Fragmented Cavalry Charges

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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nyczar
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
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Fragmented Cavalry Charges

Post by nyczar » Fri Jun 21, 2019 10:23 pm

Twice now I have observed a fragmented cavalry unit (Unit A) charging a enemy. On both occasions it was because the unit (Unit B) the fragmented cav (unit A) was in melee with, was in turn routed by another friendly unit thus causing the fragmented cav unit (Unit A) to pursue. on the pursuit, however, the fragmented cav (Unit A) saw opportunity and then charged a different enemy in the rear/flank.

My understanding is that fragmented units may not charge. Is this a deliberate exception?

Thanks in advance.

SnuggleBunnies
Captain - Bf 110D
Captain - Bf 110D
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Re: Fragmented Cavalry Charges

Post by SnuggleBunnies » Fri Jun 21, 2019 10:46 pm

My understanding is that this is a deliberate exception. It was the same in Sengoku Jidai and Pike and Shot.

Blastom1016
Corporal - Strongpoint
Corporal - Strongpoint
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Re: Fragmented Cavalry Charges

Post by Blastom1016 » Sat Jun 22, 2019 2:05 pm

Was it possible that it just rallied on the turn start before the charge?

rbodleyscott
Field of Glory 2
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Re: Fragmented Cavalry Charges

Post by rbodleyscott » Sat Jun 22, 2019 3:38 pm

It is a deliberate exception. Their enthusiasm while pursuing routed enemy is assumed to temporarily overcome their reluctance to charge.
Richard Bodley Scott

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76mm
Major - Jagdpanther
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Re: Fragmented Cavalry Charges

Post by 76mm » Sat Jun 22, 2019 6:26 pm

Wow, have never seen that. Thanks for pointing it out.

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