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Re: Leaders

Posted: Fri May 15, 2020 10:23 pm
by travling_canuck
vakarr wrote:
Fri May 15, 2020 6:55 am
No benefit for your army, but If your army has a general and the opposing army doesn't, the opposing army is downgraded in its morale etc. Similarly if the opposing army has a 0-0 general then you don't suffer any penalty if you also have a 0-0 general.
Thanks! I'd missed that subtlety.

Re: Leaders

Posted: Sat May 16, 2020 9:23 pm
by Bullseye500
MARVIN_THE_ARVN wrote:
Thu May 14, 2020 10:18 am
In games it is also easy to min max the numbers and over emphasis the mechanical tactical ability of commanders. In my humble opinion it is common that wars are fought and lost on things such as logistics. Also, generals only had so much control over an army, once the battle had started it was often subordinates who made the battle winning/losing mistakes. You could see the numbers as the effectiveness of the general staff.

It might be interesting to create traits that affect the economy or political side of things tied to generals and their use. You could have a trait that lowers stability in some provinces if the general is not in charge of the nations largest army.
Amateurs talk tactics, professionals talk logistics.

Re: Leaders

Posted: Sun Oct 18, 2020 4:57 am
by w_michael
The initial generals can make or break a game. I was on my fourth try at Babylon in the Persia scenario, and it was only when I started with a 1-1 vanilla general that I won (Balanced). You only get two generals and if they are both sub-par then you just get rolled over. In my previous game I had a 0-1 Coward and the Persians had a 2-2 Tactician, and they didn't even bother fielding Cyrus the Great against me.

Re: Leaders

Posted: Fri Oct 23, 2020 2:55 pm
by Pocus
This is mildly insulting :wink:

Re: Leaders

Posted: Mon Oct 26, 2020 9:35 pm
by w_michael
Pocus wrote:
Fri Oct 23, 2020 2:55 pm
This is mildly insulting :wink:
No offence or criticism was intended. I was only sharing my experience with leader disparity.

Re: Leaders

Posted: Wed Oct 28, 2020 3:39 am
by matt3916
I believe the "insult" referred to was the Persians not bothering to use Cyrus against you.

Re: Leaders

Posted: Thu Oct 29, 2020 1:53 am
by w_michael
I missed that. Cyrus was attacking the Lydians.

Re: Leaders

Posted: Sun Nov 01, 2020 9:37 am
by Pocus
w_michael wrote:
Mon Oct 26, 2020 9:35 pm
Pocus wrote:
Fri Oct 23, 2020 2:55 pm
This is mildly insulting :wink:
No offence or criticism was intended. I was only sharing my experience with leader disparity.
AS Matt3916 said, I was only referring to the in-game treatment your army got :D

Re: Leaders

Posted: Sun Nov 15, 2020 7:39 am
by nikossaiz
As it seems , the game may have a limited if any time window for a patch or improvement.

That said and after hundreds of gameplay hours I would like to give my opinion about leaders and more specific about faction leaders.

A) for the faction leaders. make a tracking history of them via ledger or a seperate ui. leaders play a vast part on the faction course and still after they die they erased from everywhere like none existed. We have few immersive texts, like how they killed or if there is a honoured mausoleum but then nothing. With a simple tracking , example: seleukos, 256 - 220 died on his bed , glorious empire.
We can have in game what many players accused the game for. Lack of connection with persons. You dont have to be imperator for that, ( and thank you for not be:) a simple history could do the trick. Also for the army leaders, a simple win - lost battles history would gove them a sense of personality and a way to remember and connect with them .

B) make the faction leaders amble to lead and army. I dont have to make an argument to support this opinion, we all know that it was the case in history. In game mechanics they could have a great advantage on the army moral and in order not allow the player to send them on suicide battles if they dont want them, make a 33% or whatever % for a civil war to break . So you can have a real person war leader that you care for and at the same time the consequences of a loss.

Anyway, I understand that you have your schedule and dont hope so much, I just like what you have done so far and would like to see a few more or last improvements ( from my point of view)

Re: Leaders

Posted: Tue Nov 17, 2020 2:19 pm
by poesel71
A written history 'log' would be great.
...
I just wrote a small list of what to include and not, but I deleted it. IF it gets implemented Pocus knows well enough was has to be in it. :D

Re: Leaders

Posted: Fri Nov 20, 2020 2:26 pm
by Pocus
So much to do!

The next game will have improvements and hopefully some may make into a new Empires patch :-)