Warhammer 40,000: Gladius - Version 1.2.1 (Changelog and download link)

Warhammer 40,000: Gladius Relics of War brings you to a world of terror and violence. Four factions will engage in a brutal war for dominance over the planets resources.
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AlbertoC
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Warhammer 40,000: Gladius - Version 1.2.1 (Changelog and download link)

Post by AlbertoC » Tue Jan 29, 2019 4:20 pm

We are releasing a new update for your favourite Warhammer 40,000 4x game!

This update adds new floating text to improve battlefield awareness. It also improves the readability of icons, rebalances problematic units and fixes several outstanding bugs.

You can find the changelog down below. As usual, please let us know your feedback on our forum. You can download the update from the Members' Area.

Changelog:

### New
* Added floating text when a unit gains a trait, overwatches, infiltrates or causes resource gains.
* Added shadows to icons through dynamic glow rendering for improved readability.

### Balance
* Increased Hive Crone morale from 6 to 12.
* Increased Haruspex armor from 6 to 8.
* Increased Haruspex hitpoints from 20 to 30.
* Reduced Haruspex morale from 12 to 6.
* Fixed Carnifex Bio-Plasma missing Blast.
* Increased Carnifex Spine Banks damage from 1 to 2.
* Fixed Hive Tyrant, Tyranid Prime and Tervigon not gaining Acid Blood upgrade.
* Fixed Strikedown trait not working.
* Fixed Mushling Bloom not working for Orkoid Fungus that has not been planted by the player with the upgrade.
* Increased cost of Astra Militarum city edicts from 20 influence to 40.
* Smoke Screen now consumes action and movement.
* Moved Basilisk research from tier 4 to 5.
* Moved Leman Russ Battle Tank research from tier 5 to 6.
* Moved Imperial Bastion research from tier 5 to 4.
* Reduced Tomb Blade cost by 25%.
* Reduced Canoptek Scarab's Entropic Strike max damage from hitpoints from 2.4 to 1.2, bringing it in line with Gauss.

### General
* Improved bark triggers.
* Cities now no longer give Synapse Link on acquired tiles, but gain a synapse range of 2 when upgraded with Ripper Dispersion (tile acquisition radius upgrade).
* Don't show "Achievements disabled." message for standalone version.
* Improved font rendering: faster game start, lower memory requirements, faster rendering.
* Now requires OpenGL 4.0.
* Updated localization files.

### AI
* Improved Tyranid AI hero ability usage.

### Bug Fixes
* Fixed a crash that would sometimes occur when a city is destroyed.
* Fixed a crash that would occur when a unit would gain a weapon upgrade in the same frame as its animation changes.
* Fixed a crash related to a Fortress of Redemption missile effect.
* Fixed active order cancelling when a unit is healed by a trait or ability. This fixes Necrons hold position until healed cancelling each turn.
* Fixed some abilties not playing sound effects.
* Fixed some items not playing sound effects.
* Fixed sound effect not playing when capturing an artefact.
* Fixed some barks never appearing.
* Fixed neutral Orkoid Fungus receiving free Mushling Bloom upgrade after a certain amount of turns.
* Fixed Psychneuein infesting attackers.
* Fixed Synapse Link trait showing multiple times.
* Fixed Tyrannofex research not requiring Brood Haunt research.
* Fixed trait "turn" not being localized.
* Fixed trait duration greater than 1 not being plural.
* Fixed effect for Malanthrope Grasping Tail.
* Fixed effect for Malanthrope Toxic Miasma.
* Fixed Malanthrope melee attack animation.
* Fixed effect for Jokaero Digital Weapon.
* Fixed effect for Combat Stimulant.
* Fixed effect for Forbidden Knowledge.
* Fixed Vaul Sentry attack animation.
* Fixed Rapid Rise not costing any influence.
* Fixed AttainMaxUnitLevel achievement being unlocked when capturing a unit that has no levels, e.g. an artefact.
* Fixed several typos.

### Modding
* Added \<action soundFirstActingMemberOnly="1"> and \<action voiceSoundFirstActingMemberOnly="1">.
* Added \<radius> modifier effect.

zRg
Private First Class - Opel Blitz
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Re: Warhammer 40,000: Gladius - Version 1.2.1 (Changelog and download link)

Post by zRg » Tue Jan 29, 2019 5:00 pm

AlbertoC wrote:
Tue Jan 29, 2019 4:20 pm
### Modding
* Added \<action soundFirstActingMemberOnly="1"> and \<action voiceSoundFirstActingMemberOnly="1">.
What is this for? Does this support modding some voice lines when selecting a unit?

Atheatos
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Re: Warhammer 40,000: Gladius - Version 1.2.1 (Changelog and download link)

Post by Atheatos » Wed Jan 30, 2019 2:16 pm

Why you have change the requirement OpenGL from 3.3 to 4.0? Because of this i have not downloading the Version 1.2.1 for my game and also i will be unable to play any DLC or expansion comes for the game in the future.

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