Suggestions for Improvements

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
GiveWarAchance
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Re: Suggestions for Improvements

Post by GiveWarAchance » Thu Nov 01, 2018 3:32 am

I think I will help... actually not help at all.... by saying I like the exact opposite of some of these ideas.
I really don't want to have to choose the AI's armies. That is too much work and takes all the intrigue out of the game.
I radically prefer having automatic camera movement during the enemy turn. It is vital to our existence.
As for huge armies, that would turn me off the game. I think the army sizes in the campaigns now are perfect. Too many units would addle my brain and make me lose interest in each unit's situation cause of micromanagement overload.
And in the campaigns, I don't want to choose anything that the other side does. I want the enemy armies/nations to be totally chosen by the game so I have some mystery and novelty of unusual situations.

SLancaster
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Re: Suggestions for Improvements

Post by SLancaster » Thu Nov 01, 2018 2:06 pm

I agree with those suggestions, GiveWar. I also agree with having the automatic camera but one that zooms right over to the unit in combat.

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Post by z1812z » Sun Nov 04, 2018 3:50 am

I would like an option to be able to play by email without using Slitherine's system. An option to use your own email to send a turn to your opponent.
Lots of people are having problems at the moment with Slitherine's system. If their servers are not working properly we players have no option but to suspend the game until the problem is fixed. Of course you can continually restart your computer, or just go in and out of the server until it works. Not very relaxing.

I think it would be a useful option and would give people a choice and a backup if Slitherine's system is not working.

I bought the original game and all of the DLC's. It is a bit disappointing not to be able to reliably use it for pbem.

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Re: Suggestions for Improvements

Post by GiveWarAchance » Sun Nov 04, 2018 5:20 am

SLancaster wrote:
Thu Nov 01, 2018 2:06 pm
I agree with those suggestions, GiveWar. I also agree with having the automatic camera but one that zooms right over to the unit in combat.
Ya zoom in would be good.

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Re: Suggestions for Improvements

Post by Patrick Ward » Tue Nov 06, 2018 2:44 am

SLancaster wrote:
Thu Nov 01, 2018 2:06 pm
I agree with those suggestions, GiveWar. I also agree with having the automatic camera but one that zooms right over to the unit in combat.
Last time we tested that we had to issue sick bags.
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Pat a Pixel Pusher

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SLancaster
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Re: Suggestions for Improvements

Post by SLancaster » Tue Nov 06, 2018 2:28 pm

Patrick Ward wrote:
Tue Nov 06, 2018 2:44 am
SLancaster wrote:
Thu Nov 01, 2018 2:06 pm
I agree with those suggestions, GiveWar. I also agree with having the automatic camera but one that zooms right over to the unit in combat.
Last time we tested that we had to issue sick bags.
Yes, if you zoom in yourself it seems to work a bit better as it is now. The camera still could be smoother though. The speed in which the camera moves is important..

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Re: Suggestions for Improvements

Post by sIg3b » Wed Nov 07, 2018 10:22 pm

GiveWarAchance wrote:
Thu Nov 01, 2018 3:32 am
I think I will help... actually not help at all.... by saying I like the exact opposite of some of these ideas.
I really don't want to have to choose the AI's armies. That is too much work and takes all the intrigue out of the game.
I radically prefer having automatic camera movement during the enemy turn. It is vital to our existence.
As for huge armies, that would turn me off the game. I think the army sizes in the campaigns now are perfect. Too many units would addle my brain and make me lose interest in each unit's situation cause of micromanagement overload.
And in the campaigns, I don't want to choose anything that the other side does. I want the enemy armies/nations to be totally chosen by the game so I have some mystery and novelty of unusual situations.
I agree with everything this man says. :)

I find FoG2 98% perfect the way it is. The only thing missing to make me completely happy is a comprehensive unit/army list reference collected in one place, easily accessible in large, friendly letters. :D

Jagger2002
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Re: Suggestions for Improvements

Post by Jagger2002 » Sun Nov 11, 2018 2:28 am

I find FoG2 98% perfect the way it is.
I agree. I think we could get that last 2% by adding a band unit. Every army should be able to purchase a band with a minimum of drums, bugles, trumpets, trombones, flutes, a piano, an octobass and especially they must have at least one cymbal. It is not a real battle without bands and it is not a band without cymbals. I think a band unit would put us over the hump to 100%.

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Re: Suggestions for Improvements

Post by Lebo44 » Sun Nov 11, 2018 8:43 am

For me the main missing thing is a strategic map that would add some flavour to Campaigns. If FoG2 had in-built simple mechanism like Tides of Conquest or old Centurion-eque map I wouldn't need any other game about ancient warfare.

Image

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Re: Suggestions for Improvements

Post by sIg3b » Mon Nov 12, 2018 6:43 pm

Jagger2002 wrote:
Sun Nov 11, 2018 2:28 am
I find FoG2 98% perfect the way it is.
I agree. I think we could get that last 2% by adding a band unit. Every army should be able to purchase a band with a minimum of drums, bugles, trumpets, trombones, flutes, a piano, an octobass and especially they must have at least one cymbal. It is not a real battle without bands and it is not a band without cymbals. I think a band unit would put us over the hump to 100%.
I think the Romans didn´t have bands. They had the cornus for signalling.

Adding a figure with a cornus to the Cohort would increase its comical appeal, but I´d still prefer a Reference Guide Pdf.
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Jagger2002
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Re: Suggestions for Improvements

Post by Jagger2002 » Tue Nov 13, 2018 12:21 am

Adding a figure with a cornus
Quite impressivie!

And here is an octobass: (Apparently the jpeg is too large which for some reason does not surprise me. So next best thing, here is a link.)

https://upload.wikimedia.org/wikipedia/ ... pell_1.jpg

Ok, found a smaller photo. I imagine seeing one of those across the field would certainly shake the morale of most everyday barbarians you might run across during your travels.
montreal-symphony-orchestras-octobass--1477318985-custom-0.jpg
Octobas
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melm
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Re: Suggestions for Improvements

Post by melm » Tue Nov 13, 2018 3:09 am

Lebo44 wrote:
Sun Nov 11, 2018 8:43 am
For me the main missing thing is a strategic map that would add some flavour to Campaigns. If FoG2 had in-built simple mechanism like Tides of Conquest or old Centurion-eque map I wouldn't need any other game about ancient warfare.

Image
It seems that Slitherine should bundle FOGII, Mare Nostrvm and Aggressor:Ancient Rome. each for land battles, naval battles and strategic map. 8)

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Re: Suggestions for Improvements

Post by Lebo44 » Tue Nov 13, 2018 7:55 am

melm wrote:
Tue Nov 13, 2018 3:09 am
It seems that Slitherine should bundle FOGII, Mare Nostrvm and Aggressor:Ancient Rome. each for land battles, naval battles and strategic map. 8)
It's not a bad idea :) If only Aggressor: Ancient Rome had a custom option of a battle result to be resolved (input) manually by a player I could switch between the games every time :-)

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Re: Suggestions for Improvements

Post by sIg3b » Tue Nov 13, 2018 7:42 pm

Jagger2002 wrote:
Tue Nov 13, 2018 12:21 am
And here is an octobass:
montreal-symphony-orchestras-octobass--1477318985-custom-0.jpg
I suppose the Octobass would count as Artillery in FoG2,

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Re: Suggestions for Improvements

Post by Jagger2002 » Wed Nov 14, 2018 4:16 am

I suppose the Octobass would count as Artillery in FoG2,
Yes but what if a pack of elephants dashed in and scattered your band unit in every direction. Undoubtedly, that poor guy trying to haul off that octobass would be the first one caught. Imagine if an elephant snatched that octobass away and started using it as a club. The HORROR!

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Re: Suggestions for Improvements

Post by sIg3b » Wed Nov 14, 2018 5:57 pm

Jagger2002 wrote:
Wed Nov 14, 2018 4:16 am
I suppose the Octobass would count as Artillery in FoG2,
Yes but what if a pack of elephants dashed in and scattered your band unit in every direction. Undoubtedly, that poor guy trying to haul off that octobass would be the first one caught. Imagine if an elephant snatched that octobass away and started using it as a club. The HORROR!
An Octobass should only be used behind Heavy Fortifications to get a better POA against the audience.

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Re: Suggestions for Improvements

Post by sIg3b » Wed Nov 14, 2018 6:22 pm

melm wrote:
Tue Nov 13, 2018 3:09 am
Lebo44 wrote:
Sun Nov 11, 2018 8:43 am
For me the main missing thing is a strategic map that would add some flavour to Campaigns. If FoG2 had in-built simple mechanism like Tides of Conquest or old Centurion-eque map I wouldn't need any other game about ancient warfare.

Image
It seems that Slitherine should bundle FOGII, Mare Nostrvm and Aggressor:Ancient Rome. each for land battles, naval battles and strategic map. 8)
I must say I rather like the Choose-Your-Own-Adventure style campaign of FoG2.

In Pike and Shot I can´t stop myself from chasing the AI around or fighting it where it ain´t on the strategic map, starving it points-wise and generally defeating it with strategic tricks rather than through fighting, which is amusing, but the actual battles tend to become less interesting in the campaign mode. FoG2 campaigns do better at providing you with interesting scenarios.

Right now I am standing on the eve of the final battle of a Macedonian campaign coming to the help of Hannibal in the 2nd Punic War (which would have been a wise decision), and I am looking forward to driving the Roman barbarians out of Greece once and for all! :D
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Re: Suggestions for Improvements

Post by sIg3b » Wed Nov 14, 2018 6:29 pm

The Roman amateurs won´t be able to withstand my mighty Pikes!
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Re: Suggestions for Improvements

Post by SLancaster » Sun Nov 18, 2018 3:02 am

Centurion was a really good game! Another classic was Legion Arena! Really enjoyed that. I don't usually like timed battles but Legion Arena really brought ancient battles alive and fighting against the clock was both fun and a challenge!

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Re: Suggestions for Improvements

Post by sIg3b » Sun Nov 18, 2018 5:45 pm

Centurion was not bad; the best old strategy game about the period is Annals of Rome, though:
https://www.youtube.com/watch?v=iKGtNleVpyM

It´s very purist: Practically the only goal is survival as long as possible and that is insanely difficult. Beware of your Senators: They are either incompetent and will lose your Legions or they have abilities and then they will try to overthrow the Republic.

Good game to replay interesting events as FoG2 custom battles or campaigns!
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