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Re: New players required for February 1st . . .

Posted: Fri Jan 04, 2019 5:13 pm
by stockwellpete
MikeC_81 wrote:
Thu Jan 03, 2019 9:46 pm
I am tentatively able to commit to one division, please send me an invitation email
Yes, OK.

Re: New players required for February 1st . . .

Posted: Fri Jan 04, 2019 5:14 pm
by stockwellpete
sitito wrote:
Fri Jan 04, 2019 4:35 pm
Hi, im interested in joining 2!
OK, I have added you to the invitation list.

Re: New players required for February 1st . . .

Posted: Fri Jan 04, 2019 10:34 pm
by MorkinTheFree
MorkinTheFree

Re: New players required for February 1st . . .

Posted: Sun Jan 06, 2019 11:54 am
by Yaitz331
I'm brand new to FoG2, so I'll try.

Re: New players required for February 1st . . .

Posted: Sun Jan 06, 2019 11:59 am
by stockwellpete
MorkinTheFree wrote:
Fri Jan 04, 2019 10:34 pm
MorkinTheFree
I have added you to the invitation list.

Re: New players required for February 1st . . .

Posted: Sun Jan 06, 2019 12:00 pm
by stockwellpete
Yaitz331 wrote:
Sun Jan 06, 2019 11:54 am
I'm brand new to FoG2, so I'll try.
OK. Try and get some multi-player practice games in. I will add you to the invitation list and like most people posting in this thread you will be put in a division with other new players if you sign up. :wink:

Re: New players required for February 1st . . .

Posted: Wed Jan 09, 2019 6:13 pm
by KiFi
please add me to the list.

Re: New players required for February 1st . . .

Posted: Wed Jan 09, 2019 7:14 pm
by stockwellpete
KiFi wrote:
Wed Jan 09, 2019 6:13 pm
please add me to the list.
OK. :wink:

Classical Antiquity is now full. Reserve places only.

Posted: Thu Jan 10, 2019 8:56 am
by stockwellpete
Here is the full army list for the Classical Antiquity league section. There are over 80 armies available to choose from and, initially, players are required to choose 4 of them (from different nations, so not 3 Carthaginian armies and a Seleucid army, for example). Please post your army selections in your order of preference in this thread.

Once players have been organised into divisions of 10 based on their playing experience and ability, they will then be allocated one of their four choices. The allocation process will give preference to the lowest rated players (see FOG2DL ratings) in each division. Only very occasionally might a player be asked to make another selection at this stage.

Players will need to have both the base game and the Immortal Fire DLC to enter this section of the tournament.

Please be sure to familiarise yourself with both the Rules of Competition and the Players' Guide.

The Rules are here . . . viewtopic.php?f=501&t=80755
The Guide is here . . . viewtopic.php?f=501&t=89823


Army list

Achaemenid Persian 550-546 BC
Achaemenid Persian 547 BC (Thymbra)
Achaemenid Persian 545-481 BC
Achaemenid Persian 480-461 BC
Achaemenid Persian 460-420 BC
Achaemenid Persian 419-329 BC
Antigonid 320-301 BC
Apulian 420-203 BC
Arab 312 BC-476 AD
Armenian 331 BC-252 AD
Armenians, Tigranes 83-69 BC
Atropatene 320-145 BC
Atropatene 144 BC-226 AD
Bithynian 297-74 BC
Bosporan 348-85 BC
Bruttian or Lucanian 420-203 BC
Campanian 420-281 BC
Campanian 280-203 BC
Carthaginian 490-411 BC
Carthaginian 410-341 BC
Carthaginian 340-281 BC
Carthaginian 280-263 BC
Carthaginian 262-236 BC
Carthaginian 235-146 BC
Carthaginian (Hannibal in Italy) 218-217 BC
Carthaginian (Hannibal in Italy) 216-203 BC
Carthaginian (Hannibal in Africa) 202 BC
Caucasian 320 BC-476 AD
Egyptian 405-343 BC (Rise of Persia DLC)
Etruscan 490-331 BC
Etruscan 330-280 BC
Galatian 280-63 BC
Gallic 390-301 BC
Gallic 300-101 BC
Graeco-Bactrian 250-130 BC
Greek 680-461 BC
Greek 550-461 BC
Greek 460-281 BC
Greek 280-228 BC
Greek (Western) 280-49 BC
Greek 227-146 BC
Iberian or Colchian 331 BC-252 AD
Illyrian 350 BC-25 AD
Indian 500 BC-319 AD
Indo-Greeks 175 BC-10 AD
Italian Hill Tribes 490-275 BC
Jewish 167-111 BC
Jewish 110-64 BC
Kappadokian 260 BC-17 AD
Kushan 130BC–476 AD
Kyrenean Greek 550-461 BC
Kyrenean Greek 460-322 BC
Latin 490-338 BC
Libyan 220 BC-70 AD
Ligurian 480-145 BC
Lydian 550-546 BC
Lysimachid 320-281 BC
Macedonian 355-329 BC
Macedonian 328-321 BC
Macedonian 320-261 BC
Macedonian 260-148 BC
Mountain Indian 492-170 BC
Numidian or Moorish 220-56 BC
Nabataean 260 BC-106 AD
Parthian 250 BC-225 AD
Pergamene 262-191 BC
Pergamene 190-129 BC
Pontic 281-111 BC
Pontic 110-85 BC
Ptolemaic 320-167 BC
Ptolemaic 166-56 BC
Pyrrhic 280-272 BC
Rhoxolani 350 BC-24 AD
Roman 490-341 BC
Roman 340-281 BC
Roman 280-220 BC
Roman 219-200 BC
Roman 199-106 BC
Roman 105-25 BC
Saka 300 BC-50 AD
Samnite 355-272 BC
Sarmatian 350 BC-24 AD
Seleucid 320-303 BC
Seleucid 302-301 BC
Seleucid 300-206 BC
Seleucid 205-167 BC
Seleucid 166-125 BC
Seleucid 124 BC-63 BC
Skythian or Saka 550-301 BC
Skythian 300 BC-50 AD
Spanish 300-10 BC
Spartan 550-461 BC
Spartan 460-281 BC
Syracusan 421-281 BC
Syracusan 280-211 BC
Thessalian 404-353 BC
Thracian 350 BC-46 AD
Umbrian 490-260 BC

Please post your user name and your four army choices in this thread if you wish to enter this section.

Late Antiquity is now full. Reserve places only.

Posted: Thu Jan 10, 2019 8:58 am
by stockwellpete
Here is the full army list for the Late Antiquity league section. There are over 80 armies available to choose from and, initially, players are required to choose 4 of them (from different nations, so not 3 Roman armies and a Hunnic army, for example). Please post your army selections in your order of preference in this thread.

Once players have been organised into divisions of 10 based on their playing experience and ability, they will then be allocated one of their four choices. The allocation process will give preference to the lowest rated players (see FOG2DL ratings) in each division. Only very occasionally might a player be asked to make another selection at this stage.

Players will need to have the base game, the Legions Triumphant DLC and the Age of Belisarius DLC to enter this section of the tournament.

The Rules are here . . . viewtopic.php?f=501&t=80755
The Guide is here . . . viewtopic.php?f=501&t=89823

Army list

Alan 25-650 AD
Ancient British 60 BC-80 AD
Anglo-Saxon 449-599 AD
Arab 312 BC-476 AD
Arab (Bedouin) 300-636 AD
Arab (City) 300-633 AD
Armenian 331 BC-252 AD
Armenian 253-476 AD
Armenian 477-627 AD
Atropatene 144 BC-226 AD
Bithynian 297-74 BC
Bosporan 348-85 BC
Bosporan 84-11 BC
Bosporan 11 BC-375 AD
Breton 411-579 AD
Byzantine 493-550 AD
Caledonian 50-225 AD
Caucasian 320 BC-476 AD
Dacian 50 BC-88 AD
Dacian 89-106 AD
Frank 260-495 AD
Frank 496-599 AD
Galatian 280-63 BC
Galatian 63-25 BC
Gallic 100-50 BC
Gepid 493-567 AD
Germanic Foot Tribes 105 BC-259 AD
Germanic/Gothic Foot Tribes 260-476 AD
Germanic/Gothic Horse Tribes 260-476 AD
Hephthalites 350-570 AD
Hunnic 250-375 AD
Hunnic 376-476 AD
Hunnic (Western) 376-454 AD
Hunnic (Western) 455-559 AD
Hunnic (Sabir) 463-558 AD
Iberian or Colchian 331 BC-252 AD
Illyrian 350 BC-25 AD
Indian 320-545 AD
Indo-Parthian 60 BC-30 AD
Indo-Skythian 95 BC-50 AD
Jewish 110-64 BC
Jewish 64 BC-6 AD
Jewish Revolt 66-135 AD
Kappadokian 260 BC-17 AD
Kingdom of Soissons 461-486AD
Kushan 130 BC-476 AD
Libyan 220 BC-70 AD
Lombard 493-567 AD
Moorish 350-698 AD
Nabataean 260 BC-106 AD
Numidian or Moorish 220-56 BC
Numidian or Moorish 55 BC-6 AD
Ostrogoths 493-561 AD
Palmyran 258-273 AD
Parthian 250 BC - 225 AD
Pictish 210-476 AD
Pictish 477-850 AD
Pontic 110-85 BC
Pontic 84-47 BC
Ptolemaic 166-56 BC
Ptolemaic 55-30 BC
Rhoxolani 350 BC - 24 AD
Roman 105-25 BC
Roman 24 BC–196 AD
Roman 197-284 AD
Roman 285-378 AD
Roman 379-424 AD
Roman 425-476 AD
Romano-British 407-599 AD
Saka 300 BC-50 AD
Sarmatian 350 BC-24 AD
Sarmatian 25-375 AD
Sassanid Persian 224-349 AD*
Sassanid Persian 349-476 AD*
Sassanid Persian 477-590 AD*
Scots-Irish 50 BC-476 AD
Scots-Irish 477-846 AD
Seleucid 124-63 BC
Skythian 300 BC-50 AD
Slave Revolt 73-71 BC
Spanish 300-10 BC
Spanish (Sertorius) 80-70 BC
Thracian 350 BC-46 AD
Vandal 442-499 AD
Visigoth 419-621 AD
Welsh 477-599 AD

Please post your user name and your four army choices in this thread if you wish to enter this section.

Early Middle Ages: there is 1 place left!

Posted: Thu Jan 10, 2019 9:01 am
by stockwellpete
Here is the full army list for the Early Middle Ages league section. There are over 30 armies available to choose from and, initially, players are required to choose 4 of them (from different nations, so not 3 Byzantine armies and a Gepid army, for example). Please post your army selections in your order of preference in this thread.

Once players have been organised into divisions of 10 based on their playing experience and ability, they will then be allocated one of their four choices. The allocation process will give preference to the lowest rated players (see FOG2DL ratings) in each division. Only very occasionally might a player be asked to make another selection at this stage.

Players will need to have the base game and the Legions Triumphant and Age of Belisarius DLC's to enter this section of the tournament.

The Rules are here . . . viewtopic.php?f=501&t=80755
The Guide is here . . . viewtopic.php?f=501&t=89823

Army list

Alan 25-650 AD
Anglo-Saxon 449-599 AD
Arab (Bedouin) 300-636 AD
Arab (city) 300-633 AD
Armenian 477-627 AD
Avar 553-557 AD
Avar 558-631 AD
Breton 411-579 AD
Breton 580-1072 AD
Byzantine 493-550 BC
Byzantine 551-578 AD
Byzantine 579-599 AD
Frank 496-599 AD
Gepid 493-567 AD
Hepthalite 350-570 AD
Huns, Western 455-559 AD
Hun, Sabir 463-558 AD
Indian 320-545 AD
Indian 546-599 AD
Lombard 493-567 AD
Lombard 568-569 AD
Lombard 570-649 AD
Moorish 350-698 AD
Ostrogoth 493-561 AD
Pictish 477-850 AD
Romano-British 407-599 AD
Sassanid Persian 477-590 AD
Sassanid Persian 591-628 AD
Scots-Irish 477-846 AD
Slav 500-599 AD
Turkish 552-599 AD
Vandal 500-534 AD
Visigoth 419-621 AD
Welsh 477-599 AD

Please post your user name and your four army choices in this thread if you wish to enter this section.

Biblical: there is 1 place left!

Posted: Thu Jan 10, 2019 9:12 am
by stockwellpete
Here is the full army list for the new Biblical league section. It is split into two sections. There are 16 "hoplite" armies available and you may choose just one of these as part of your four overall choices. There are 24 other armies to choose from and players may choose up to 4 of them (provided they are from different nations, so not 3 Achaemenid Persian or 2 Egyptian armies, for example). Please post your army selections in your order of preference in this thread.

Once players have been organised into divisions of 10 based on their playing experience and ability, they will then be allocated one of their four choices. The allocation process will give preference to the lowest rated players (see FOG2DL ratings) in each division. Only very occasionally might a player be asked to make another selection at this stage.

Players will need to have the base game, the Immortal Fire and the Rise of Persia DLC's, and you will also need to download the TT mod (v1.5.3) to enter this section.

The TT mod (v1.5.3) is available here . . . viewtopic.php?f=477&t=89442

The Rules are here . . . viewtopic.php?f=501&t=80755
The Guide is here . . . viewtopic.php?f=501&t=89823

YOU MAY CHOOSE EITHER ONE OR NO ARMIES FROM THIS HOPLITE ARMY LIST
Aetolian 550-461 BC
Akarnanian 550-461 BC
Athenian 550-461 BC
Boiotian League 550-461 BC
Carthaginian 550-411 BC
Corinthian 550-461 BC
Cypriot 549-490 BC
Greek 680-551 BC
Greek Asiatic 550-461 BC
Greek Western 550-461 BC
Kyrenean Greek 630-461 BC
Lydian 550-546 BC
Phokian 550-461 BC
Spartan 680-551 BC
Spartan 550-461 BC
Syracusan 550-461 BC


YOU MAY CHOOSE UP TO FOUR ARMIES FROM DIFFERENT NATIONS FROM THIS LIST
Achaemenid Persians (550-546 BC)
Achaemenid Persians (547 Thymbra)
Achaemenid Persians (545-481 BC)
Arab (1000-313 BC)
Assyrian (681-609 BC)
Babylonian (626-539 BC)
Babylonian Revolt (522-482 BC)
Cimmerian (760-600 BC)
Cypriot (680-550 BC)
Egyptian (664-571 BC)
Egyptian (570-525 BC)
Elamite (815-539 BC)
Hebrew (681-586 BC)
Kushite Egyptian (727-656 BC)
Libyan (550-221 BC)
Lydian (687-551 BC)
Mannaean (750-610 BC)
Median (836-627 BC)
Median (626-550 BC)
Phoenician (681-539 BC)
Skythian (750-551 BC)
Skythian/Saka (550-301 BC)
Thracian (680-351 BC)
Urartian (681-585 BC)

Please post your user name and your four army choices in this thread if you wish to enter this section.

Themed Event recruitment is now closed.

Posted: Thu Jan 10, 2019 9:49 am
by stockwellpete
Matches in this section are played to a tighter schedule and must be prioritised above matches from other sections. Either player may set up the challenge in this section. Remember to PM your opponent as well as placing the challenge and password in this thread. The group stage matches will be completed in the first month of the competition, the knock-out matches will be allowed around 18 days for completion. Unfinished matches will be subject to adjudication.

I am hoping that we will be able to recruit 24 players to this section this time so that we can have two separate pools of 12 players in each. This will mean that we can have three players in each of the four qualifying groups instead of the usual four. Players will then play paired games ("mirror matches") at the group stage instead of single battles. If we only manage to recruit 16 players to this section we will use the old system again, where the group stage matches are single battles and the knockout stage of the tournament are paired games.

For the first time in the FOG2DL the Themed Event will be using scenarios that I have made rather than the "skirmish mode" that is used elsewhere in the tournament. These multi-player scenarios can be downloaded from the community downloads area in-game. The five (or six) scenarios are as follows . . .

Group stage
Soissons v2 (486 AD)
Tolbiac v2 (496 AD)
Vouille v2 (507 AD)

Quarter-finals
Invasion of Burgundy v1 (523 AD)

Semi-finals
Vezeronce v1 (524 AD)

Final
Autun v1 (532 AD)

Please note that the scenarios for the group stage matches have an additional "kill the king" victory condition which means that the battle will end if one of the commander-in-chiefs is killed. In these circumstances the matches will be scored according to the following example - Player A is leading Player B 26-12 but then loses his commander-in-chief: the match will be scored 51-26 to player B.

This is important because where players finish with the same number of points at the end of the group stage, the points aggregate from the matches between those players will be used to decide the final places in the group table. If this does not separate the players then lots will be drawn to determine which player proceeds to the next stage of the competition.

The Rules are here . . . viewtopic.php?f=501&t=80755
The Guide is here . . . viewtopic.php?f=501&t=89823

Please just post your user name in this thread if you wish to enter this section.

What's on offer for Season 4?

Posted: Thu Jan 10, 2019 11:45 am
by stockwellpete
I am just putting the final touches to the line-up for Season 4.

We will be having our usual core sections again - Classical Antiquity, Late Antiquity and Early Middle Ages. There will be 40 places available for each of these sections.

In addition, the Themed Event will also be returning although it may be possible for a slight change in format if we are able to recruit 24 players rather than just 16. What I would like to do is have two pools of 12 rather than one pool of 16 so that we can avoid the situation where A-rated players are drawn with C- or D-rated players at the group stage. One of the strongest features of the FOG2DL is that it provides an opportunity for players to compete against others of a similar standard. Also, in the Themed Event we will be using scenarios this time rather than the "skirmish mode". This format worked very well before back in the old FOG1DL.

Finally, there will be a brand new Biblical section this time that will replace the From Maurya to Alaric (FMA) section that ran in the first three seasons. We decided to drop the FMA section because it has proved to be very difficult to come up with 9 equal match-ups each season, leading to a situation where some players felt that they were a bit disadvantaged. The new Biblical section is not without its issues either as we only have the Rise of Persia DLC at the moment that covers the later part of this period. So, to increase the number army of army choices we have included some of the earlier Classical Antiquity armies in the army list and we have taken advantage of Paul's excellent TT mod (version 1.5.3). What it means this time is that a number of hoplite armies that are not strictly "Biblical" have been included, although players will be restricted to including just one of these in their four army choices. Once a further Biblical DLC is released the army list will be adjusted to exclude these early Classical Antiquity armies. There will be 40 places available for this section too.

Players' Guide to the FOG2DL

Posted: Thu Jan 10, 2019 12:49 pm
by stockwellpete
The Players' Guide

We hope you will take the time to read this very short players' guide. The organisers will assume that everyone has done so and that all the points contained within it are fully understood.

Please visit the FOG2DL forum regularly and log in so that you can access any private messages that may have been sent to you by other players or the tournament organisers.


The complete rules of competition are posted on the forum here . . .

viewtopic.php?f=501&t=80755

The organisers will intervene on the basis of these rules where necessary. If you should need clarification on anything then please ask by posting your question in "The Rally Point: Discussion and Questions" thread or by sending a PM to myself (stockwellpete).


Rule 2

When choosing your four armies for the core league sections please choose armies from four different nations. If you were to choose, say, two Carthaginian armies and two Roman armies, then you would be asked to make other selections, which might lead to a delay. You may number your choices as 1, 2, 3 and 4 to indicate your preference if you want to. We cannot guarantee that a player will get their first choice army. Very, very occasionally a player may be asked to make an extra selection. Please take care over your army selections and ensure that you have chosen armies that you enjoy playing with.

In the first season of the FOG2DL, where players were asked to choose just three armies, around 40% of players received their first choice army, around 40% received their second choice army and about 20% received their third choice army. So if you are entering a number of sections it is very likely that you will have to use a second, third or fourth choice army in at least one of them.

From Season 3 onwards the FOG2DL player ratings will be used to determine the order in which armies are allocated to players in each division. So this will mean that if you know you are likely to be one of the higher rated players in a division then there is much less chance that you will get your first preference army.


Rule 3

It is expected that players will complete all their matches. The Digital League tournament that we organised for FOG1 was actually an invitation event and we did have rules that restricted new players to just two sections in their first season, and curtailed entry rights for those players who had failed to complete their fixtures in the previous season, or who were held responsible for slow play. So we would ask that you please think carefully about the number of matches you are going to be able to play in a season of 10 weeks duration. Each core league section will require you to play 9 matches and a player reaching the final of the Themed Event may also play 9 or 10 matches. A player entering the maximum of 4 sections will have to play around 30 matches in 10 weeks, and up to 36 matches if they are successful in the Themed Event.

The tournament does have a time control system that is fairly strictly adhered to. The relevant rule here states, "Players must register one result in each section they have entered within three weeks of the start, and three results within each section they have entered within five weeks (i.e. the halfway stage) of the opening of the tournament, or they may be replaced by a player from the reserve list. Messages will be posted on the forum as the time control date approaches so please be sure to read them. We usually find that we have some latecomers to the tournament and we will put them on reserve lists for the various sections. Players failing the time control either at the three week stage, or at the half-way stage, run the risk of being excluded from that section of the tournament and being replaced by a player on the reserve list.


Rule 4

Most matches will use the "open battle" option and "medium" settings for both army and map size, although the Early Middle Ages and Biblical sections have recently moved to "large" and "wide" settings for their army and map sizes. Players may pick their own units so the "default" Force Selection option is used. The "pot luck" terrain setting is mandatory for all matches in this league, unless otherwise specified. The only exception to this is when user-made scenarios are used in the Themed Event.

Either player may initiate a match by posting a challenge in the appropriate thread in the competition forum. When challenging an opponent to a match, please remember to also send a PM (private message) to your opponent as well. This will help to avoid the situation where challenges posted on the forum are sometimes missed and matches are subsequently delayed. When setting up your challenges please ensure that they are password-protected. It is better to either use all lower case or all upper case in your passwords rather than a mixture of the two. When setting up the challenge inside the game, please use the "Comment" field to indicate who the game is for and which section and division the match is from.

Sometimes players will just issue one challenge, on other occasions a player might issue 8 or 9 challenges at the same time. Remember, if you put all your challenges up at the same time, you will undoubtedly find it necessary to periodically re-issue the challenges for the matches that have not been picked up straight away. It is entirely up to you how you proceed. All that is asked is that players try to arrange their matches fairly evenly across the sections they have entered rather than concentrate on just one section at a time. This is important with regards the Time Control system that is explained in Rule 4 and Rule 6.

There can be some tactical considerations to the issuing of challenges although not all players are concerned too much about this. For instance, what if you have a player in your division who has always beaten you? Is it better to play them at the beginning before they really get to grips with their army, or is it better to build up some confidence against someone you may have beaten before?

Charts are provided for each section that enable players to see which opponents they still have to play.

Please do not ignore a challenge from an opponent. If you are playing enough matches at the time and you get another challenge, please PM your opponent and try and agree a suitable start date.

If a match is set-up incorrectly for any reason then it must be re-started as soon as possible.

Players may agree to re-start a match, within the first three turns of either player, if they feel the terrain is likely to lead to a sterile encounter or a draw. Players may agree to a maximum of 2 re-starts. If one player wants to keep the map then further re-starts will not occur.

Reporting the result of a match is the responsibility of the winning player. Please do this as soon as you can after the match so that the league tables can be updated quickly. Please do not keep 3 or 4 results and then post them altogether at a later time. If you have lost a match and notice that it has not been posted on the forum after a couple of days, please post it on the forum yourself and the organisers will contact your opponent to remind them of their responsibilities.

From Season 4 onwards, a marginal victory rule has been introduced whereby a player winning a match will only get 3 points, instead of 4, if the losing player has inflicted 50% or more damage on their army. The losing player will also get 1 point in such circumstances. Ties and draws (where players have inflicted 25% or more losses on their opponent) will get 2 points.


Rule 6

Most matches are completed within a reasonable time-frame but occasionally a game will take considerably longer if one player is either playing very slowly, or has stopped playing altogether.

Rule 6 states, "It is expected that all matches will be completed within one month of their starting date". Please note that the starting date is considered to be the date that the challenge for the match is first posted on the forum. So if you have a match that is coming up to being a month old and your opponent has either stopped playing, or is playing very slowly, please contact me by PM in the first instance and I will see if I can contact the player and get things moving again. If I cannot contact the player then the match will be sent for adjudication.

Rule 6 also states "Please notify the tournament organisers if you are unable to contact an opponent to start a match after 7 days have elapsed." If you have put a challenge on the forum and sent your opponent a PM but you get no response at all for 7 days then you should contact me by PM in the first instance and I will try and get the match started for you. Remember though, sometimes, it may be the case that your opponent is playing a number of matches already and does not want to start another one at this time. Provided they explain this to you and suggest an alternative start date then this is OK as far as the organisers are concerned. The tournament runs for 10 weeks and players are entitled to spread their matches out over that time.

Additionally, Rule 6 states, "If your opponent has not moved at all for 7 days without explanation then you are entitled to claim the match automatically by using the facility to do this on the multiplayer system." In these circumstances you do not need to contact the organisers. If you are going away for a week in the tournament when you are in the middle of some matches then you must notify your opponents, either in-game or by PM. If you feel uncomfortable about claiming a match under this rule then, after 7 days have passed without a turn, you may send a PM to your opponent asking him to play the next turn. If you hear nothing within 3 days then go ahead and claim the match. Please note that you cannot claim a match under this rule before the first Time Control check has taken place (i.e. in the first 3 weeks of the tournament).

Finally, in terms of resignations from the tournament, Rule 6 stipulates, "If you wish to resign from the league, or if you will not have time to finish all of your matches, please notify the tournament organisers as soon as possible. If you have not completed three matches in a division in a core section your record will be expunged completely. If you have completed three or more matches then the points available from any un-played matches will be awarded to your opponents. In the Themed Event, If you have not completed one match in a qualifying group you will be replaced by a reserve where possible. If you have completed one or more matches then the points available from any un-played matches will be awarded to your opponents."


"Pot Luck" terrain

Where the armies have different home map sets, the game will use the highest priority map set in the following list (highest to lowest): Tropical, Northern Europe, Mediterranean, Middle East, Steppe, Desert." The "Pot Luck" element determines whether the terrain is Agricultural, Hilly, Wooded or Mountainous.

v5 16/9/2019

Re: New players required for February 1st . . .

Posted: Sat Jan 12, 2019 12:31 am
by mkjhartmann
If there is a spot I would be interested. Thanks.

Re: Rules of Competition for Season 4

Posted: Sun Jan 13, 2019 5:00 am
by MorkinTheFree
If one army time spans into 2 sections, does it belong to earlier one, later one or it can be played in both sections? For example, does Cypriot 680-550 BC belong to Biblical Age, Classical Antiquity or both of them?

Re: Rules of Competition for Season 4

Posted: Sun Jan 13, 2019 10:47 am
by stockwellpete
MorkinTheFree wrote:
Sun Jan 13, 2019 5:00 am
If one army time spans into 2 sections, does it belong to earlier one, later one or it can be played in both sections? For example, does Cypriot 680-550 BC belong to Biblical Age, Classical Antiquity or both of them?
It can vary so you will need to check the army lists in each recruitment thread. The Cypriot 680-550 BC army is a Blblical army for this season, even though the end date for that army extends into the Classical Antiquity period as indicated by the rules at the moment. One of the things that I do when a second Biblical DLC is released is adjust the dates for the Biblical and Classical Antiquity sections so that the hoplite armies are removed from Biblical. I expect the cut off date then will be set at 550 BC.

Re: New players required for February 1st . . .

Posted: Sun Jan 13, 2019 11:17 am
by stockwellpete
mkjhartmann wrote:
Sat Jan 12, 2019 12:31 am
If there is a spot I would be interested. Thanks.
You did apply for a place as a reserve before but when a place became available I was unable to contact you. I am quite happy to send you an invitation for Season 4 but I need to know that you definitely intend to play your full set of matches. I always have players who "no show" or drop out quickly, but I do everything I can to keep this disruption to a minimum. Can you just confirm that you will be available for the full season please?

Re: Rules of Competition for Season 4

Posted: Sun Jan 13, 2019 5:05 pm
by MorkinTheFree
stockwellpete wrote:
Sun Jan 13, 2019 10:47 am
It can vary so you will need to check the army lists in each recruitment thread.
Can you provide link to those lists? I can't find them.

Or these threads will be open when recruitment process starts?