Troop Quality Calculation in Impact phase

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
Post Reply
lapdog666
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 319
Joined: Thu Dec 08, 2016 1:25 pm

Troop Quality Calculation in Impact phase

Post by lapdog666 » Thu Sep 19, 2019 1:19 pm

soon i will provide screenshots, but the situation is the following

one hastati/principes veteran, with general are attacking in open terrain Raw ,offensive spearmen without general. chance to win impact is 84%

next to the raw , offensive spearmen are standing Average offensive spearmen , chance for the same hastati/principes veteran are exactly the same to win impact , 84%

The text says that -25 poa is calculated for RAW offensive spearmen , but the % is not changed in impact

indeed in melee, -25 poa IS present in the %, as the % is about 10% more in favor of AVERAGE offensive spearmen (compared to the RAW spearmen) against the already mentioned veteran hastati principes with general


https://steamcommunity.com/sharedfiles/ ... 1867078277

https://steamcommunity.com/sharedfiles/ ... 1867078355


detailed :

https://steamcommunity.com/sharedfiles/ ... 1867080191


https://steamcommunity.com/sharedfiles/ ... 1867080277

note: 1% difference is due to how calculation works. in general calculations vary up to 5% as far as i noticed.
Example: 80-85% , 32-37% , 11-16%
So that has nothing to do with the missing -25 poa

Pkunzipper
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 4
Joined: Sun Mar 09, 2008 8:17 pm

Re: Troop Quality Calculation in Impact phase

Post by Pkunzipper » Thu Sep 19, 2019 2:07 pm

I think POA is capped at +200

So the -25 raw unit POA modifier doesn't affect impact net POA (both +200 and +225 are counted as +200).
Instead melee POA is affected by the -25 raw modifier (+100 in the first example and +75 in the latter).

rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 22316
Joined: Sun Dec 04, 2005 6:25 pm

Re: Troop Quality Calculation in Impact phase

Post by rbodleyscott » Thu Sep 19, 2019 6:04 pm

Pkunzipper wrote:
Thu Sep 19, 2019 2:07 pm
I think POA is capped at +200

So the -25 raw unit POA modifier doesn't affect impact net POA (both +200 and +225 are counted as +200).
Instead melee POA is affected by the -25 raw modifier (+100 in the first example and +75 in the latter).
That is right. The combat against the Raw would be at 225 if it wasn't capped at 200.
Richard Bodley Scott

Image

Post Reply

Return to “Field of Glory II”