Warhammer 40.000: Gladius - v1.3.7 Update

Warhammer 40,000: Gladius Relics of War brings you to a world of terror and violence. Four factions will engage in a brutal war for dominance over the planets resources.
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Tamas
Slitherine
Slitherine
Posts: 798
Joined: Thu Aug 15, 2013 9:14 am

Warhammer 40.000: Gladius - v1.3.7 Update

Post by Tamas » Mon Sep 16, 2019 10:43 am

Hi Everyone,

We have a new update for Gladius, with a number of balance changes and bug fixes.

As usual, you can install the update via the game's updater, or find it in the Members Area.


Here is the list of changes:
# Version 1.3.7

## Balance
* Carnifex's Spine Banks no longer require an upgrade to unlock.
* Moved Bone Mace upgrade from tier 5 to 4.
* Moved Bio Plasma upgrade from tier 6 to 5.
* Moved Ripper Dispersion upgrade from tier 5 to 4.
* Moved Megafauna Sac upgrade from tier 4 to 5.
* Moved Aggressive Expansion upgrade from tier 5 to 6.
* Increased Bio-plasmic Cannon armour penetration from 2 to 4.
* Changed Slave Mastaba from +2 influence, +2 loyalty to +2 energy, +2 influence, +1 loyalty.
* Changed Nameless Causeway from +2 energy, +1 research, +1 influence, +1 loyalty to +2 energy, +2 influence, +1 loyalty.
* Changed Summoning Core from +2 research, +2 influence to +2 research, +1 loyalty.
* Changed Hypostyle Temple from +2 loyalty to +2 energy, +1 loyalty.
* Changed Bloody Crusade from +10%...+30% damage to +10%...+30% attacks.
* Increased Destruction Protocols damage taken from +5%...+15% to +10%...+30%.
* Triarch Stalker's Targeting Relay no longer requires an upgrade to unlock.
* Reduced Canoptek Scarab cost by 33%.
* Increased Necron tomb density by 50%.
* Fixed Cluster Mines accuracy from 8 to 12.
* Cluster Mines are now permanent.
* Increased Maulerfiend cost by 33%.
* Chaos Rhino's Destroyer Blades no longer requires an upgrade to unlock.
* Moved Crystalline Body upgrade from tier 4 to 3.
* Moved Warpborne Bolts upgrade from tier 3 to 4.
* Bolster Defences now has range 2 and applies ranged damage reduction to a tile instead of invulnerability damage reduction to a unit.
* Increased Jink ranged damage reduction from +17% to +33%.
* Changed Possession from +1...3 armor penetration to +0 armor penetration and 1...3 Chaos Spawn level.
* Reduced Soul Blaze damage.
* Baneblade, Doomsday Ark, Monolith, Lord of Skulls and Gargantuan Squiggoth now have split weapons again.
* Chaos Space Marines now start with 2x Chaos Cultists and 1x Chaos Space Marines instead of 4x Chaos Cultists.

## General
* Spectators now show with a spectator instead of a defeated icon on top of the screen.
* Tweaked Triarch Stalker description.
* Added Show Barks setting.
* Made Doomsday Cannon muzzle flashes more pronounced.
* Slightly tweaked particle beam effect.
* Tweaked and fixed several descriptions.

## Bug Fixes
* Fixed Lightning Gauntlet going on cooldown when defending.
* Fixed Quantum Shielding going on cooldown when attacking.
* Fixed item shop refresh bug in multiplayer.
* Fixed cluster mines not showing up.
* Fixed vegetation, rocks and imperial ruins not getting culled by buildings.
* Fixed cycle weapons actions requiring skipping the unit.
* Fixed cycle weapons not working in multiplayer for non-host players.
* Fixed selection going to the next unit even when the current unit has available use weapon actions.
* Fixed trait duration not showing for traits coming from features.

## Modding
* Unit response sounds are no longer cut off when a different unit is selected.
* Unit response sounds no longer play for units you cannot control.
* Added support for playing custom sounds when a quest report appears with `<quest endingReportSound="">` and `<stage reportSound="">`.
* Added support for playing custom sounds when a research report appears with `<upgrade reportSound="">`.
* Added support for playing a report sound when a faction is discovered (`Data/Audio/Sounds/Cached/Factions/<faction1>Discovered<faction2>.wav`).
* Added support for playing sounds when a city is selected through Cities/ `<responses>` tag.
* Added support for playing building response sounds through Buildings/ `<responses>` tag.

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