Hi all
I'm trying to figure out how all the move distances work in evading and pursuing evaders movements. There seems to be a wide range of outcomes and I'd like to understand the mechanics better. Someone told me this has been covered before but I can't find it. Can someone please point me in the right direction re how these distances are determined.
Thanks in advance
Pursuit /Evasion distances
-
- Field of Glory 2
- Posts: 24439
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Pursuit /Evasion distances
Evaders and pursuers add add/subtract a variable move distance from their movement distance. 25% chance of deducting 4 AP, 25% chance of adding 4 AP.
Evaders add the VMD to their full normal move. Chargers add the VMD to whatever remained of their move when they started the charge.
Pursuers that switch target get the VMD again, which is why units can sometimes pursue evaders a long way.
Also pursuers that charge and break an enemy unit use their full move again for the second pursuit, and so on.
Evaders add the VMD to their full normal move. Chargers add the VMD to whatever remained of their move when they started the charge.
Pursuers that switch target get the VMD again, which is why units can sometimes pursue evaders a long way.
Also pursuers that charge and break an enemy unit use their full move again for the second pursuit, and so on.
Richard Bodley Scott


-
- Lieutenant Colonel - Elite Panther D
- Posts: 1376
- Joined: Mon Jun 03, 2019 4:17 pm
- Location: Stockholm, SWEDEN
Re: Pursuit /Evasion distances
Thanks, Richard.rbodleyscott wrote: ↑Tue Nov 10, 2020 7:37 amEvaders and pursuers add add/subtract a variable move distance from their movement distance. 25% chance of deducting 4 AP, 25% chance of adding 4 AP.
Evaders add the VMD to their full normal move. Chargers add the VMD to whatever remained of their move when they started the charge.
Pursuers that switch target get the VMD again, which is why units can sometimes pursue evaders a long way.
Also pursuers that charge and break an enemy unit use their full move again for the second pursuit, and so on.
1. So it's either +4 (25% prob), -4 (25% prob), or 0 (50% prob) in VMD?
2. Does a pursuer who switches target get a new VMD equal to the old, or will the probabilities in (1) above again be used when determining the new VMD?
Arranging the The Year of Many Emperors (TYME), Dividing the Spoils (DiSp), The West is No More (TWiNM), and An Empire in Flames (AEiF) tournaments as well as the Ever-Green League for Field of Glory II!
-
- Field of Glory 2
- Posts: 24439
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Pursuit /Evasion distances
Yeskronenblatt wrote: ↑Tue Nov 10, 2020 10:54 am1. So it's either +4 (25% prob), -4 (25% prob), or 0 (50% prob) in VMD?
It's a new roll.2. Does a pursuer who switches target get a new VMD equal to the old, or will the probabilities in (1) above again be used when determining the new VMD?
Richard Bodley Scott

