crash on loading savegame of minutes earlier

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wh123
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 10
Joined: Sun Jun 23, 2019 6:21 pm

crash on loading savegame of minutes earlier

Post by wh123 » Sun Jun 23, 2019 6:31 pm

Played on version=1.2.6
Ubuntu 19.04

Crash occurs when loading cloud savegame, created just minutes earlier on same machine.

See attached stacktrace. Found in ~/.steam/error.log

Code: Select all

(steam:9867): GLib-CRITICAL **: 19:57:17.007: Source ID 2023 was not found when attempting to remove it
JS method call Messaging.PostMessage with 4 arguments
JS method call Messaging.PostMessage with 4 arguments
JS method call Messaging.PostMessage with 4 arguments
JS method call Messaging.PostMessage with 4 arguments
JS method call Messaging.PostMessage with 4 arguments
JS method call Messaging.PostMessage with 4 arguments
Tile.cpp:94: void gladius::world::Tile::addBuilding(gladius::world::Building&): Assertion "getBuildingSlotsRemaining(building.getPlayer()) >= building.getSlotsRequired()" failed.
ExceptionHandler::handleException()
Tile.cpp:94: void gladius::world::Tile::addBuilding(gladius::world::Building&): Assertion "getBuildingSlotsRemaining(building.getPlayer()) >= building.getSlotsRequired()" failed.
(0) [0x0x55f0658f733e] proxy::core::StackTrace::log() + 0x3e
(1) [0x0x55f0658b676e] proxy::core::ExceptionHandler::printCurrentException() + 0x3e
(2) [0x0x55f0658b67dc] proxy::core::ExceptionHandler::handleException() + 0x1c
(3) [0x0x7f18be8702b6]  + 0xa52b6
(4) [0x0x7f18be870301]  + 0xa5301
(5) [0x0x7f18be870535]  + 0xa5535
(6) [0x0x55f06560e87b]  + 0x116d87b
(7) [0x0x55f0656138c5] gladius::world::Tile::addBuilding(gladius::world::Building&) + 0x365
(8) [0x0x55f0655772b1] gladius::world::Building::deserialize(proxy::core::Packet&) + 0x1a1
(9) [0x0x55f06567f7d2] void gladius::world::deserializeEntityManager<gladius::world::Building>(proxy::core::Packet&, proxy::core::EntityManager<gladius::world::Building>&, gladius::world::Serializer const&, gladius::world::EntityTypeSerializer<gladius::world::Building> const&) + 0x52
(10) [0x0x55f06566e5fa] gladius::world::World::deserialize(proxy::core::Packet&) + 0x1ca
(11) [0x0x55f065607e98] gladius::world::Serializer::deserializeAllPasses(proxy::core::Packet&, proxy::core::Serializable&) + 0x58
(12) [0x0x55f06566d1b9] gladius::world::World::loadFromPacket(proxy::core::Packet&) + 0x259
(13) [0x0x55f06566d88b] gladius::world::World::loadFromFile(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) + 0x3cb
(14) [0x0x55f0650ec67d] gladius::gui::LoadGameHUD::onMessage(proxy::gui::ComponentEffectEndedMessage const&) + 0x4d
(15) [0x0x55f065254aba] proxy::gui::Component::onEffectEnd(proxy::gui::effect::Effect const&) + 0xaa
(16) [0x0x55f0652648a6] proxy::gui::effect::EffectManager::update(double) + 0x1d6
(17) [0x0x55f0650e8c82] gladius::gui::GUI::update(double) + 0x22
(18) [0x0x55f06526b599] proxy::gui::GUI::run() + 0x129
(19) [0x0x55f0650e02a1] gladius::Game::initializeGUI() + 0xb1
(20) [0x0x55f0650912e1] gladius::Game::main(int, char**) + 0x11
(21) [0x0x55f065090a6c] main + 0x3c
(22) [0x0x7f18be49cb6b] __libc_start_main + 0xeb
(23) [0x0x55f0650a745a] _start + 0x2a
ExceptionHandler::terminate()
Aborted (core dumped)
Game removed: AppID 489630 "", ProcID 9991
Exiting app 489630

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