[MOD] Ancient Orient BC1000

Cablenexus
Sr. Colonel - Battleship
Sr. Colonel - Battleship
Posts: 1681
Joined: Mon Jan 04, 2016 7:09 pm

Re: [MOD] Ancient Orient BC1000

Post by Cablenexus » Mon Oct 08, 2018 11:21 am

Wonderfull job with updating your files. Very nice work. Your scenario is on my list to play when I get tired of modding myself, I of course already checked it out and readed your modder diary on Steam ;-) Maybe you can publish that one as a single text file in the Slitehrine forum as well. It's great to help new modders out, and it helps Pavel to see what to add in eventually documentation in the future.

gwgardner
Major-General - Tiger I
Major-General - Tiger I
Posts: 2419
Joined: Mon Jun 09, 2008 2:59 am

Re: [MOD] Ancient Orient BC1000

Post by gwgardner » Mon Oct 08, 2018 11:58 am

Thanks for the fix, works for me now.

Hir0
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 21
Joined: Wed Apr 05, 2017 6:59 pm
Location: Japan

Re: [MOD] Ancient Orient BC1000

Post by Hir0 » Thu Oct 11, 2018 10:29 am

And a few bug fix for ver 1.042.
I realized it by gwgardner's excellent AAR.

@Cablenexus sorry, I don't want to make my dairy to 'more' public. it's just a mess scribbling of thought for me. :)

dejvid2
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 103
Joined: Sat Nov 04, 2017 2:50 pm

Re: [MOD] Ancient Orient BC1000

Post by dejvid2 » Mon Oct 15, 2018 7:17 pm

Thanks for making this scenario available as a zip file. It is an excellent scenario in general and I appreciate that is small and so doesn't take so long to play to the end.

As well as that, looking at your scenario has been an excellent guide to making the changes I need to make to mine.

pavelk
Kubat Software
Kubat Software
Posts: 2446
Joined: Mon May 16, 2016 4:27 pm

Re: [MOD] Ancient Orient BC1000

Post by pavelk » Sun Oct 21, 2018 5:08 pm

Hi Hir0,
there is something you might like here. Your mod is streamed!

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