Help with 'Time-based events'

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GladiusModding
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 1
Joined: Fri Apr 02, 2021 6:14 pm

Help with 'Time-based events'

Post by GladiusModding »

Hi !

I'm looking for information about modding a time-based event. How to trigger an event 'N' amount of time after the current turn begun ?

Any information about this would be greatly appreciated.


Thanks,
ErikTaurus
Private First Class - Opel Blitz
Private First Class - Opel Blitz
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Joined: Tue Jan 11, 2022 8:30 pm

Re: Help with 'Time-based events'

Post by ErikTaurus »

GladiusModding wrote: Fri Apr 02, 2021 6:29 pm I'm looking for information about modding a time-based event. How to trigger an event 'N' amount of time after the current turn begun ?
Maybe you solved this, but in case you haven't.
Not sure what you want to accomplish but have you looked at the quests?

Code: Select all

<quests>
	<quest name="SpaceMarines/Story0" icon="Quests/SpaceMarines/Chapter0" firstTurn="2" lastTurn="2">
		<stages>
			<stage>
				....
Those two values determines at which turn the quest(event) should trigger
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