Calculation of the final score

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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Herode_2
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Calculation of the final score

Post by Herode_2 » Wed Oct 24, 2018 7:55 pm

On my last MP game, I noticed a huge gap between two scorings :
- 1/ the one displayed on the upper left corner of the battlefield, displayed 68% - 45% after my opponent eventually routed
- 2/ on the losses window, the losses are scored : 61%and 20% respectively.

Why do we have this gap ?
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Barrold713
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Re: Calculation of the final score

Post by Barrold713 » Thu Oct 25, 2018 12:31 am

The difference is essentially the recovery of the deserted if I recall. This is why we report the last score in the league and not the victory screen scores.

BDH

TheGrayMouser
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Re: Calculation of the final score

Post by TheGrayMouser » Thu Oct 25, 2018 1:24 am

When the game ends, either thru a time out or one side routs , the game is counting the % routed. The very last screen is for flavor and shows # of kills, wounded,Mia etc.

rbodleyscott
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Re: Calculation of the final score

Post by rbodleyscott » Thu Oct 25, 2018 7:17 am

The score in the top left corner is men routed, whereas the score in the final results screen is men lost.

The game assumes that many of the routed men on the winning side will return to their standards, whereas most of those on the losing side won't, and additional men on the losing side may desert or be captured in the pursuit.

Historically Ancient armies lost most of their casualties in the pursuit.

This is mainly important for campaign games, but is reported for non-campaign games for flavour.
Richard Bodley Scott

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SLancaster
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Re: Calculation of the final score

Post by SLancaster » Thu Oct 25, 2018 7:40 am

H won in the end! Sent the Carthaginians packing!

Herode_2
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Re: Calculation of the final score

Post by Herode_2 » Thu Oct 25, 2018 10:35 am

OK, makes sense for the campaign games for sure.
Thanks for the insights !

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