AI units are too easy to lure away

Warhammer 40,000: Gladius Relics of War brings you to a world of terror and violence. Four factions will engage in a brutal war for dominance over the planets resources.
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Galdred
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 497
Joined: Tue Nov 15, 2011 5:43 am

AI units are too easy to lure away

Post by Galdred » Mon Oct 22, 2018 8:30 pm

I like the changes to the AI, but it still seems bad at priorizing targets:
I had 2 squads of Tac Marines recaping its resource nodes, while the bulk of my army was leveling its base, and it sent 90% of its force following my 2 Tac Marines trekking around the map. The Tac Marines didn't make it, but that allowed me to take out this AI player, even though it could have crushed my main force easily (or at least, forced a retreat before I could obliterate the HQ).

Xilmi
Pandora Community Developer
Pandora Community Developer
Posts: 522
Joined: Fri May 23, 2014 3:21 pm

Re: AI units are too easy to lure away

Post by Xilmi » Tue Nov 06, 2018 3:23 pm

This should be fixed in 1.1.2.
In the previous version AI would only consider how close a potential target is from the center of their army.
In 1.1.2 they should now first look at targets closer to their biggest city and only if none are closer to their city will look at targets near their army.

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