UPDATE: 1.0.7 - Food Cost added to Nomads/Settlers

Post Reply
eddieballgame
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 279
Joined: Mon Dec 17, 2012 2:53 am

UPDATE: 1.0.7 - Food Cost added to Nomads/Settlers

Post by eddieballgame » Wed Sep 05, 2018 11:53 pm

Compatible with prototype mod 'ancient_rome'

This little mod simply adds Food to the building costs per a Nomad or a Settler...with a slight adjustment to the 'Citizens' cost requirement.
This is more of an experiment then anything else.

Also, halved the Food - expirationPercentage="33" ( was 66 )

To install, place unzipped folder in the Main Dir/Bin/Mods folder.

README:

NOMAD:
<PlayerResourceMemento id="1" value="-5" /> GOLD
<PlayerResourceMemento id="5" value="-2" /> FOOD
<PlayerResourceMemento id="10" value="-4" /> CITIZENS ( was 10 )

SETTLER:
<PlayerResourceMemento id="1" value="-10" /> GOLD
<PlayerResourceMemento id="5" value="-4" /> FOOD
<PlayerResourceMemento id="10" value="-8" /> CITIZENS ( was 10 )

Resources.Food" bitmapFile="Resources-Food.png" expirationPercentage="33" ( was 66 )

This mod can be used with any scenario.
example; Make a copy of the original Ancient_Mediterranean folder in the Scenario's folder.
Rename that folder Ancient_Mediterranean-nsFOOD, for example.
Then, edit the 'scenario.ag' file as follows:

<PrerequisiteMemento mod="ancient_rome-nsFOOD" />

No need for this if just using 'Customize World'.
Attachments
ancient_rome-nsFOOD.zip
(494.8 KiB) Downloaded 22 times
Last edited by eddieballgame on Tue Dec 18, 2018 12:58 am, edited 25 times in total.

Cablenexus
Sr. Colonel - Battleship
Sr. Colonel - Battleship
Posts: 1680
Joined: Mon Jan 04, 2016 7:09 pm

Re: Adding Food Cost to Nomads/Settlers

Post by Cablenexus » Thu Sep 06, 2018 12:53 am

eddieballgame wrote:
Wed Sep 05, 2018 11:53 pm
This little mod simply adds Food to the building costs per a Nomad or a Settler...with a slight adjustment to the 'Citizens' cost requirement.
This is more of an experiment then anything else.

Also, halved the Food - expirationPercentage="33" ( was 66 )

My next attempt will be to add a new unit type (defensive city archer).

To install, FIRST...backup the original 'mod.ag file located in the Main Dir//Bin/Mods/ancient_rome folder.
I create a folder named ORIGINALS & place the 'mod.ag' file there.
Replace that one with the unzipped 'MOD.ag' file. Caps don't appear to matter & make it easy to tell if the file is modded.

README:

NOMAD:
<PlayerResourceMemento id="1" value="-5" /> GOLD
<PlayerResourceMemento id="5" value="-2" /> FOOD
<PlayerResourceMemento id="10" value="-4" /> CITIZENS ( was 10 )

SETTLER:
<PlayerResourceMemento id="1" value="-10" /> GOLD
<PlayerResourceMemento id="5" value="-4" /> FOOD
<PlayerResourceMemento id="10" value="-8" /> CITIZENS ( was 10 )

Resources.Food" bitmapFile="Resources-Food.png" expirationPercentage="33" ( was 66 )
I attach for you a mod prototype as discussed in Steam forum
mod.rar
(3.77 KiB) Downloaded 36 times

eddieballgame
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 279
Joined: Mon Dec 17, 2012 2:53 am

Re: Adding Food Cost to Nomads/Settlers

Post by eddieballgame » Thu Sep 06, 2018 1:30 am

Thank you, I fixed this per your suggestion. Now functions as an independent mod. :)

Post Reply

Return to “Aggressors Modding”