Orbital Deployment doesn't grant a special feature tile

Warhammer 40,000: Gladius Relics of War brings you to a world of terror and violence. Four factions will engage in a brutal war for dominance over the planets resources.
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Dwarf_power
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Orbital Deployment doesn't grant a special feature tile

Post by Dwarf_power » Mon Jul 23, 2018 9:00 pm

If I drop a marine unit on a Fermentation Pool, for example, it won't build the outpost. I have to move the unit off the tile, then back on, wasting an additional two turns until I gain control of the resource.

ErissN6
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Re: Orbital Deployment doesn't grant a special feature tile

Post by ErissN6 » Mon Jul 23, 2018 11:18 pm

It's like when a citadel is destroyed, it does not give the outpost where one of our unit sit on, he must leave and go again on the resource.

Dwarf_power
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Re: Orbital Deployment doesn't grant a special feature tile

Post by Dwarf_power » Tue Jul 24, 2018 1:06 am

ErissN6 wrote:
Mon Jul 23, 2018 11:18 pm
It's like when a citadel is destroyed, it does not give the outpost where one of our unit sit on, he must leave and go again on the resource.
Yep, except that unit is already there when the city is destroyed. I'm bringing in a new unit on a hex that was previously empty, but it still acts like it was there the whole time if I didn't physically move the unit.

IainMcNeil
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Re: Orbital Deployment doesn't grant a special feature tile

Post by IainMcNeil » Tue Jul 24, 2018 9:38 am

Thanks - we'll add this to the bug list.

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