Camera zoom

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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XOPT13
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Joined: Sun Dec 23, 2012 8:23 pm

Camera zoom

Post by XOPT13 »

Hi! Tell me please, how can I edit a camera zoom in FOG2 (what file, what code)?
I want to have maximum zoom. Thanks.
jomni
Sengoku Jidai
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Re: Camera zoom

Post by jomni »

Look for MAPVIEW.txt. Play with the variables.
Those commented out with \\ are sample settings with closer zoom.
Patrick Ward
Slitherine
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Re: Camera zoom

Post by Patrick Ward »

Best bet is to check the modding forum but this might be of some help


Editing Data/Mapview.txt to change camera zoom and rotational limits.

PITCH - starting pitch? 90 is looking straight down.
PITCHLIMIT - a number of degrees you can rotate either side of the original starting pitch. Higher the number the great ther range you can move.
ZOOM - starting zoom level
ZOOMLIMIT - the value either side of the starting that you can zoom. works ame as pitch limit. (Confused .. seems redundant)
ZOOMINLIMIT - kind of speaks for itself. Smaller the number the closer you can zoom in . Speaking from the point of view of the artist .. if you can see pixels you're too close.
ROTATE - I think this is the starting heading of the camera (though it seems to be the opposite of what I'd expect)
FOV - Higher values give you a fish eye effect and can make you sick. Especially after strong coffee. 30-50 is ok Lower values can maybe, possibly, sometimes .. improve performance . . at least thats how it seems on my machine.

Your Mapview.txt might look something like this.
(Anything after // is ignored and we often use them to store values for later use so the values here might be of some use.)

PITCH 45
PITCHLIMIT 15 // 25
ZOOM 400
ZOOMLIMIT 1200 // 500
ZOOMINLIMIT 200 // 50
ROTATE 30
FOV 30
............................

Pat a Pixel Pusher

............................
XOPT13
Corporal - Strongpoint
Corporal - Strongpoint
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Joined: Sun Dec 23, 2012 8:23 pm

Re: Camera zoom

Post by XOPT13 »

Thank you very much!
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