[ Mod Release Updated v1.2.3 & DLC's] The Planter Duo v2

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Jaylo101
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 34
Joined: Mon Jul 23, 2018 10:35 am

[ Mod Release Updated v1.2.3 & DLC's] The Planter Duo v2

Post by Jaylo101 » Fri Mar 15, 2019 10:12 pm

The Planter Duo v2

The Special Resource Planter(SRP) and Terrain Planter(TP) are units that add\remove special resources and change terrain features.
Included in the mod is factions vanilla xml files with the SRP and TP added to the starting units but if you already have modded faction xml files then just remove my factions folder from the mod and add these lines to that factions starting units at the bottom of their file:

<unit type="Neutral/SpecialResourcePlanter"/>
<unit type="Neutral/TerrainPlanter"/>


If you are using my vanilla factions xml files then you should just use the one for the faction you are using, although i don't think the ai will use the plant abilities if it has the unit.

Installation

Place the mod folder in "YOURNAME\Documents\Proxy Studios\Gladius\Mods\".

V2.0
Added another planter unit, the Terrain Planter.
This unit can change terrain to any one of Arctic, Desert, Grassland, Savanna, Tundra or Volcanic. It can also place Forest, Imperial Ruins and Rivers.

NOTE: In order for the correct terrain graphic texture to appear after you have changed the terrain you will need to save and reload that save.
There is an issue with placing Rivers as the game just puts the same start of a river section down on the tile and dosen't join up adjacent river tiles. I don't know how to fix this if possible so any help would be appreciated.

Changed the ability icons on the SRP to match their correct resources.

V1.1
Added two abilities to the Special Resource Planter:

Plant Rocks: Place Rocks feature on any empty map tile.
Remove Resource: Clears tiles of any of the eight special resources, outposts, rocks, brush, lightBrush, orkoid fungus, forest, wireweed and imperial ruins.

Made all abilities of the SRP have a range of 2 tiles.
Placing a special resource will now remove any other special resource, rocks, brush, lightBrush, orkoid fungus, forest, wireweed and imperial ruins.
Placing rocks will remove any special resource, brush, lightBrush, orkoid fungus, forest, wireweed and imperial ruins.

Hosted on Nexusmods:
https://www.nexusmods.com/warhammer4000 ... escription
Last edited by Jaylo101 on Thu Mar 28, 2019 1:27 pm, edited 1 time in total.

Jaylo101
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 34
Joined: Mon Jul 23, 2018 10:35 am

Re: [ Mod Release Updated v1.2.2 & DLC's] Special Resource Planter v1.1

Post by Jaylo101 » Sat Mar 16, 2019 1:39 pm

Updated to v1.1

V1.1
Added two abilities to the Special Resource Planter:

Plant Rocks: Place Rocks feature on any empty map tile.
Remove Resource: Clears tiles of any of the eight special resources, outposts, rocks, brush, lightBrush, orkoid fungus, forest, wireweed and imperial ruins.

Made all abilities of the SRP have a range of 2 tiles.
Placing a special resource will now remove any other special resource, rocks, brush, lightBrush, orkoid fungus, forest, wireweed and imperial ruins.
Placing rocks will remove any special resource, brush, lightBrush, orkoid fungus, forest, wireweed and imperial ruins.

Jaylo101
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 34
Joined: Mon Jul 23, 2018 10:35 am

Re: [ Mod Release Updated v1.2.3 & DLC's] The Planter Duo v2

Post by Jaylo101 » Thu Mar 28, 2019 1:28 pm

Updated the mod to v2.0

V2.0
Added another planter unit, the Terrain Planter.
This unit can change terrain to any one of Arctic, Desert, Grassland, Savanna, Tundra or Volcanic. It can also place Forest, Imperial Ruins and Rivers.

NOTE: In order for the correct terrain graphic texture to appear after you have changed the terrain you will need to save and reload that save.
There is an issue with placing Rivers as the game just puts the same start of a river section down on the tile and dosen't join up adjacent river tiles. I don't know how to fix this if possible so any help would be appreciated.

Changed the ability icons on the SRP to match their correct resources.

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