Things we learned the hard way.

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
Barrold713
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 229
Joined: Sat Feb 21, 2015 12:34 am
Location: Michigan, U.S.A.

Re: Things we learned the hard way.

Post by Barrold713 » Mon Mar 05, 2018 12:19 am

Stealing a line from Stephen Stills..."If you can't be with the army you love, love the one you're with"

vakarr
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 660
Joined: Sat Mar 04, 2006 6:57 am
Contact:

Re: Things we learned the hard way.

Post by vakarr » Wed Mar 07, 2018 4:53 am

Often you are faced with the choice of attacking this turn with two units onto one unit, or attacking this turn, hoping your unit survives, then attacking with the second unit from the flank on the next turn. It's usually better to do the latter but it rarely works on a pike phalanx or legionary unit unless you also have non-hoplite heavy infantry. Also don't wait for a pike phalanx to let you line up two units on it, the pike phalanx will simply go into square and your non-heavy infantry units will bounce off fragmented when they charge.

nats
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 156
Joined: Wed May 20, 2009 10:19 pm
Location: Pocklington, UK

Re: Things we learned the hard way.

Post by nats » Wed Mar 07, 2018 8:00 pm

40. Rough ground looks a lot like grass.
"It's life Jim, but not as we know it"

nyczar
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 277
Joined: Wed Dec 02, 2009 4:04 am

Re: Things we learned the hard way.

Post by nyczar » Tue Mar 13, 2018 4:50 pm

41. yes its true, your Mounted in the edge of a woods can be seen
42. yes, its true, Mounted cant hide in marshes either

two of my lessons from jumping in and not reading the manual

rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 22317
Joined: Sun Dec 04, 2005 6:25 pm

Re: Things we learned the hard way.

Post by rbodleyscott » Tue Mar 13, 2018 5:02 pm

nyczar wrote:41. yes its true, your Mounted in the edge of a woods can be seen
But not if they are further into the wood.
Richard Bodley Scott

Image

MVP7
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
Posts: 756
Joined: Sun Aug 02, 2015 3:40 pm

Re: Things we learned the hard way.

Post by MVP7 » Fri Mar 16, 2018 5:58 pm

Light javelinmen can flank charge Cataphracts who are attacking from open ground into walled/ditched fields and will perform better than one would expect.

rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 22317
Joined: Sun Dec 04, 2005 6:25 pm

Re: Things we learned the hard way.

Post by rbodleyscott » Fri Mar 16, 2018 6:01 pm

MVP7 wrote:Light javelinmen can flank charge Cataphracts who are attacking from open ground into walled/ditched fields and will perform better than one would expect.
Really? I don't think they can unless the Cataphracts are in one of the fields.
Richard Bodley Scott

Image

MVP7
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
Posts: 756
Joined: Sun Aug 02, 2015 3:40 pm

Re: Things we learned the hard way.

Post by MVP7 » Fri Mar 16, 2018 6:10 pm

rbodleyscott wrote:
MVP7 wrote:Light javelinmen can flank charge Cataphracts who are attacking from open ground into walled/ditched fields and will perform better than one would expect.
Really? I don't think they can unless the Cataphracts are in one of the fields.
But if they were in the field shouldn't they be unflankable or is that an old rule? It's been a week or two and this was the point where I hit alt-f4 after a battle that had been a Rube Goldberg machine of failure the like of which I had not experienced since my first time(s) playing Sengoku Jidai.
Last edited by MVP7 on Fri Mar 16, 2018 6:14 pm, edited 1 time in total.

rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 22317
Joined: Sun Dec 04, 2005 6:25 pm

Re: Things we learned the hard way.

Post by rbodleyscott » Fri Mar 16, 2018 6:13 pm

MVP7 wrote:
rbodleyscott wrote:
MVP7 wrote:Light javelinmen can flank charge Cataphracts who are attacking from open ground into walled/ditched fields and will perform better than one would expect.
Really? I don't think they can unless the Cataphracts are in one of the fields.
But if they were in the field shouldn't they be unflankable or is that an old rule?
The flank protection only works for infantry.

(Sorry, I accidentally edited your post).
Richard Bodley Scott

Image

cfeicht_slith
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 13
Joined: Wed Jul 30, 2014 10:22 pm

Re: Things we learned the hard way.

Post by cfeicht_slith » Sat Mar 17, 2018 2:01 pm

43. Stopping Galatian Warbands with Thureophoroi is to catch the deluge with a paper cup.

Nosy_Rat
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 148
Joined: Tue Feb 13, 2018 9:00 pm

Re: Things we learned the hard way.

Post by Nosy_Rat » Sat Mar 17, 2018 6:53 pm

44. When pursuing broken units, cavaly doesn't mind charging into elephants flank. Guess how well that went for the horsemen.

Ludendorf
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 517
Joined: Sun Dec 15, 2013 5:35 pm

Re: Things we learned the hard way.

Post by Ludendorf » Sat Mar 17, 2018 8:31 pm

45. Elephants laugh at your puny horsemen, no matter which direction they come from. Hit an elephant in the rear, and it will strangle ten men and horses with its tail while your men drink bitter tears. An elephant sees all. It never forgets.

(EDIT: How did I get 400 hours into this game without learning that elephants aren't affected by flank attacks?)

SnuggleBunnies
Captain - Heavy Cruiser
Captain - Heavy Cruiser
Posts: 944
Joined: Tue Apr 07, 2015 2:09 am

Re: Things we learned the hard way.

Post by SnuggleBunnies » Sun Mar 18, 2018 5:10 am

they are. Just not by cavalry or lights. Any formed infantry will do the trick. Or other elephants.

Patrick Ward
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 440
Joined: Thu Sep 04, 2014 2:49 pm

Re: Things we learned the hard way.

Post by Patrick Ward » Tue Mar 20, 2018 1:17 pm

nats wrote:40. Rough ground looks a lot like grass.
Any chance you could post some screen shots of where this is a problem as I've remade all the rough terrain a few times to add more rock and generally increase the visual differences without it looking entirely crap or impassable. I'm starting to wonder if I'm just not getting the nature of the confusion.

Cheers.
............................

Pat a Pixel Pusher

............................

rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 22317
Joined: Sun Dec 04, 2005 6:25 pm

Re: Things we learned the hard way.

Post by rbodleyscott » Tue Mar 20, 2018 1:29 pm

Patrick Ward wrote:
nats wrote:40. Rough ground looks a lot like grass.
Any chance you could post some screen shots of where this is a problem as I've remade all the rough terrain a few times to add more rock and generally increase the visual differences without it looking entirely crap or impassable. I'm starting to wonder if I'm just not getting the nature of the confusion.
As stated before, maybe it is because the terrain textures merge together at the edges, so there is some rough ground texture on Open Terrain squares adjacent to rough ground. This is necessary because otherwise it would look awful.

Personally, I think the Rough Ground textures themselves are as clear as day, the nature of the terrain on a particular square only becomes less clear because of the merging issue. This issue would not be solved even if the rough ground texture was pulsating neon pink.
Richard Bodley Scott

Image

pbuck777
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 46
Joined: Fri Jan 25, 2013 12:18 am

Re: Things we learned the hard way.

Post by pbuck777 » Tue Apr 17, 2018 2:40 am

When you autodeploy on a map with impassable terrain, check to make sure that none of your units are completely cut off from the actual battlefield before you start the match. ESPECIALLY when it is the final round of a league/tournament event! (Though given how well cunningcairn played in the match that I screenshotted, I doubt having 5 more skirmisher units would have made a whole lot of difference, and he definitely earned that win.) :D
Attachments
FoG2 Themed Event Final Battle.jpg
FoG2 Themed Event Final Battle.jpg (724.51 KiB) Viewed 2352 times

AlexDetrojan
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 288
Joined: Tue Oct 17, 2017 2:48 pm

Re: Things we learned the hard way.

Post by AlexDetrojan » Tue Apr 17, 2018 7:04 pm

Make sure your C in C does not charge recklessly through your own line of Spearmen(disrupting them) onto the lances of enemy cavalry dying an ignoble death for his brash stupidity and sending your surrounding troops into paroxysms of despair! :O

Ludendorf
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 517
Joined: Sun Dec 15, 2013 5:35 pm

Re: Things we learned the hard way.

Post by Ludendorf » Tue Apr 17, 2018 8:47 pm

46: Sometimes the winning move is not to play. Or at least not charge into a unit you have safely fixed in place, promptly disrupting your own soldiers. Invincibility in defence and victory in attack can quickly become defeat in attack followed by misery on the defence if one makes the wrong move!

Ludendorf
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 517
Joined: Sun Dec 15, 2013 5:35 pm

Re: Things we learned the hard way.

Post by Ludendorf » Sun May 13, 2018 11:12 pm

47. Just because you think the battle will be over before your opponent's flanking force arrives doesn't mean it will be over by the time your opponent's flanking force arrives. If your opponent sends a large part of his cavalry running round the periphery of the map, have a plan for what to do if it arrives.

kilroy1
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 413
Joined: Thu Nov 19, 2009 2:46 am

Re: Things we learned the hard way.

Post by kilroy1 » Mon Jun 04, 2018 5:49 am

48. Reconnaissance before a battle is extremely important. When bringing Heavy Chariots to the field make sure the stream running completely across your front line is not deep.

kilroy

Post Reply

Return to “Field of Glory II”