Greek vs Roman Legate AI - 2D AAR

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Strategiusz
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 73
Joined: Fri Aug 15, 2014 1:46 pm

Greek vs Roman Legate AI - 2D AAR

Post by Strategiusz » Fri Aug 23, 2019 11:51 pm

Custom battle. The smallest map and forces.
Level 3/6 (Legate).
Type of terrain: I think it was Mediterranean Hills.

Map Legend

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* * *

Beginning of 02 turn (after the first AI move)

My plan is to defend on the marshes with my medium foot infantry. I will try to make as many damage as possible to Roman skirmishers.

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* * *

Beginning of 04 turn

The AI try to fight with my skirmishers. My lancers were to bold with pursuing after evading velites.

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* * *

Beginning of 06 turn

The lancers have successfully withdrawn from melee and then they charged and broke some softened velites. They ended behind the enemy line. The AI turned too many of its units back.

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And the screenshot

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* * *

Beginning of 08 turn

Almost all Roman skirmishers are gone. The AI has scattered his forces too much.

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* * *

Beginning of 10 turn

It's still going bad for the AI.

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And the screenshot

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* * *

Beginning of 12 turn

One of Roman Raw Legionaries is out. The two separated Roman cohorts took a lot of damage from my pikes. One of their sub-general was killed there.

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* * *

Beginning of 14 turn

The battle is over.

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Screenshot

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Losses

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rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 22419
Joined: Sun Dec 04, 2005 6:25 pm

Re: Greek vs Roman Legate AI - 2D AAR

Post by rbodleyscott » Sat Aug 24, 2019 8:22 am

Nice AAR
Richard Bodley Scott

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