Yaitz331 wrote: ↑
Thu Jan 31, 2019 5:52 pm
rbodleyscott wrote: ↑
Thu Jan 31, 2019 8:02 am
A Judaean army fighting Rome in this period would be ahistorical. The first Jewish-Roman war started in 66 AD, outside the period of this list.
Well, there was a major revolt against Herod during the Parthian invasion in 40 BCE. The last king of the Hasmonean dynasty, Antigonus II, was installed by the Parthians as a puppet king, and fought against Herod, who was the governor at the time; Rome itself was busy defeating the Parthians in Syria, and could spare little time for Herod. Antigonus had the support of both the aristocracy, angered by Herod's taxation, and the common people, who hated Rome for snuffing out their independence. Herod was pushed back to the Galilee, but held out there until Roman forces arrived in 38 BCE, allowing him to sweep back out and besiege Jerusalem in 37 BCE, capturing it after a fierce siege and executing Antigonus. However, that army could be kept under the late Hasmonean list.
Fair enough, but the army list represents the main Herodean army. If someone is determined to play a Jewish revolt army in this period, they can either use the current list and refrain from using units they don't think they should have, or turn off the Date filter and use the later Jewish Revolt list.
The army lists are mainly designed to represent the normal armies of a nation, not armies of popular revolts, although there is usually enough choice in most lists to weight the choice in favour of lower quality units.
We can't get into the minutiae of providing special revolt lists for every nation that had revolts (i.e. Every nation that ever existed). Even if we thought it was worthwhile, it would usually be highly speculative. (And no #sig3b, this really isn't that special a case).
By the way, is there an army list that could be used to model local Seleucid garrison armies, as separate from the main Seleucid force?
Not as such, but the campaign system has a mechanism for generating "Rear Echelon" (i.e. garrison) forces from the existing lists, by increasing the proportion of the lower quality units.
Failing that, it is in fact quite easy to add your own custom army lists. (As usual we STRONGLY recommend you do this in a cloned version of the vanilla ArmyList.txt file in a user folder rather than in your main build).