Scenario creation guide part 1 (Getting started and Terrain)

Gwydion2
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Re: Scenario creation guide part 1 (Getting started and Terr

Post by Gwydion2 »

Thanks. That is easy :)
michaelguth
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Re: Scenario creation guide part 1 (Getting started and Terrain)

Post by michaelguth »

How do I name the scenario????

1. I made the campaign folder.

2. I open the editor.

3. The editor has 'new scenario' in yellow in a brown box. I can't sem to write anything there toname my scenario. I can get to a blank map and start tiling. But the map has no name.

Where am I messing up?
rbodleyscott
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Re: Scenario creation guide part 1 (Getting started and Terrain)

Post by rbodleyscott »

michaelguth wrote: Wed Sep 05, 2018 10:57 pm How do I name the scenario????

1. I made the campaign folder.

2. I open the editor.

3. The editor has 'new scenario' in yellow in a brown box. I can't sem to write anything there toname my scenario. I can get to a blank map and start tiling. But the map has no name.

Where am I messing up?
Select New Scenario. Then as soon as you have put anything on the map, save it as whatever you like using the Load/Save button at the bottom of the screen.
Richard Bodley Scott

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Paul59
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Re: Scenario creation guide part 1 (Getting started and Terrain)

Post by Paul59 »

rbodleyscott wrote: Thu Sep 06, 2018 7:18 am
michaelguth wrote: Wed Sep 05, 2018 10:57 pm How do I name the scenario????

1. I made the campaign folder.

2. I open the editor.

3. The editor has 'new scenario' in yellow in a brown box. I can't sem to write anything there toname my scenario. I can get to a blank map and start tiling. But the map has no name.

Where am I messing up?
Select New Scenario. Then as soon as you have put anything on the map, save it as whatever you like using the Load/Save button at the bottom of the screen.
Richard is spot on.

However, I am not 100% sure exactly what your question was. If you meant how to give the scenario a name to appear in the Scenario Selection menu, then look at Part 6 of the Scenario Creation guide:

viewtopic.php?f=491&t=80514
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.

Field of Glory II Medieval Scenario Designer.

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xxCLASHxx
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Re: Scenario creation guide part 1 (Getting started and Terrain)

Post by xxCLASHxx »

Just a quickie for the map experts, I have been trying to raise terrain but not able to find it, I can do mountains and tried rock edges but how do I lift terrain to make hills that are playable.

Thank you in advance.

Shaun
Paul59
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Re: Scenario creation guide part 1 (Getting started and Terrain)

Post by Paul59 »

xxCLASHxx wrote: Sun Aug 09, 2020 7:03 pm Just a quickie for the map experts, I have been trying to raise terrain but not able to find it, I can do mountains and tried rock edges but how do I lift terrain to make hills that are playable.

Thank you in advance.

Shaun
From the FOG2 Manual;

25.2. Hills
The game supports multiple hill levels. Holding the CTRL key allows the
player to change the height of tiles on the map. Left click raises a tile in set
increments, right click lowers............The autoedging places open terrain
slopes round all hills. Difficult slopes can be added using the difficult slope overlay tiles.

Section 25 in the Manual is all about how to use the Editor. It doesn't go into great detail, but is well worth a read.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.

Field of Glory II Medieval Scenario Designer.

FOGII TT Mod Creator

Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
xxCLASHxx
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Re: Scenario creation guide part 1 (Getting started and Terrain)

Post by xxCLASHxx »

Top Guy - Thank you for that I will read it now, one last question please, when I did my first map I somehow edited the number of turns for the scenario, now for some reason I can't see it so wondered what it is I have forgotten.

Thanks
Paul59
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Re: Scenario creation guide part 1 (Getting started and Terrain)

Post by Paul59 »

xxCLASHxx wrote: Sun Aug 09, 2020 8:38 pm Top Guy - Thank you for that I will read it now, one last question please, when I did my first map I somehow edited the number of turns for the scenario, now for some reason I can't see it so wondered what it is I have forgotten.

Thanks
You can do it by using a scenario.bsf file. I explain how to do it in Scenario Creation Guide part 10 that you can find in this forum.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.

Field of Glory II Medieval Scenario Designer.

FOGII TT Mod Creator

Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
xxCLASHxx
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Re: Scenario creation guide part 1 (Getting started and Terrain)

Post by xxCLASHxx »

Thanks will take a look.
galahad14
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Re: Scenario creation guide part 1 (Getting started and Terrain)

Post by galahad14 »

Is there any way to change height in editor? Or do I have to look in files? I mean particular tiles with sloped edges etc
rbodleyscott
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Re: Scenario creation guide part 1 (Getting started and Terrain)

Post by rbodleyscott »

galahad14 wrote: Sat Mar 13, 2021 5:37 pm Is there any way to change height in editor?
When in base tile mode, hold down the CTRL key and Left or Right click.
Richard Bodley Scott

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galahad14
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Re: Scenario creation guide part 1 (Getting started and Terrain)

Post by galahad14 »

rbodleyscott wrote: Sat Mar 13, 2021 5:42 pm
galahad14 wrote: Sat Mar 13, 2021 5:37 pm Is there any way to change height in editor?
When in base tile mode, hold down the CTRL key and Left or Right click.
Ooof Im suprised I didnt check that before thanks I feel embarassed lol
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