Version 1.07 Now Available!

Warhammer 40,000: Gladius Relics of War brings you to a world of terror and violence. Four factions will engage in a brutal war for dominance over the planets resources.
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IainMcNeil
Site Admin
Site Admin
Posts: 13431
Joined: Fri Apr 01, 2005 10:19 am

Version 1.07 Now Available!

Post by IainMcNeil » Mon Jul 30, 2018 5:24 pm

Hi guys,

the team have been busy fixing bugs and making balance changes. Enjoy this long list of changes and as usual let us know your thoughts!

You can download it from the Members Area.

Thanks!

v1.0.7 – 30th July, 2018

Balance
* Flyers can no longer capture or hold artefacts.
* Bomb trait: bombs from aircrafts and skimmers now have set 50% accuracy and cannot target air units.
* Melta bombs and tankbusta bombs now use melee instead of ranged accuracy (abstracts that they are deployed in close combat). This fixes tankbusta bombs being ineffective.
* Fixed heavy bomb clusters of the Marauder Bomber having only 1 instead of the correct 8 attacks.
* Increased Burna Bommer burna bomb count from 1 to 2.
* Decreased Burna Bommer burna bomb cooldown from 5 to 3.
* Increased Burna Bommer skorcha missile count from 1 to 2.
* Increased Thunderbolt skystrike missile count from 1 to 2.
* Increased Mek Gunz traktor kannon range from 2 to 3.
* Reduced Fortress of Redemption influence upkeep from -3 to -2.

General
* When finishing production and research, any progress left over is no longer lost but preserved until the end of the turn.
* Reveal map when player has no sighted tiles instead of when he is defeated. This allows fairer team play.
* Don't allow sending chat messages to teams you are not part of.
* Stretch basic and advanced parameters buttons to full size when chat is not there.
* Don't clear chat when going from lobby to world.
* Improved resolution handling.
* Updated French translation.

Bug Fixes
* Fixed an issue with fog of war and water not covering the entire screen when the viewport size was exceeding the framebuffer size.
* Fixed an issue with turns being stuck in multiplayer when a player connects or leaves the game.
* Reducing world size no longer removes players if they are human.
* Fixed player joined message appearing multiple times on the server.
* Added missing vectored afterburners effect.
* Added missing effect for signum and ammo runt.

ss7877
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 3
Joined: Fri Mar 04, 2016 2:59 pm

Re: Version 1.07 Now Available!

Post by ss7877 » Tue Jul 31, 2018 7:16 am

Thanks, but what about direct swaps of units?
void wrote: Yeah having to use a third tile for swapping is annoying (especially for AM and Orks). Direct swaps is on the TODO list and I hope we'll get to it this or next week.
https://steamcommunity.com/app/489630/d ... 9929945959

IainMcNeil
Site Admin
Site Admin
Posts: 13431
Joined: Fri Apr 01, 2005 10:19 am

Re: Version 1.07 Now Available!

Post by IainMcNeil » Tue Jul 31, 2018 10:10 am

Its still on the todo list. The list has hundreds of items on it and the team can only do so much :)

Taare
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 47
Joined: Tue Dec 27, 2016 6:39 am

Re: Version 1.07 Now Available!

Post by Taare » Tue Jul 31, 2018 3:52 pm

swapping places would be superduper nice, pretty please, with cherries and maybe some strawberries on top? :D

Dwarf_power
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 26
Joined: Fri May 18, 2018 6:24 am

Re: Version 1.07 Now Available!

Post by Dwarf_power » Tue Jul 31, 2018 6:33 pm

Orbital strikes still aren't awarding xp or reducing the morale of enemy units if it kills something.

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