After the great success of the Rise of Persia Tournament, another challenge awaits you: The Field of Glory II Grand Christmas Tournament!
In this Tournament, you’ll fight several battles marking different stages in the expansion of the Roman Republic, from its direct neighbours the Samnites, through Gallic, Punic and Macedonian Wars to the humbling of the mighty Seleucid Empire.
We expect a lot of fight so don’t be shy and prove your warrior’s skills!
Anyone who has Field of Glory II can enter. You do not need to own any DLCs to enter.
To enter, go to the tournament page here:
The general tournament rules can be found here:
http://www.slitherine.com/tournaments/r ... terStatus=
The first round will commence on Friday 30th November 2018 at 10.00 am GMT. No further entries can be accepted after the tournament has begun.
Specific tournament rules:
This tournament will involve five rounds. The battles will be medium-sized custom battles.
- Round 1: 294 BC. Third Samnite War. Roman (340-281 BC) vs Samnite (355-272 BC). Mediterranean Hilly.
Round 2: 283 BC. Roman-Gallic War. Roman (340-281 BC) vs Gallic (300-101 BC). Mediterranean Agricultural.
Round 3: 255 BC. First Punic War. Roman (280-220 BC) vs Carthaginian (280-263 BC). Mediterranean Agricultural.
Round 4: 197 BC. Second Macedonian War. Roman (199-106 BC) vs Macedonian (260-148 BC). Mediterranean Agricultural.
Round 5: 190 BC. Syrian War. Roman (199-106 BC) vs Seleucid (205-167 BC). Mediterranean Agricultural.
First round pairings will be selected randomly, subsequent rounds using the Swiss Chess system. Nobody will play the same opponent in more than one round.
The scoring system is as follows:
· If a game runs to the turn limit, each side scores points equal to the enemy % routed at the turn limit. If the game times out, adjustments may be made, depending on how far the game has progressed and who took longer over their turns – see below.
· If one army breaks, the victorious player scores 60 points plus the difference between the enemy % routed and his own % routed. The loser scores points equal to the winner's % routed.
1) If Ben defeats Tamas's army, and has inflicted 45% routed on Tamas, and Tamas has inflicted 15% on Ben, Ben will score 60 + (45 – 15) = 90, Tamas will score 15.
2) However, if Ben defeated Tamas’s army by inflicting 62% routed on Tamas, and Tamas had inflicted 56% routed on Ben, Ben would get 60 + (62 – 56) = 66 points, and Tamas would get 56.
3) If the game is unfinished (or it reached the turn limit) with Ben inflicting 20% routed on Tamas, and Tamas inflicting 10% routed on Ben, Ben would score 20, and Tamas would score 10. (Provided that between them they have played at least 24 turns in all – see below).
Note that this system rewards aggressive play over desultory skirmishing. If you rout an enemy unit then hide for the rest of the game, both players will get extremely low scores - lower than if they played hard and lost.
If an odd number of players sign up for the tournament, one player will get a bye in each round. In the first round this is random. In subsequent rounds it will be the player with the lowest score. The score for a BYE is 75 points for each game.
Round times and timing out:
Each round will last 14 days.
Any battles that are not completed by the end of the round will be timed out. The player who has had the game in his “My Turns” box the longest overall will be the one who is deemed to be timed out. This will not normally incur any penalties, unless insufficient turns have been played: If the timed-out player has played less than 12 turns, his score will be reduced proportionately, and his opponent will be granted the BYE score if it exceeds his current score. If the timed-out player has played less than 6 turns, he will not be included in the draw for the next round. This is to prevent someone else’s enjoyment being spoiled by being drawn against someone who has apparently dropped out of the tournament.