Field of Glory II 1.5.18 changelog
Posted: Wed Aug 28, 2019 11:57 am
Hi guys,
We have updated Field of Glory II with a new version! You can download the update from here.
Below the changes of the new patch:
• Field of Glory: Empires:
---o Added option (in More Options in Settings in FOG2) to use FOG2 Difficulty settings for Empires battles. This is off by default. If it is turned on, Empires battles will use FOG2 difficulty settings. This means that the conversion ratio for the enemy units will be adjusted according to the same scale as used in FOG2 Campaigns – so they will get more FOG2 units on higher difficulty levels. In addition, on Deity level unit quality is adjusted slightly in favour of the enemy, and on Centurion level unit quality is adjusted slightly in favour of the player. If the default setting is selected, no FOG2 difficulty adjustments will apply.
---o Added option (in More Options in Settings in FOG2) to adjust the size of Empires battles between 50% and 150% of the default conversion ratio.
• Sandbox Campaigns:
---o There is now a toggleable button in the Sandbox Campaign set up screen that allows you to define the focus of the campaign:
------ Default: Campaign may involve other enemies as well as the main protagonists and their local allies.
------ Focused: Campaign may involve historical allies local to both main protagonists, but not attacks by other enemies.
------ Duel: Campaign will only involve the main protagonists. (Although the player may get the option to seek troop contingents from his local allies)
---o Campaign allies are now matched against the enemy army list (and enemy allies’ army list) by date as well as geography if the Date filter is on. This eliminates a few anachronistic alliances that could sometimes occur with the previous version.
• Gameplay:
---o Improved consistency of how a unit being Fragmented affects different forms of movement.
• Army Lists:
---o Anglo-Danish army list side name changed to Anglo-Danish (instead of Anglo-Saxon).
---o Later Breton list divided into 580-931 and 936-1049 lists. After the destruction of the Breton Kingdom by the Vikings circa 931 AD, the newly formed Duchy of Brittany assimilated to the Norman military system.
---o Rejigged Polish 966-1057 AD list. Added unarmoured cavalry units, pre-dismounted armoured and unarmoured cavalry units, and replaced slingers with javelinmen.
• Allies:
---o Byzantine 963-987 AD allies added to Arab (North Africa) 789-999 AD list.
---o Arab (North Africa) 789-999 AD allies added to Byzantine 963-987 AD list.
---o Viking (Ireland) 900-1049 AD allies added to Scots 851-1051 AD list.
---o Scots 851-1051 AD allies added to Viking (Ireland) 900-1049 list.
• AI:
---o Improved AI for AI reserve cavalry.
• Manual:
---o Correction: Pike units cease to be rated as Shock troops once the entire back rank of models has been lost. This means that they once they have suffered 25% losses, they no longer follow up enemy that fall back from them.
• Bug Fixes:
---o Fixed various minor army list date range issues.
---o Tweaked height of dismounted armoured Muslim lancers slightly.
---o Fixed bug that could sometimes cause Threatened Flank CT modifier not to be applied for CT tests following automatically resolved melees.
---o Fixed issue of allies not showing correctly in MP Lobby for battles using user created custom battle modules, such as TT Mod and Silk Road.
---o Fixed bug that could show a string from the Epic Battle module in the tooltip for the No Allies line in the allies list box.
---o After an Empires battle, the GOG version of FOG: Empires should now open automatically if it was the last version of Empires used.
We have updated Field of Glory II with a new version! You can download the update from here.
Below the changes of the new patch:
• Field of Glory: Empires:
---o Added option (in More Options in Settings in FOG2) to use FOG2 Difficulty settings for Empires battles. This is off by default. If it is turned on, Empires battles will use FOG2 difficulty settings. This means that the conversion ratio for the enemy units will be adjusted according to the same scale as used in FOG2 Campaigns – so they will get more FOG2 units on higher difficulty levels. In addition, on Deity level unit quality is adjusted slightly in favour of the enemy, and on Centurion level unit quality is adjusted slightly in favour of the player. If the default setting is selected, no FOG2 difficulty adjustments will apply.
---o Added option (in More Options in Settings in FOG2) to adjust the size of Empires battles between 50% and 150% of the default conversion ratio.
• Sandbox Campaigns:
---o There is now a toggleable button in the Sandbox Campaign set up screen that allows you to define the focus of the campaign:
------ Default: Campaign may involve other enemies as well as the main protagonists and their local allies.
------ Focused: Campaign may involve historical allies local to both main protagonists, but not attacks by other enemies.
------ Duel: Campaign will only involve the main protagonists. (Although the player may get the option to seek troop contingents from his local allies)
---o Campaign allies are now matched against the enemy army list (and enemy allies’ army list) by date as well as geography if the Date filter is on. This eliminates a few anachronistic alliances that could sometimes occur with the previous version.
• Gameplay:
---o Improved consistency of how a unit being Fragmented affects different forms of movement.
• Army Lists:
---o Anglo-Danish army list side name changed to Anglo-Danish (instead of Anglo-Saxon).
---o Later Breton list divided into 580-931 and 936-1049 lists. After the destruction of the Breton Kingdom by the Vikings circa 931 AD, the newly formed Duchy of Brittany assimilated to the Norman military system.
---o Rejigged Polish 966-1057 AD list. Added unarmoured cavalry units, pre-dismounted armoured and unarmoured cavalry units, and replaced slingers with javelinmen.
• Allies:
---o Byzantine 963-987 AD allies added to Arab (North Africa) 789-999 AD list.
---o Arab (North Africa) 789-999 AD allies added to Byzantine 963-987 AD list.
---o Viking (Ireland) 900-1049 AD allies added to Scots 851-1051 AD list.
---o Scots 851-1051 AD allies added to Viking (Ireland) 900-1049 list.
• AI:
---o Improved AI for AI reserve cavalry.
• Manual:
---o Correction: Pike units cease to be rated as Shock troops once the entire back rank of models has been lost. This means that they once they have suffered 25% losses, they no longer follow up enemy that fall back from them.
• Bug Fixes:
---o Fixed various minor army list date range issues.
---o Tweaked height of dismounted armoured Muslim lancers slightly.
---o Fixed bug that could sometimes cause Threatened Flank CT modifier not to be applied for CT tests following automatically resolved melees.
---o Fixed issue of allies not showing correctly in MP Lobby for battles using user created custom battle modules, such as TT Mod and Silk Road.
---o Fixed bug that could show a string from the Epic Battle module in the tooltip for the No Allies line in the allies list box.
---o After an Empires battle, the GOG version of FOG: Empires should now open automatically if it was the last version of Empires used.