FoG II Napoleonic Mod
Posted: Sun Feb 11, 2018 8:30 pm
This is a shot at a Napoleonic Mod for FoG II.
https://www.dropbox.com/s/ubt8tecfo3bne ... C.zip?dl=1
Unzip this into your C:\Users\YourName\Documents\My Games\FieldOfGlory2\CAMPAIGNS folder so it will create the subfolder:
C:\Users\YourName\Documents\My Games\FieldOfGlory2\CAMPAIGNS\NAPOLEONIC
I recommend this zoom mod set at 50 also so you can zoom in on the detail http://www.slitherine.com/forum/viewtop ... 92&t=79690
Scenarios so far: (I am doing this in a strange order to test different things.)
Eckmuhl 1809 - a small part of the battle. For testing.
Note - this battle has a custom scripted Objective. You must take an objective square before 15 turns are up. You could easily copy the script to any other scenario. I started based on Paul59's scripting post here http://www.slitherine.com/forum/viewtop ... ve#p693961
and:
Quatre Bras 1815 right now I haven't programmed an Objective, so it is fight to the death.
I added:
Marengo 1800 split into 3 parts. Here is a summary of events leading up to, and the battle itself: https://www.youtube.com/watch?v=e6GHyf1R5BM
and two very nice maps http://www.jeanlannes.com/wp-content/up ... ps/m10.jpg and http://www.jeanlannes.com/wp-content/up ... ps/m11.jpg
Scripting Edits
I changed the Callbacks.BSF script so I could have custom formations, for units with 16 men in line formation. Horses with 8 figures, and skirmishers 8 wide.
I added some lines to the CombatTools.BSF script to give a bonus to enfilade fire, and a popup on screen whenever it happens. Enfilade fire is when a shooter can shoot a straight line down a row of men in the same line.
I also made one tiny change to CombatTools.BSF so that the camera will always Jump to the current target being shot. I find I am zoomed in a lot and constantly struggle to see the floaty text of damage done because of my camera angle. This fixes that.
Design Notes:
Your Grenadiers (Middle Guard/Old Guard) will be forces of nature in Melee, and often push back the enemy. They are throwing grenades and are absolute beasts.
Any infantry with 16 figures can form Square! Even the A.I. will do it at appropriate times! You can check this out in an included scenario named TESTING.
Note: It is usually only advantageous to go to Square if you have cavalry on two sides of your infantry. Don't bother if you just have cavalry to your front. I read somewhere "at the time Cavalry that went up face-to-face against infantry had a bad go of it, especially if the Infantry were 'Loaded'." So Cavalry will usually not beat a Non-Disordered Infantry in a one on one fight front-to-front. Although, cavalry will do a good job, charging, hurting them, then Backing Off, even against Square. The A.I. and rules system does a good job with this. Cavalry will usually only stick on to fight after charging if they have a good chance winning further melees.
Charging head-first into a Cannon will usually get the Infantry a huge face-full of Canister Shot. If they can manage that, then in Melee they will probably win, but it may be costly to charge cannons.
Your Chasseurs a Pied (Hunters on Foot), the ones that say Young Guard, are actually quite good at fighting, even in Melee. So don't just assume since they look like Skirmishers, they are fragile.
It doesn't say it as a popup in game, but I think if you get shot at from the side ('enfilade' fire), or in the back it does more damage, and has greater chance of Disrupting the unit being shot.
I'll try to make most of these Scenarios Objective Based, as most of the scenario books I've read on Napoleonic wargaming feature objectives, rather than 'kill 40% of your enemy'.
Also check out my 18th Century mod http://www.slitherine.com/forum/viewtop ... 92&t=81694
Screenshot of infantry in Square.
https://www.dropbox.com/s/ubt8tecfo3bne ... C.zip?dl=1
Unzip this into your C:\Users\YourName\Documents\My Games\FieldOfGlory2\CAMPAIGNS folder so it will create the subfolder:
C:\Users\YourName\Documents\My Games\FieldOfGlory2\CAMPAIGNS\NAPOLEONIC
I recommend this zoom mod set at 50 also so you can zoom in on the detail http://www.slitherine.com/forum/viewtop ... 92&t=79690
Scenarios so far: (I am doing this in a strange order to test different things.)
Eckmuhl 1809 - a small part of the battle. For testing.
Note - this battle has a custom scripted Objective. You must take an objective square before 15 turns are up. You could easily copy the script to any other scenario. I started based on Paul59's scripting post here http://www.slitherine.com/forum/viewtop ... ve#p693961
and:
Quatre Bras 1815 right now I haven't programmed an Objective, so it is fight to the death.
I added:
Marengo 1800 split into 3 parts. Here is a summary of events leading up to, and the battle itself: https://www.youtube.com/watch?v=e6GHyf1R5BM
and two very nice maps http://www.jeanlannes.com/wp-content/up ... ps/m10.jpg and http://www.jeanlannes.com/wp-content/up ... ps/m11.jpg
Scripting Edits
I changed the Callbacks.BSF script so I could have custom formations, for units with 16 men in line formation. Horses with 8 figures, and skirmishers 8 wide.
I added some lines to the CombatTools.BSF script to give a bonus to enfilade fire, and a popup on screen whenever it happens. Enfilade fire is when a shooter can shoot a straight line down a row of men in the same line.
I also made one tiny change to CombatTools.BSF so that the camera will always Jump to the current target being shot. I find I am zoomed in a lot and constantly struggle to see the floaty text of damage done because of my camera angle. This fixes that.
Design Notes:
Your Grenadiers (Middle Guard/Old Guard) will be forces of nature in Melee, and often push back the enemy. They are throwing grenades and are absolute beasts.
Any infantry with 16 figures can form Square! Even the A.I. will do it at appropriate times! You can check this out in an included scenario named TESTING.
Note: It is usually only advantageous to go to Square if you have cavalry on two sides of your infantry. Don't bother if you just have cavalry to your front. I read somewhere "at the time Cavalry that went up face-to-face against infantry had a bad go of it, especially if the Infantry were 'Loaded'." So Cavalry will usually not beat a Non-Disordered Infantry in a one on one fight front-to-front. Although, cavalry will do a good job, charging, hurting them, then Backing Off, even against Square. The A.I. and rules system does a good job with this. Cavalry will usually only stick on to fight after charging if they have a good chance winning further melees.
Charging head-first into a Cannon will usually get the Infantry a huge face-full of Canister Shot. If they can manage that, then in Melee they will probably win, but it may be costly to charge cannons.
Your Chasseurs a Pied (Hunters on Foot), the ones that say Young Guard, are actually quite good at fighting, even in Melee. So don't just assume since they look like Skirmishers, they are fragile.
It doesn't say it as a popup in game, but I think if you get shot at from the side ('enfilade' fire), or in the back it does more damage, and has greater chance of Disrupting the unit being shot.
I'll try to make most of these Scenarios Objective Based, as most of the scenario books I've read on Napoleonic wargaming feature objectives, rather than 'kill 40% of your enemy'.
Also check out my 18th Century mod http://www.slitherine.com/forum/viewtop ... 92&t=81694
Screenshot of infantry in Square.