Good, that's how I'd understood it.kronenblatt wrote: ↑Sat Oct 02, 2021 1:52 pm
Just so that you know: you can in the following rounds not remove Light Javelin Horse, Light Javelinmen, or Light Archers to eliminate this specific deficit (since their costs are below your current 31 FP deficit). Once you've removed other units to eliminate this specific deficit, these Light Javelin Horse, Light Javelinmen, or Light Archers are of course again eligible to remove to eliminate future deficits.
Ruin and Conquest of Britain - Tournament I: Concluded
Moderators: kronenblatt, Field of Glory 2 Tournaments Managers
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- Sergeant - 7.5 cm FK 16 nA
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Re: Ruin and Conquest of Britain: Tournament I
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- Sergeant Major - SdKfz 234/2 8Rad
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Re: Ruin and Conquest of Britain: Tournament I
I'll remove a Brythonic Foot from my army 3 please.
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- General - Elite King Tiger
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Re: Ruin and Conquest of Britain: Tournament I
OK, noted. Looks like this then:
kronenblatt's campaign and tournament thread hub:
https://www.slitherine.com/forum/viewtopic.php?t=108643
https://www.slitherine.com/forum/viewtopic.php?t=108643
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Round 7: Order Giving
Time has come for round 7's order giving and movement instructions and the 12 MP each of you have.
Please send to me through replying to my PM by Tuesday October 5 (9 PM, Swedish time) at the latest, and just as a simple sequence of individual moves (e.g., 2 4 2 6 0 6), with no other symbols in between, only blanks (for easy copy-pasting by the administrator). I will not open the PMs from any of the factions other than my own until I've published the movement instructions of the Pictish armies.
For details, please check Giving orders and Movement in the RULES.
Any questions? Please ask them in this thread, for everyone else to see question and answer.
Still don't worry: we'll all hold each other's hands to get to know and understand the rules, etc., together. This is for fun, after all!
Andréas
Please send to me through replying to my PM by Tuesday October 5 (9 PM, Swedish time) at the latest, and just as a simple sequence of individual moves (e.g., 2 4 2 6 0 6), with no other symbols in between, only blanks (for easy copy-pasting by the administrator). I will not open the PMs from any of the factions other than my own until I've published the movement instructions of the Pictish armies.
For details, please check Giving orders and Movement in the RULES.
Any questions? Please ask them in this thread, for everyone else to see question and answer.
Still don't worry: we'll all hold each other's hands to get to know and understand the rules, etc., together. This is for fun, after all!
Andréas
kronenblatt's campaign and tournament thread hub:
https://www.slitherine.com/forum/viewtopic.php?t=108643
https://www.slitherine.com/forum/viewtopic.php?t=108643
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Round 7: Movement instructions
kronenblatt's campaign and tournament thread hub:
https://www.slitherine.com/forum/viewtopic.php?t=108643
https://www.slitherine.com/forum/viewtopic.php?t=108643
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Round 7: Battle resolution
The following three "engagements" (as FoG2 games are called in this campaign) will be fought:
Battle 1
Please set up as follows in Field of Glory II: Ancients in accordance with rules' Engagements and battles:
Resolving and reporting the battles:
Battle 1
- Engagement 1.1: Welsh army 10 (carpenkm) 1200 FP versus Pictish army 6 (kronenblatt) 1200 FP. North European Agricultural. carpenkm sets up.
- Engagement 1.2: Welsh army 10 (carpenkm) 1200 FP versus Pictish army 7 (Giacofa93) 1200 FP. North European Agricultural. Giacofa93 sets up.
- Engagement 2.1: Brito-Roman Army 4 (Doyley50) 1200 FP versus Welsh army 9 (Aetius39) 1200 FP. North European Agricultural. Doyley50 sets up.
Please set up as follows in Field of Glory II: Ancients in accordance with rules' Engagements and battles:
- Conquestu Britanniae v2 module (downloaded for MP in-game).
- Open Battle scenario.
- 24 turns.
- 32 x 32 map size.
- 2000 FP force size for both armies, but only 1200 FP (adjusted for any effects from e.g. structures, such as controlled Forts nearby) are spent on units from the army's pool of remaining units, see below.
- Map type on the terrain as specified in the rules' Map terrain of engagements.
- Always Mercenary Warbands as allies (even if no mercenary units selected) with the actual number of mercenary units that can be used depending on the following:
- A faction can in total select four plus twice as many units of mercenaries as the number of Mines that it controls at the beginning of the round, to be distributed among its armies during that round.
- However, a maximum of six mercenary units can be used by an army in any individual engagement.
- Examples:
- If seven Mines are controlled by the faction, it can select up to eighteen (4 + 2x7 = 18) mercenary units as a whole for its armies during a round, but for no individual army more than six mercenary units.
- If no Mines are controlled by the faction, it can still select up to four mercenary units as a whole for its armies during a round, distributed among its armies.
- 1200 FP worth of units (adjusted for any ally units selected from Mercenary Warbands) are thus picked from the following list so that 800 FP remain of the 2000 FP set up when the engagement begins:
- Again, the 1200 FP may be adjusted (and correspondingly the 800 FP) due to e.g. structures, such as controlled Forts nearby.
Resolving and reporting the battles:
- Please create the challenge (with yourself always as Side B) by October 6 at the latest, and thereafter send a PM to your opponent and make a post in the tournament thread.
- Please conclude games by November 3 at the latest.
- The winner, or the player having incurred the fewest casualties, reports the results in the tournament thread.
kronenblatt's campaign and tournament thread hub:
https://www.slitherine.com/forum/viewtopic.php?t=108643
https://www.slitherine.com/forum/viewtopic.php?t=108643
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- Sergeant - 7.5 cm FK 16 nA
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Re: Ruin and Conquest of Britain: Tournament I
I'm not able to select Mercenary Warbands allies for the Welsh, in the battle I'm supposed to set up. Any idea why?
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- General - Elite King Tiger
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Re: Ruin and Conquest of Britain: Tournament I
Ah, you should be using version 2 of the mod. Sorry about that, should have informed you all and changed the rules and posts, but some switched already last round due to that problem.
- Download the module through the following usual steps:
1. Click on the Download community scenarios button at the top of the main screen of the game.
2. Select Conquestu Britanniae MP Custom Battles v2.
3. Click on Download the Selected Campaign.
- The mod will then be automatically saved into the the My Games\FieldOfGlory2\MULTIPLAYER\ folder, within the MP_RUIN_CONQUEST_BRITAIN_V2 subfolder.
- (The single-player (SP) version is available for download in the same way, allowing the use of De Excidio et Conquestu Britanniae armies in battles against the AI.)
kronenblatt's campaign and tournament thread hub:
https://www.slitherine.com/forum/viewtopic.php?t=108643
https://www.slitherine.com/forum/viewtopic.php?t=108643
Re: Ruin and Conquest of Britain: Tournament I
My brain hurts! Regarding battle 2 where the Romano-British army is situated in a Kingdom or civic capital, how will this affect the FP total?
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Re: Ruin and Conquest of Britain: Tournament I
Understandably: I need to check the rules myself time and again, and I was the one writing them.
Answer is: it doesn't. Only controlled Tower or Signal Station, Fort, and Fortress provide defensive support through additional FP during engagements.
In contrast, controlled Royal Villa, Village, Town, Kingdom and Civitas Capital, and City reinforces lost FP in the army's unit pool if staying (and not moving) during the round.
kronenblatt's campaign and tournament thread hub:
https://www.slitherine.com/forum/viewtopic.php?t=108643
https://www.slitherine.com/forum/viewtopic.php?t=108643
Re: Ruin and Conquest of Britain: Tournament I
Many thanks.
Re: Ruin and Conquest of Britain: Tournament I
Battle 2.1 Aetius v Doyley50 set up.
Re: Ruin and Conquest of Britain: Tournament I
Ok. I ve attempted to set up the match vs Kronenblatt. pw is Welshwizards
Hopefully I've got it right - you might need to just confirm which units i can pick before i cock it up!
Good luck
Hopefully I've got it right - you might need to just confirm which units i can pick before i cock it up!
Good luck
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- Sergeant - 7.5 cm FK 16 nA
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Re: Ruin and Conquest of Britain: Tournament I
Match with carpenkm set up.
PW: carpe
PW: carpe
Re: Ruin and Conquest of Britain: Tournament I
Aetius (Welsh) defeats Doyley50 (British) 44-15
Lines clashed and some flanks along with a few lucky breaks broke the long line of melee units in the Welsh's favor. GG!
Lines clashed and some flanks along with a few lucky breaks broke the long line of melee units in the Welsh's favor. GG!
Creator of "There Can Be Only One" tournaments in Field of Glory 2.
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Re: Ruin and Conquest of Britain: Tournament I
Engagement 1.1:
Pictish army 6 (kronenblatt) defeats Welsh army 10 (carpenkm) 41-9.
Pictish army 6 (kronenblatt) defeats Welsh army 10 (carpenkm) 41-9.
kronenblatt's campaign and tournament thread hub:
https://www.slitherine.com/forum/viewtopic.php?t=108643
https://www.slitherine.com/forum/viewtopic.php?t=108643
Re: Ruin and Conquest of Britain: Tournament I
Engagement 1.2: Welsh army 10 (carpenkm) beat Pictish army 7 (Giacofa93) 44-17
Well played Giacofa and Kronnenblatt. Honours are even 1 win each. Thanks for the games.
Well played Giacofa and Kronnenblatt. Honours are even 1 win each. Thanks for the games.
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- General - Elite King Tiger
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Round 7: Resolved battles
Battle 1
Battle 2
- Engagement 1.1: Welsh army 10 (carpenkm) versus Pictish army 6 (kronenblatt). => kronenblatt defeats carpenkm 41-9.
- Engagement 1.2: Welsh army 10 (carpenkm) versus Pictish army 7 (Giacofa93). => carpenkm defeats Giacofa93 44-17.
Battle 2
- Engagement 2.1: Brito-Roman Army 4 (Doyley50) versus Welsh army 9 (Aetius39). => Aetius39 defeats Doyley50 44-15.
kronenblatt's campaign and tournament thread hub:
https://www.slitherine.com/forum/viewtopic.php?t=108643
https://www.slitherine.com/forum/viewtopic.php?t=108643