SM towers - 1.2.1

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Kabookie
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
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SM towers - 1.2.1

Post by Kabookie » Tue Jan 29, 2019 4:57 am

playing on 1.2.1

I find that later in the game SM towers are too easy to kill and for the opponent its worth losing a few units to kill one even early on as the hit to the SM econ is huge. later in the game there is no coming back from losing multiple towers as you have to wait 10 turns to build it again. if you lose 2 towers in a 10 turn span (and you have 4 or less) then you have probably lost the game as they can just wait you out and you will never recover.

obviously there are other factors, but the loss of a city isnt even comparable as you can have a builder ready to go for the next one and re prop back up your econ, SM cant do that. They also dont have throw away units so its hard to leave defenders across the map as you will need your whole army to face your opponent.

example: i played a game against zhuko and kastellans killed my third tower, i rebuilt it after the wait and then i was 10 turns behind. which wasnt game ending but was just harder and i had to build more resource buildings earlier than i would of liked. Then a few rando units (he was orks so could throw away units at my tower) killed one then 2 towers in a 10 turn period while i was fighting his main army, i won the battle but losing the towers cost me the war. Now im 30 turns behind. unrecoverable.

my suggestion is that if you lose a tower it minus the remainder timer for next drop. what number that would be im not sure, as more play testing would be needed but maybe half the remaining timer, or maybe 75% of the remaining timer till next drop. also i think towers should be 2 influence not 3 upkeep.

Kabookie
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 86
Joined: Wed Oct 03, 2018 4:33 pm

Re: SM towers - 1.2.1

Post by Kabookie » Sun Mar 24, 2019 12:54 pm

i changed my opinion to 2.5 influence upkeep, told the devs in discord that they need to look at them. but given no one replied and we are up to 1.2.4 and its been 2 months ... bleh..

it would be appreciated if the devs dont agree with a suggestion or they will be looking into the SM balance in a future patch, to write back and say so.

ErissN6
Sergeant Major - SdKfz 234/2 8Rad
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Re: SM towers - 1.2.1

Post by ErissN6 » Tue Mar 26, 2019 9:15 pm

Yup, thanks to you.

Kabookie
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 86
Joined: Wed Oct 03, 2018 4:33 pm

Re: SM towers - 1.2.1

Post by Kabookie » Thu Apr 04, 2019 9:50 am

dear devs im still waiting for a response. sm is bottom tier, they need balance update and its not much.

Kabookie
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 86
Joined: Wed Oct 03, 2018 4:33 pm

Re: SM towers - 1.2.1

Post by Kabookie » Mon Apr 15, 2019 12:38 pm

I like the changes in the new patch. But the issue with the fortresses still remains.

Still want a reply

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