Table Top mod + (TTmod+): with a lot of new skins

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
matlegob
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Table Top mod + (TTmod+): with a lot of new skins

Post by matlegob » Tue Aug 28, 2018 2:35 am

Hello TTmod fans,

First of all, a big thanks to Paul59 who made the Table Top mod (TT mod)!!!

In my file, you will found a lot of new shields skins and some new cloths skins. Some of them have been made by Pdguru.

There is new skin for 67 units!!! and at all more than 200 new skins!!! (complete list below). For this version, I have listen to the advice of Paul59 and laptop666, for more historical choices! So, in the UNITEXTURES file, you only have historical ones. If you like to add the less historical ones, you just have to add it int the TEXTURE file in the TTmod.

This file is an add on for TTmod, so you have to first install TTmod and then add the new skins in it:

To install it:
1) Install TT mod: viewtopic.php?f=477&t=98555
2) Download the file on this link (if you want the latest complete file, choose UNITEXTURE.zip; you can also choose the ones you like in the other zip files):
https://www.mediafire.com/folder/bas2brzcg9k8w/
3) Unzip the file
4) Put the fine in this directory:
C:\Users\Utilisateur\Documents\My Games\FieldOfGlory2\CAMPAIGNS\TT_Mod_CampaignsV1.5.18\Data\BATTLE\UNITTEXTURES
5) When you launch a campaign, choose the TTmod campaign


In bonus, here is the file to shift the mouse pointer with a roman blade with blood (by pinwolf):
1) Download the file on this link:
http://www.mediafire.com/file/3v9hp6c4a ... e.dds/file
2) Put it in this directory:
C:\SteamLibrary\steamapps\common\Field of Glory II\Data\UI\Mouse


Enjoy

Ave, Mat

Clik on the links below to see the samples:

https://ibb.co/krFSv9

https://ibb.co/icEnv9

https://ibb.co/ciD2TU

Here the list of new skins:
- pedites extrordinari
- raw legionaries
- legionaries
- veteran legionaries
- legionary late republic
- slack legionaries
- triarii
- hastati/principes
- raw hastati/principes
- veteran hastati/principes
- roman cavalry
- velites
- poeni foot
- african spearmen
- sacred band
- celtiberians
- scutarii
- early citizen hoplite
- early hoplite raw
- foot companion
- hoplite veteran armoured
- hoplite veteran
- citizen armoured hoplite
- citizen hoplite
- mercenary hoplite
- raw hoplite
- hypaspist
- euzonoi
- thorakitai
- thureophoroi
- tracian warband
- dacian warband
- superior thracian
- etruscan second class pilum
- etruscan second class
- italian foot
- ligurian
- samnite
- samnite veteran
- frank warband
- frank superior warband
- gothic armoured cavalry
- gothic cavalry
- late german warband
- late german warband superior
- illyrian
- medium superior warband
- merdium warband
- superior warband
- noble cavalry
- noble protected cacalry
- soldurii
- warband
- scot superior
- pictish spearmen
- light horse barbarian javeline
- german medium warband
- german warband
- viking freemen
- armoured hoplites (early)
- Huscard with axe
- Huscarl with lance
- dark age lancers armoured
- dark age lancers
- dismounted lancers
- frank spear
- saxon raw lancers
Last edited by matlegob on Mon May 04, 2020 8:57 am, edited 12 times in total.

TimDee58
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Re: Table Top mod + (TTmod+): with a lot of new skins

Post by TimDee58 » Tue Aug 28, 2018 6:53 am

nice, I'm impressed!

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Re: Table Top mod + (TTmod+): with a lot of new skins

Post by TimDee58 » Wed Aug 29, 2018 4:33 am

The Achaian skins are beautiful (plus a 40 - 0 win helped too against the Aetolians)

matlegob
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Re: Table Top mod + (TTmod+): with a lot of new skins

Post by matlegob » Wed Aug 29, 2018 7:24 am

Thanks for your feedback

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Re: Table Top mod + (TTmod+): with a lot of new skins

Post by pinwolf » Wed Aug 29, 2018 8:28 am

I like the roman sword mouse pointer. But the point of the blade is made in too dark colour, so there is a proplem to see where one is exactly pointing over dark background colours.
So, I made a personal moded version.
Attachments
fog2_mousepointer_mod_moded.jpg
fog2_mousepointer_mod_moded.jpg (13.45 KiB) Viewed 3551 times

matlegob
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Re: Table Top mod + (TTmod+): with a lot of new skins

Post by matlegob » Wed Aug 29, 2018 12:38 pm

Great idea pinwolf

I like it very much!!!

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Re: Table Top mod + (TTmod+): with a lot of new skins

Post by matlegob » Wed Aug 29, 2018 4:17 pm

pinwolf wrote:
Wed Aug 29, 2018 8:28 am
I like the roman sword mouse pointer. But the point of the blade is made in too dark colour, so there is a proplem to see where one is exactly pointing over dark background colours.
So, I made a personal moded version.
could you post your file for this sword

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Re: Table Top mod + (TTmod+): with a lot of new skins

Post by pinwolf » Wed Aug 29, 2018 10:27 pm


TimDee58
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Re: Table Top mod + (TTmod+): with a lot of new skins

Post by TimDee58 » Thu Aug 30, 2018 8:30 am

Hi Matlegob :)

Could you please give a simple guide on converting this so that it can be used for multiplayer and custom battles please?
Last edited by TimDee58 on Thu Aug 30, 2018 9:00 am, edited 1 time in total.

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Re: Table Top mod + (TTmod+): with a lot of new skins

Post by TimDee58 » Thu Aug 30, 2018 8:59 am

ah wait, i think i've done it, will test it this afternoon *fingers crossed*

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Re: Table Top mod + (TTmod+): with a lot of new skins

Post by TimDee58 » Thu Aug 30, 2018 9:13 am

Redundant comments
Last edited by TimDee58 on Sat Sep 01, 2018 10:16 am, edited 1 time in total.

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Re: Table Top mod + (TTmod+): with a lot of new skins

Post by TimDee58 » Thu Aug 30, 2018 9:17 am

Oh and one thing i've spotted that didnt happen with TT 1.3.9 is that in the first turn every banner in my opponents army is a Generals banner in size, this changes however after they make their first move.

I've only fought against the Aetolians but it has happened in every game so far (5 as yet)

Nontheless it's not a deal breaker.

matlegob
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Re: Table Top mod + (TTmod+): with a lot of new skins

Post by matlegob » Thu Aug 30, 2018 12:34 pm

TimDee58 wrote:
Thu Aug 30, 2018 9:17 am
Oh and one thing i've spotted that didnt happen with TT 1.3.9 is that in the first turn every banner in my opponents army is a Generals banner in size, this changes however after they make their first move.

I've only fought against the Aetolians but it has happened in every game so far (5 as yet)

Nontheless it's not a deal breaker.
this is a bug well know, when we mod the banners

if you want to avoid it just delete the banners file in the mod file

matlegob
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Re: Table Top mod + (TTmod+): with a lot of new skins

Post by matlegob » Thu Aug 30, 2018 12:36 pm

TimDee58 wrote:
Thu Aug 30, 2018 9:13 am
Okay all works fine....... can I PLEASE make one small suggestion?

On the in game menus I struggled to differentiate this Mod from the standard (excellent) TT Mod.

I have therefore named my copies (in Campaigns / Custom Battles / Multiplayer) to 1.3.91

Stupid tho it may sound it DOES help differentiate between them

Like I said before, this is an excellent 'Mod of a Mod'.

Would you be able to state what changes you have made to which troops etc etc? It would prevent me having to browse every army list to spot the changes, thanks.

Once again GOOD JOB Matlegob AND The brilliant Paul.

Tim
ok: I wille indicate the changes in a future post

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Re: Table Top mod + (TTmod+): with a lot of new skins

Post by matlegob » Thu Aug 30, 2018 12:37 pm

TimDee58 wrote:
Thu Aug 30, 2018 8:59 am
ah wait, i think i've done it, will test it this afternoon *fingers crossed*
I do not know how to do this, so can you explain hox to do it

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Re: Table Top mod + (TTmod+): with a lot of new skins

Post by Paul59 » Thu Aug 30, 2018 12:44 pm

TimDee58 wrote:
Thu Aug 30, 2018 9:17 am
Oh and one thing i've spotted that didnt happen with TT 1.3.9 is that in the first turn every banner in my opponents army is a Generals banner in size, this changes however after they make their first move.

I've only fought against the Aetolians but it has happened in every game so far (5 as yet)

Nontheless it's not a deal breaker.
This happens with all the modded banners I have ever seen, both mine and by other modders. I have not found a solution for it. The problem is worse in Multiplayer, because the full length banners never disappear. That is why I do not include modded banners in the TT Mod.

In SP games, you can quickly get rid of the full length banners by waggling the mouse curser over the affected units, it normally puts the banners back to normal.


cheers

Paul
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, and Wolves at the Gate.

Field of Glory II Medieval Scenario Designer.

FOGII TT Mod Creator

Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.

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Re: Table Top mod + (TTmod+): with a lot of new skins

Post by TimDee58 » Thu Aug 30, 2018 2:09 pm

CREATING CUSTOM AND MULTIPLAYER VERSIONS OF TTMod+

Okay, to take Matlegobs file above and create versions that work with both multiplayer and custom battles follow these easy steps.....

1 - Copy the folder that you downloaded and installed (above) then paste it into the games CAMPAIGN directory (you are already there)....
2 - when it's pasted rename the folder 'Custom Battles'.
3 - Open the new Custom Battles folder and edit TEXT1 document pasting the following over its contents

IDS_CAMPAIGN_NAME,"TTMod+ Custom Battles 1.3.9",
IDS_CAMPAIGN_TEXT,"This is a modification of the standard Rise of Rome and Immortal Fire Campaigns, with extra army lists, more distinctive units, and more unit textures. Now updated to game patch 1.3.9. ~~A special credit is due to 'Little Big Men Studios' for most of the new shield designs in this mod. Stephen Hales (of Little Big Men Studios) has given Paul Adaway permission to use these for this user mod only and no company may take these designs for use without his permission or for sale in any way. The new textures have been added by Matlegob",

4 - Edit the CAMPAIGN.TXT document replacing all of its content with just:

TYPE 2

4a - ADDITIONAL INFO - Go into 'Data' and delete the FOLDER called UI (Thanks Julian :) )

5 - You have now created a TTMod+ Custom Battles Folder, the game will find and use this. [Moderator note: In fact you will need to select the TTMod+ Custom Battles module using the "Select another Module" button on the Custom Battle setup screen]

MULTIPLAYER FOR TT+

1 - Copy the entire TTMod+ Custom Battles 1.3.9 Folder.
2 - Go to Multiplayer Directory and paste the folder into it.....

As above edit Text 1 to this:

IDS_CAMPAIGN_NAME,"TTMod+ Multiplayer 1.3.9",
IDS_CAMPAIGN_TEXT,"This is a modification of the standard Rise of Rome and Immortal Fire Campaigns, with extra army lists, more distinctive units, and more unit textures. Now updated to game patch 1.3.9. ~~A special credit is due to 'Little Big Men Studios' for most of the new shield designs in this mod. Stephen Hales (of Little Big Men Studios) has given Paul Adaway permission to use these for this user mod only and no company may take these designs for use without his permission or for sale in any way. The new textures have been added by Matlegob",

Thats it (The campaigns document stays as previously edited).!

@Matlegob, no need to rename the files after all, I think this sorts it out nicely
Last edited by TimDee58 on Fri Sep 28, 2018 10:26 am, edited 3 times in total.

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Re: Table Top mod + (TTmod+): with a lot of new skins

Post by TimDee58 » Thu Aug 30, 2018 2:14 pm

As an aside I would LOVE to integrate the Mass Effect Mod with this but im afraid Im utterly useless with creating .csv files (I use OpenOffice and dont know what delimiters to use)......

I can edit the data in literally 10 minutes but honestly I just cannot fathom out how to save it as a csv that the game recognises.

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Re: Table Top mod + (TTmod+): with a lot of new skins

Post by rbodleyscott » Thu Aug 30, 2018 2:57 pm

Hi Tim,

I made a couple of edits to your post above, for the sake of clarity.
Richard Bodley Scott

Image

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Re: Table Top mod + (TTmod+): with a lot of new skins

Post by matlegob » Thu Aug 30, 2018 4:48 pm

TimDee58 wrote:
Thu Aug 30, 2018 9:13 am
Okay all works fine....... can I PLEASE make one small suggestion?

On the in game menus I struggled to differentiate this Mod from the standard (excellent) TT Mod.

I have therefore named my copies (in Campaigns / Custom Battles / Multiplayer) to 1.3.91

Stupid tho it may sound it DOES help differentiate between them

Like I said before, this is an excellent 'Mod of a Mod'.

Would you be able to state what changes you have made to which troops etc etc? It would prevent me having to browse every army list to spot the changes, thanks.

Once again GOOD JOB Matlegob AND The brilliant Paul.

Tim
Here the list of new skins:
- pedites extrordinari
- raw legionaries
- legionaries
- veteran legionaries
- legionary late republic
- slack legionaries
- triarii
- hastati/principes
- raw hastati/principes
- veteran hastati/principes
- roman cavalry
- velites
- poeni foot
- african spearmen
- sacred band
- celtiberians
- scutarii
- early citizen hoplite
- early hoplite raw
- foot companion
- hoplite veteran armoured
- hoplite veteran
- citizen armoured hoplite
- citizen hoplite
- mercenary hoplite
- raw hoplite
- hypaspist
- euzonoi
- thorakitai
- thureophoroi
- tracian warband
- dacian warband
- superior thracian
- etruscan second class pilum
- etruscan second class
- italian foot
- ligurian
- samnite
- samnite veteran
- frank warband
- frank superior warband
- gothic armoured cavalry
- gothic cavalry
- late german warband
- late german warband superior
- illyrian
- medium superior warband
- merdium warband
- superior warband
- noble cavalry
- noble protected cacalry
- soldurii
- warband
- scot superior
- pictish spearmen
- light horse barbarian javeline
- german medium warband
- german warband

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