Field of Diplomacy - Calling Players for an MP game
Posted: Tue Jul 30, 2019 3:09 pm
Hey All,
Inspired by the success of devoncop's MP game, I decided to start my own, but with a few tweaks. The goal of this game (for me at least) is to focus on international diplomacy.......and since the base game is currently a bit lacking in that department for the AI, I'm thinking that in the meantime, MP can shoulder that burden a bit, with the help of this forum. I'm posting this here in the hopes that it will function similarly to devon's as a secondary/primary discussion space for the players in the game, especially when we're all waiting for the next turn. I would also encourage players to use the Private Message function of the forum to engage in.........secret discussions as well.
Because the theme for this game is..........Great Power Competition. As lovely as some of the small minor nations can be, I want to put the focus on the dynamic balance of power that exists between mega nations like Rome, Carthage, the Diadochi, etc. Faction choice will be restricted to these major nations with the idea that everyone will have some degree of opportunity for "peaceful" expansion against AI minor powers, before butting up against the borders of another player.
I'm going to start this topic and leave it open for a few days, with the intent to officially start the game next Monday. The initial list of nations will be below, but I would like some suggestions for countries that A) can be power factions in the early game and B) are close enough to the other player nations so that diplomacy is necessary. For example, the Picts are too far removed from Rome and Carthage to have terribly meaningful diplomacy in the early game. However, the Maurya, despite being just as far away, border the Seleucids and can have a big impact on the Diadochi Wars.
Anyway, here's the initial potential faction selection list:
1 - The Antigonids (Geffalrus) -
2 - The Seleucids (jimwinsor the Brave) -
3 - The Ptolemies (Rufus) -
4 - The Lysimachids (desertedfox) -
5 - Macedon (pnoff) -
6 - Bactria (Marvin) -
7 - Rome (devoncop) -
8 - Carthage (ledo) -
9 - The Arverni (13obo) -
10 - The Celtiberi (ReneTs) -
11 - Epirus (Morbio the Valiant) -
12 - Pontus (Ballista) -
13 - Armenia (ToussaintLouverture) -
Other options:
- The Saka - 14?
- Dacia - 15?
- Syracuse/Massilia/Numidia??? - 16?
- Suggestions welcome!
Ground Rules:
- Difficulty will be set to Experienced
- Turn time will be 24 hrs unless I feel that there are enough people that having an extra 12 hrs (36 total) would be safer.
- Anything goes. If you want to shank your neighbor on turn one, go right ahead. Every action breeds an equal and opposite reaction in science........but in geopolitics, reactions tend to increase exponentially in my experience. We all know what can happen when a coup attempt fails. And getting a reputation for betrayal has short and long term consequences. No action exists in a vacuum.
- Password to enter the game will be sent by private message.
Edit: Also - feel free to reserve your faction of choice from the list.
Inspired by the success of devoncop's MP game, I decided to start my own, but with a few tweaks. The goal of this game (for me at least) is to focus on international diplomacy.......and since the base game is currently a bit lacking in that department for the AI, I'm thinking that in the meantime, MP can shoulder that burden a bit, with the help of this forum. I'm posting this here in the hopes that it will function similarly to devon's as a secondary/primary discussion space for the players in the game, especially when we're all waiting for the next turn. I would also encourage players to use the Private Message function of the forum to engage in.........secret discussions as well.

Because the theme for this game is..........Great Power Competition. As lovely as some of the small minor nations can be, I want to put the focus on the dynamic balance of power that exists between mega nations like Rome, Carthage, the Diadochi, etc. Faction choice will be restricted to these major nations with the idea that everyone will have some degree of opportunity for "peaceful" expansion against AI minor powers, before butting up against the borders of another player.
I'm going to start this topic and leave it open for a few days, with the intent to officially start the game next Monday. The initial list of nations will be below, but I would like some suggestions for countries that A) can be power factions in the early game and B) are close enough to the other player nations so that diplomacy is necessary. For example, the Picts are too far removed from Rome and Carthage to have terribly meaningful diplomacy in the early game. However, the Maurya, despite being just as far away, border the Seleucids and can have a big impact on the Diadochi Wars.
Anyway, here's the initial potential faction selection list:
1 - The Antigonids (Geffalrus) -
2 - The Seleucids (jimwinsor the Brave) -
3 - The Ptolemies (Rufus) -
4 - The Lysimachids (desertedfox) -
5 - Macedon (pnoff) -
6 - Bactria (Marvin) -
7 - Rome (devoncop) -
8 - Carthage (ledo) -
9 - The Arverni (13obo) -
10 - The Celtiberi (ReneTs) -
11 - Epirus (Morbio the Valiant) -
12 - Pontus (Ballista) -
13 - Armenia (ToussaintLouverture) -
Other options:
- The Saka - 14?
- Dacia - 15?
- Syracuse/Massilia/Numidia??? - 16?
- Suggestions welcome!
Ground Rules:
- Difficulty will be set to Experienced
- Turn time will be 24 hrs unless I feel that there are enough people that having an extra 12 hrs (36 total) would be safer.
- Anything goes. If you want to shank your neighbor on turn one, go right ahead. Every action breeds an equal and opposite reaction in science........but in geopolitics, reactions tend to increase exponentially in my experience. We all know what can happen when a coup attempt fails. And getting a reputation for betrayal has short and long term consequences. No action exists in a vacuum.
- Password to enter the game will be sent by private message.
Edit: Also - feel free to reserve your faction of choice from the list.