1.0.1 is compatible with save games from v1.0.0
If you are playing a multiplayer game then both you and your opponent will need to update your versions.

It is available from the Members & Public areas (and of course you can obtain it by 'checking for update' when starting the game)

Members Area:
http://www.slitherine.com/members/publicDL.asp?gid=651

And from the Public area :
http://ftp.matrixgames.com/pub/FieldOfG ... v1.0.1.exe

V 1.0.1 Change List
- Corrected bug that could prevent some units of a “rear echelon” campaign army from arriving on the battlefield.

- Corrected bug that could prevent generals from being deployed in a campaign battle if reinforcement points were insufficient to bring the army’s units up to full strength.

- Corrected bug that displayed incorrect refit cost for army in pursue/don’t pursue campaign choice situations.

- Corrected bug that could cause game to crash if player accepted the confirm dialogue when he still had enough points to buy further units in Force Selection.

- Corrected bug that resulted in generals not being assigned to the non-PotLuck player’s army in MP challenges with specific army vs Pot Luck opponent or Pot Luck army vs specific opponent. Note also that in such challenges, the non-PotLuck army does not get to select his units – this is working as intended, it would not be fair for one player to be able to choose his units and the other not.

- Corrected bug that made disadvantaged AI units even less likely to charge than intended.

- Corrected bug that made it impossible to resend an MP turn if the Server failed to respond.

- Corrected bugs that allowed units that went Fragged in their side’s own turn to make turns and fall backs at half the normal AP cost.

- Various other minor bug fixes.

Editor Clarification:
Water can be “painted” on to a map by using the Base Water tile with Auto-Edging turned On. (If auto-edging is turned Off you won’t be able to see where the tiles have been painted, because the base Water tile uses one of the Open Ground textures to avoid blending issues at the edge of the water. The actual water is applied using overlay tiles – automatically if Auto-Edging in On).

zakblood
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Re: Field of Glory II Version 1.0.1 now available!

Post by zakblood » Wed Oct 25, 2017 2:52 pm

steams just auto updated mine also, so thanks

JC_von_Preussen
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Re: Field of Glory II Version 1.0.1 now available!

Post by JC_von_Preussen » Wed Oct 25, 2017 2:59 pm

Good job. Thank you.

jamespcrowley
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Re: Field of Glory II Version 1.0.1 now available!

Post by jamespcrowley » Wed Oct 25, 2017 7:03 pm

Strange, no mention of an update in recent news on Steam.

AlessandroD
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Re: Field of Glory II Version 1.0.1 now available!

Post by AlessandroD » Wed Oct 25, 2017 11:17 pm

Thanks, great support :D

paulmcneil
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Re: Field of Glory II Version 1.0.1 now available!

Post by paulmcneil » Wed Oct 25, 2017 11:24 pm

ok got there in the end
Paul McNeil

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