Gladius - v1.0.10 is out!

Warhammer 40,000: Gladius Relics of War brings you to a world of terror and violence. Four factions will engage in a brutal war for dominance over the planets resources.
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AlbertoC
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Gladius - v1.0.10 is out!

Post by AlbertoC » Thu Oct 04, 2018 10:42 am

As announced a few days ago, we have been working on a new massive free update for Gladius.

The changelog is enormous, but its main features are the new World Builder settings and the revamped and improved AI.

We received some tremendous feedback from testers, and we're really glad with how the update turned out.

You can now completely customize the map you'll play in to your liking. Set the region sizes, as well as their density. You can now make the planet entirely volcanic, if you wish, or desertic. It's up to the player.

The AI revamp is truly massive, as you can read in the changelog below. There have been many improvements in key areas, and you'll find that the AI is now tougher than ever. We are eager to hear what you think of the new AI in particular.

With 1.0.10 now live, Proxy Studios is moving ahead on the next milestone for Gladius. You'll be thrilled to know that the announcement of the first DLC is imminent, so stay tuned!


Changelog:

New

- Added world parameters for general region size and density as well as arctic, desert, tropical and
volcanic region densities.
- Fortifications now capture and keep control of adjacent outposts.
- Fortress of Redemption now only gains percentage and flat resources from a controlled outpost.

AI

- AI will now prefer building units with a cost profile that fits its resource pool and income.
- AI will now cease producing units if this would slow the economic buildup.
- AI will now cease producing units if this would lead to going bankrupt in one of the resources.
- AI will now cease producing units if this would lead to going into negative income for the resource required to power their buildings.
- AI is now better at stockpiling the right amount of resources based on its expenditure.
- AI will now make sure to have at least one colonizer unit in case it wants more cities.
- AI now knows the true value of loyalty and constructs this building when it makes sense.
- AI will now research loyalty and habitat buildings even if it doesn't need them yet so it has them available once required.
- AI will now take into consideration that loyalty also increases the production capabilities of production buildings and reduces the required count accordingly.
- AI will no longer add more research buildings once it reaches the highest research tier.
- AI units now prefer moving through forests and imperial ruins in order to gain combat advantages.
- AI now considers their production capabilities when choosing what units to research.
- AI now chooses better tiles for healing its units.
- AI no longer has the urge to explore water tiles.
- AI now assumes there are unseen enemies near visible ones.
- AI no longer spams colonizer units.
- AI is now a signficantly better in grouping its units.
- AI now performs more organized retreats.
- AI will no longer wait for the population to grow before constructing a building that helps with a resource emergency (even if the required population exceeds the available population).
- Fixed Space Marines AI placing several fortresses of redemption on the same resource node.
- Fixed an issue with Space Marines AI not acquiring tiles with a city center distance of 5.
- Fixed an issue with AI operating on outdated strategy data.
- Fixed AI stopping exploration under certain circumstances.

General

- Made regions more pronounced.
- Improved multiplayer UPnP connectivity.
- Updated French, German, Russian and Simplified Chinese translations.

Bug Fixes

- Fixed crash when using an operation after having selected a transport unit.
- Fixed unit autocycling moving to the next unit when the item shop is open, resulting in bought items disappearing into the void.
- Fixed Ctrl+Y showing unexplored tiles.

Spazmodic
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Re: Gladius - v1.0.10 is out!

Post by Spazmodic » Thu Oct 04, 2018 6:02 pm

No balance changes? I mean not that it matters since my game hasn't worked since 1.8 but not a single one? Will this patch at least address the bad allocation errors that I am still waiting on a reply for since mid September?

CustodianV131
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Re: Gladius - v1.0.10 is out!

Post by CustodianV131 » Thu Oct 04, 2018 9:15 pm

Looking good! Hope to take it for a spin soon. A bit busy at the moment... but one can hope. Look forward to hearing about the DLC!

Ben Jones
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Re: Gladius - v1.0.10 is out!

Post by Ben Jones » Thu Oct 11, 2018 10:34 am

So I can see now that the AI is much better at moving en mass and retreating and a lot of the other ai fixes you mentioned work. However, I've played several games since the update where all ai factions, once they're able, train nothing but their respective heavy weapons teams. haven't fully confirmed with necrons yet. I had 2 ally guardsmen factions and one trained nothing but heavy weapons teams and the other which used a balanced infantry/vehicle base and trained heavy weapons teams and hydras. once they started this they never trained anything else. I noticed orks as well would have all rokkit launchers and no boyz. Perhaps even more bizarrely, i had a space marine ally to further test the theory and they trained nothing but devastators when they had a much wider roster to choose from.

I've really enjoyed this game so far and I do recognise the big improvements in this latest update, but this has really made singleplayer unenjoyable for me. If they could just build balanced armies that made sense the new ai improvements would make them much more interesting opponents.

michael1776
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Re: Gladius - v1.0.10 is out!

Post by michael1776 » Sat Oct 20, 2018 5:48 pm

Is there a download link for this patch? I do not see a link in the Members Area, nor can I find one in the patch announcement post. Evidently, I need this patch to be able to install patch 1.01 as well as the Reinforcement Pack. Any help would be greatly appreciated.

Thanks!

VPaulus
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Re: Gladius - v1.0.10 is out!

Post by VPaulus » Sun Oct 21, 2018 11:22 am

michael1776 wrote:
Sat Oct 20, 2018 5:48 pm
Is there a download link for this patch? I do not see a link in the Members Area, nor can I find one in the patch announcement post. Evidently, I need this patch to be able to install patch 1.01 as well as the Reinforcement Pack. Any help would be greatly appreciated.

Thanks!
Uninstall and then reinstall the game using the new game installer (v.1.00.10). You can find it in the member's area.

sloent
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Re: Gladius - v1.0.10 is out!

Post by sloent » Thu Oct 25, 2018 2:31 pm

I cant seem to find any link to the stated:
Uninstall and then reinstall the game using the new game installer (v.1.00.10). You can find it in the member's area.

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