The Rally Point (discussion and questions)

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stockwellpete
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Re: Dates for Season 5 of the FOG2DL . . .

Post by stockwellpete » Sat May 11, 2019 8:20 pm

stockwellpete wrote:
Fri May 10, 2019 8:37 pm
Cunningcairn wrote:
Fri May 10, 2019 8:20 pm
Will the Wolves at the Gate armies be included in Early Middle Ages?
I am consulting with Anders (hidde) and Ian (ianiow) at the moment about this. The difficulty is that the release date of the new DLC is a secret and we won't know it until it is announced by Slitherine on the forum. Also with the DLC is the option to choose historical allies with your army choices for the first time. There are at least three ways that we can go at this awkward situation (from a timing point of view, I mean), and as soon as I have heard from Anders and Ian I will post again.

We are also going to be trialling the use of larger 1600 pt armies in one of the sections following a poll we did towards the end of last season.
The answer to Cunningcairn's question about the Wolves at the Gate armies is "yes". What we have decided to do is to start the tournament as originally planned on June 1st, except that the start of the Early Middle Ages section may be delayed for a short period depending on the release date of the new DLC. I do not know the release date as it is a secret, so we will just have to wait for the announcement.

What I also plan to do is trial the new "allies" option in the Early Middle Ages this season as well and then run a poll before Season 6 to see if we want to roll it out across the tournament as a whole. In addition, the trial of larger 1600 pt armies (which we have already polled) will take place in the Biblical section in this coming season. We will then run another poll to see how players feel about that issue and whether we want to extend it further in future.

I hope this meets with general approval. The main thing is to get players using the new armies. The use of allies is a secondary consideration but at least we can make a start with a trial in Season 5.

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Re: Dates for Season 5 of the FOG2DL . . .

Post by Cunningcairn » Sat May 11, 2019 10:19 pm

stockwellpete wrote:
Sat May 11, 2019 8:20 pm
stockwellpete wrote:
Fri May 10, 2019 8:37 pm
Cunningcairn wrote:
Fri May 10, 2019 8:20 pm
Will the Wolves at the Gate armies be included in Early Middle Ages?
I am consulting with Anders (hidde) and Ian (ianiow) at the moment about this. The difficulty is that the release date of the new DLC is a secret and we won't know it until it is announced by Slitherine on the forum. Also with the DLC is the option to choose historical allies with your army choices for the first time. There are at least three ways that we can go at this awkward situation (from a timing point of view, I mean), and as soon as I have heard from Anders and Ian I will post again.

We are also going to be trialling the use of larger 1600 pt armies in one of the sections following a poll we did towards the end of last season.
The answer to Cunningcairn's question about the Wolves at the Gate armies is "yes". What we have decided to do is to start the tournament as originally planned on June 1st, except that the start of the Early Middle Ages section may be delayed for a short period depending on the release date of the new DLC. I do not know the release date as it is a secret, so we will just have to wait for the announcement.

What I also plan to do is trial the new "allies" option in the Early Middle Ages this season as well and then run a poll before Season 6 to see if we want to roll it out across the tournament as a whole. In addition, the trial of larger 1600 pt armies (which we have already polled) will take place in the Biblical section in this coming season. We will then run another poll to see how players feel about that issue and whether we want to extend it further in future.

I hope this meets with general approval. The main thing is to get players using the new armies. The use of allies is a secondary consideration but at least we can make a start with a trial in Season 5.
Thanks Pete! That sounds great.

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Re: The Rally Point (discussion and questions)

Post by Cunningcairn » Sat May 11, 2019 10:54 pm

Will the Biblical section be using the TT Mod again?

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Re: The Rally Point (discussion and questions)

Post by stockwellpete » Sat May 11, 2019 11:27 pm

Cunningcairn wrote:
Sat May 11, 2019 10:54 pm
Will the Biblical section be using the TT Mod again?
Yes, it will use the TT mod until another Biblical DLC is released.

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Re: The Rally Point (discussion and questions)

Post by ianiow » Thu May 16, 2019 5:10 pm

I have noticed with the TT mod in the Biblical section a few of the hoplite armies have got a crazy amount of LF javelinmen. Most of the armies have got 1+ 0/6 or 0/5 javelinmen but three of the lists (Aetolian, Akarnanian and Phokian) have 7+ 0/47. This must be a typo surely.

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Re: The Rally Point (discussion and questions)

Post by rbodleyscott » Thu May 16, 2019 5:20 pm

ianiow wrote:
Thu May 16, 2019 5:10 pm
I have noticed with the TT mod in the Biblical section a few of the hoplite armies have got a crazy amount of LF javelinmen. Most of the armies have got 1+ 0/6 or 0/5 javelinmen but three of the lists (Aetolian, Akarnanian and Phokian) have 7+ 0/47. This must be a typo surely.
No, it is based on their historical armies.
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Re: The Rally Point (discussion and questions)

Post by ianiow » Thu May 16, 2019 5:35 pm

rbodleyscott wrote:
Thu May 16, 2019 5:20 pm
ianiow wrote:
Thu May 16, 2019 5:10 pm
I have noticed with the TT mod in the Biblical section a few of the hoplite armies have got a crazy amount of LF javelinmen. Most of the armies have got 1+ 0/6 or 0/5 javelinmen but three of the lists (Aetolian, Akarnanian and Phokian) have 7+ 0/47. This must be a typo surely.
No, it is based on their historical armies.
LOL. I wonder who will be first to field a 54 LF javelinmen army in a tournament! Now there is a challenge! :twisted:

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Re: The Rally Point (discussion and questions)

Post by Morbio » Fri May 17, 2019 11:57 am

ianiow wrote:
Thu May 16, 2019 5:35 pm
rbodleyscott wrote:
Thu May 16, 2019 5:20 pm
ianiow wrote:
Thu May 16, 2019 5:10 pm
I have noticed with the TT mod in the Biblical section a few of the hoplite armies have got a crazy amount of LF javelinmen. Most of the armies have got 1+ 0/6 or 0/5 javelinmen but three of the lists (Aetolian, Akarnanian and Phokian) have 7+ 0/47. This must be a typo surely.
No, it is based on their historical armies.
LOL. I wonder who will be first to field a 54 LF javelinmen army in a tournament! Now there is a challenge! :twisted:
It would be a similar nightmare as the Moors army that Rex is using in the KO tournament. I played several games against him using that army this season and it's hard work and very frustrating!

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Re: The Rally Point (discussion and questions)

Post by Geffalrus » Fri May 17, 2019 1:48 pm

Morbio wrote:
Fri May 17, 2019 11:57 am
It would be a similar nightmare as the Moors army that Rex is using in the KO tournament. I played several games against him using that army this season and it's hard work and very frustrating!
I don't know, the Biblical bracket is full of massed archers and Sparabara.........just the type of thing to deal with itty bitty skirms, I think.

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Re: The Rally Point (discussion and questions)

Post by melm » Tue May 21, 2019 10:04 am

I think early middle age army lists are better with late antiquity army, rather than the army from Wolves at the Gate.

I feel Wolves DLC's armies are mostly with defensive or offensive spearmen, which is too unique to combat with earlier armies.

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The new "Allies" feature . . .

Post by stockwellpete » Tue May 21, 2019 11:24 am

Historical allies will be a new feature of the game when the "Wolves at the Gate" DLC is released shortly. The armies from this DLC will go into the Early Middle Ages army list and we will be trialling the use of historical allies in this section this season, with a view to rolling it out right across the tournament in Season 6. There will be a poll towards the end of Season 5 to make sure there is support for this new feature.

Richard has asked me to point out that historical allies will be handled a bit differently from FOG 1. Players choosing historical allies for their main army in FOG 2 will have to use just one of those allies for all their nine matches. In FOG1 players were able to switch allies depending on which army they were fighting against, but this is not possible in FOG 2.

There is an official thread on the new feature here . . .

viewtopic.php?f=58&t=91760

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Re: The new "Allies" feature . . .

Post by rbodleyscott » Tue May 21, 2019 1:13 pm

Also note that if you choose to use allies, the allied units are not simply tacked on to the default list. Although the overall number of available units is usually larger in a mixed list than in a single nation list, the main army unit maxima are somewhat reduced to compensate for part of the army being allies.

This means that taking an ally is not generally an effective exploit to allow you to take more of a unit type from the main list than there are in that main list.

It also means that if you specify an ally and then don't field them (or only the minima if their units have minima), the unit maxima for your main army will be lower than if you had not specified an ally.

Choose wisely!
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Re: The new "Allies" feature . . .

Post by Cunningcairn » Wed May 22, 2019 12:55 am

rbodleyscott wrote:
Tue May 21, 2019 1:13 pm
Also note that if you choose to use allies, the allied units are not simply tacked on to the default list. Although the overall number of available units is usually larger in a mixed list than in a single nation list, the main army unit maxima are somewhat reduced to compensate for part of the army being allies.

This means that taking an ally is not generally an effective exploit to allow you to take more of a unit type from the main list than there are in that main list.

It also means that if you specify an ally and then don't field them (or only the minima if their units have minima), the unit maxima for your main army will be lower than if you had not specified an ally.

Choose wisely!
This is a great feature. I have a few questions. Will only one general be assigned as an ally general? Can you have more than one ally per list? Are allies available for all DLC's? Is there anywhere to view ally availability per list before the release?

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Re: The new "Allies" feature . . .

Post by rbodleyscott » Wed May 22, 2019 7:01 am

Cunningcairn wrote:
Wed May 22, 2019 12:55 am
Will only one general be assigned as an ally general?
Allied troops in custom battles are not required to deploy together under an ally general. This is not entirely historical, but is a “quality of life” game design decision, to avoid issues with deployment and group moves.

If a general, other than the C-in-C, is commanding an allied unit, his name will be appropriate for the allied nation.
Can you have more than one ally per list?
No
Are allies available for all DLC's?


Yes
Is there anywhere to view ally availability per list before the release?
No
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Re: The new "Allies" feature . . .

Post by Morbio » Sun May 26, 2019 8:35 am

Pete,

Do we have to have purchased and installed this release to e able to participate in this league?

Morbio

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Re: The new "Allies" feature . . .

Post by stockwellpete » Sun May 26, 2019 8:46 am

Morbio wrote:
Sun May 26, 2019 8:35 am
Pete,

Do we have to have purchased and installed this release to e able to participate in this league?

Morbio
Yes.

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Re: The new "Allies" feature . . .

Post by Morbio » Sun May 26, 2019 11:56 am

My apologies, I didn't realise this, I will have to withdraw as I won't be purchasing this expansion, sorry :(

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Re: The Dustbin

Post by stockwellpete » Mon May 27, 2019 11:19 am

MikeMarchant wrote:
Mon May 27, 2019 11:17 am
Am I being stupid?

I can't see where it says how many points an army is for the league games?


Best Wishes

Mike
It is medium size - 1200 pts except for Biblical which is using 1600 pts this season.

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Re: The Dustbin

Post by MikeMarchant » Mon May 27, 2019 4:15 pm

stockwellpete wrote:
Mon May 27, 2019 11:19 am
MikeMarchant wrote:
Mon May 27, 2019 11:17 am
Am I being stupid?

I can't see where it says how many points an army is for the league games?


Best Wishes

Mike
It is medium size - 1200 pts except for Biblical which is using 1600 pts this season.
Thanks, Pete.


Best Wishes

Mike

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QUESTION: Turn Mods On/Off for Tournaments

Post by uneducated » Wed May 29, 2019 6:05 pm

For the Biblical Tournament, some Mods are required to participate. (The TT Mods) Would it be OK to just leave those in the Games and Multiplayer folders and play the other Tournaments or would it be necessary to remove/replace these Mods for every Turn?

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