Hi all,
March to Glory has been updated to version 1.4!
You can download the update from the Members Area
Change log:
-Localisation
Skirmish mode Single & Multiplayer: the players get to choose if they want to place the units manually on the map, default is ON
-Acquired Unity licence & removed the "Unity splash screen logo"
-Removed Line vs column shooting bonus
-Fixed artillery reaction fire (artillery has reaction fire only if it did not moved the turn prior)
-Artillery LOS tweaked (not perfect yet)
-Cavalry charges (when the infantry forms square deals only morale damage). If the cavalry attacks infantry that cannot form square, the damage is mostly permanent (red).
-Fixed wrong briefing dates for Austerlitz and Jena
-Increasedofight to all unit by 1
-Cavalry in woods - less damage
- Healing: The way the unit heal now is -if an enemy is adjacent, the unit will heal +1, if an enemy is not adjacent he unit heals +2(or more). If a general or the unit is garrisoned the it will recover better and fully in the case of towns.
March to Glory V1.4 Update
Re: March to Glory V1.4 Update
'Healing: The way the unit heal now is -if an enemy is adjacent, the unit will heal +1, if an enemy is not adjacent he unit heals +2(or more). If a general or the unit is garrisoned the it will recover better and fully in the case of towns. '
Is healing out of town completely new mechanic? Can cavalry units now heal outside town or not?
Does not seem very realistic for units to recover like this in the field. It seemed ok before the patch, it just meant you had to look after your units better. Now you can yolo and pull back to recover which does not seem so realistic.
Also if we keep damaging a unit by one point will it be at full strength again the next turn if it does not fire/move?, even if it does fire/move?, If this is the case then why attack? It does not seem very clear.
Thank you for clarifying these points,
Bub
Is healing out of town completely new mechanic? Can cavalry units now heal outside town or not?
Does not seem very realistic for units to recover like this in the field. It seemed ok before the patch, it just meant you had to look after your units better. Now you can yolo and pull back to recover which does not seem so realistic.
Also if we keep damaging a unit by one point will it be at full strength again the next turn if it does not fire/move?, even if it does fire/move?, If this is the case then why attack? It does not seem very clear.
Thank you for clarifying these points,
Bub
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- Lance Corporal - Panzer IA
- Posts: 15
- Joined: Sun Aug 03, 2014 5:47 pm
Re: March to Glory V1.4 Update
Thanks for the update. It has undoubtedly improved the game.
Re: March to Glory V1.4 Update
Hi Bubblebox,Bubblebox wrote:'Healing: The way the unit heal now is -if an enemy is adjacent, the unit will heal +1, if an enemy is not adjacent he unit heals +2(or more). If a general or the unit is garrisoned the it will recover better and fully in the case of towns. '
Is healing out of town completely new mechanic? Can cavalry units now heal outside town or not?
Does not seem very realistic for units to recover like this in the field. It seemed ok before the patch, it just meant you had to look after your units better. Now you can yolo and pull back to recover which does not seem so realistic.
Also if we keep damaging a unit by one point will it be at full strength again the next turn if it does not fire/move?, even if it does fire/move?, If this is the case then why attack? It does not seem very clear.
Thank you for clarifying these points,
Bub
Wrong word, we meant "recover" not "heal". Units recover morale(in yellow).
Re: March to Glory V1.4 Update
Thank you Alan Sharif,Alan Sharif wrote:Thanks for the update. It has undoubtedly improved the game.
Re: March to Glory V1.4 Update
ok that makes much more sense, thanks
Bub
Bub