Building trust.

A mix of deep gameplay and rich historical flavor, Aggressors: Ancient Rome lets you relive history as the ruler of one of the mighty civilizations of the ancient Mediterranean. Choose one of twenty available factions and conquer the world.
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stormbringer3
Sergeant First Class - Panzer IIIL
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Building trust.

Post by stormbringer3 »

Almost every time that I offer a treaty I get turned down saying that I must build trust. How do I accomplish that?
Thanks for any info.
pavelk
Kubat Software
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Re: Building trust.

Post by pavelk »

Hi stormbringer3,
the best way to build trust is to:
  • Have similar allies and also share the same enemies.
  • Trade
  • When particular offer comes from them, try to please them and accept.
  • Don't do any dishonorable military actions (like sieges)
stormbringer3
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 361
Joined: Thu Oct 27, 2011 7:00 pm
Location: Staunton, Va.

Re: Building trust.

Post by stormbringer3 »

Thanks for your answer. Most of my offers are to try and set up trade.
You give great support! That's one of the reasons I bought this game.
pavelk
Kubat Software
Kubat Software
Posts: 2467
Joined: Mon May 16, 2016 4:27 pm

Re: Building trust.

Post by pavelk »

stormbringer3 wrote: Sat Oct 20, 2018 5:01 pmMost of my offers are to try and set up trade.
If you want to trade just to build more trust, try to choose those resources they are in lack and try "open request". They will tell you what they want.
stormbringer3 wrote: Sat Oct 20, 2018 5:01 pmYou give great support! That's one of the reasons I bought this game.
Thank you:)
gwgardner
Lieutenant-General - Nashorn
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Re: Building trust.

Post by gwgardner »

I take it 'trust' and 'attitude' are not the same. I get the same 'need more trust' message even though the attitude of the other nation towards mine is 100%.
Cablenexus
Sr. Colonel - Battleship
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Re: Building trust.

Post by Cablenexus »

gwgardner wrote: Sat Oct 20, 2018 10:39 pm I take it 'trust' and 'attitude' are not the same. I get the same 'need more trust' message even though the attitude of the other nation towards mine is 100%.
I think this is caused by two parameters. The short relation and the long relation.
Even when your (or their) attitude is 100% it might be to soon to take decisions for them.
Do not except major diplomatic moves in the first few turns.

(This is for example why a trade relation over many turns can pay out. You build turn by turn on the relationship).
dejvid2
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Re: Building trust.

Post by dejvid2 »

Cablenexus wrote: Sun Oct 21, 2018 8:42 am
(This is for example why a trade relation over many turns can pay out. You build turn by turn on the relationship).
But if they are refusing to make cities visible then you can't even trade with them.
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