Unit change facing after impact.

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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Blastom1016
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Unit change facing after impact.

Post by Blastom1016 » Sun Jun 23, 2019 12:06 pm

Normally, a unit will keep its original facing after suffer a flank impact and then face the attacker on the next turn.
But sometimes, I think mostly when a cavalry got flanked, the unit would immediately face the attacker (the attacker still get the flank PoA).
This lead it easily get chain flanked and suffer a free cohesion drop - normally ai tries to face where most of charges coming from.

I'm not quite sure the conditions for this to happen. As the manual didn't mention much about this.

Nosy_Rat
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Re: Unit change facing after impact.

Post by Nosy_Rat » Sun Jun 23, 2019 2:08 pm

It happens when cavalry gets flank-attacked by infantry, supposedly so cavalry can try to fall back after the impact.

Blastom1016
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Re: Unit change facing after impact.

Post by Blastom1016 » Sun Jun 23, 2019 4:20 pm

Nosy_Rat wrote:
Sun Jun 23, 2019 2:08 pm
It happens when cavalry gets flank-attacked by infantry, supposedly so cavalry can try to fall back after the impact.
I just figured it out also - if the cavalry tries to retreat but gets blocked, it will change facing even not moved at all.

rbodleyscott
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Re: Unit change facing after impact.

Post by rbodleyscott » Mon Jun 24, 2019 7:55 am

This is working as designed
Richard Bodley Scott

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