Modding guide

Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 1
Joined: Mon Nov 06, 2017 1:20 am

Re: Modding guide

Post by Hastatii » Mon Nov 06, 2017 1:29 am

Im recently getting into modding and im trying to see if i cant possibly adjust the battle limit for custom Campaigns. because 7 battles does not satisfy my desires to lead a giant Macedon campaign against Pontus.
Has anyone figured out where i would find the relevant string to adjust this? also is their any relevant data in regards to campaign choices as my ambitious project is to add more options in regards to choices. :?:

Patrick Ward
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 299
Joined: Thu Sep 04, 2014 2:49 pm

Re: Modding guide

Post by Patrick Ward » Sun Nov 26, 2017 4:28 pm

Thought I'd repost this here.

Editing Data/Mapview.txt to change camera zoom and rotational limits.

PITCH - starting pitch? 90 is looking straight down.
PITCHLIMIT - a number of degrees you can rotate either side of the original starting pitch. Higher the number the great ther range you can move.
ZOOM - starting zoom level
ZOOMLIMIT - the value either side of the starting that you can zoom. works ame as pitch limit. (Confused .. seems redundant)
ZOOMINLIMIT - kind of speaks for itself. Smaller the number the closer you can zoom in . Speaking from the point of view of the artist .. if you can see pixels you're too close.
ROTATE - I think this is the starting heading of the camera (though it seems to be the opposite of what I'd expect)
FOV - Higher values give you a fish eye effect and can make you sick. Especially after strong coffee. 30-50 is ok Lower values can maybe, possibly, sometimes .. improve performance . . at least thats how it seems on my machine.

Your Mapview.txt might look something like this.
(Anything after // is ignored and we often use them to store values for later use so the values here might be of some use.)

ZOOM 400
ZOOMLIMIT 1200 // 500
FOV 30

Pat a Pixel Pusher


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