Ode to Europa Barbarorum - Version 1.1 Released (Compatible only with Field of Glory: Empires Version 1.3.4)
You can download the new version here:
https://mega.nz/file/EN9y3aqA#fYQUAEYbV ... Ckv5bztBhk
Installation instructions:
1. Download the "Ode to Europa Barbarorum" zip file from the link above and extract it;
2. Inside the downloaded folder "Ode to Europa Barbarorum" you will find three folders: (i) "Data"; (ii) "SCENARIOS"; and (iii) "TT_Mod_RiseOfAi_Combined";
3. Copy the "Data" folder and paste it into your Field of Glory: Empires folder located in Steam/steamapps/common and overwrite everything (this will actually change the Units' names and the UI in the base game files which should affect the vanilla campaign or any other mods - to revert this simply right click Field of Glory: Empires in Steam, go to Local Files and click "Verify the integrity of game files";
4. Copy the "SCENARIOS" folder to your "FieldOfGloryEmpires" folder wihch should be located in Documents/My Games;
5. Copy the "TT_Mod_RiseOfAi_Combined" and paste it in the MODS folder located in Documents/My Games/FieldOfGlory2 - this is a global mod for Field of Glory 2 which combines both TT Mod and Rise of Ai 3.1,
please be aware that the unit conversion will only work correctly if the "TT_Mod_RiseOfAi_Combined" is activated in FoG2 before the exported battle is played out)
5. Launch the FoG Empires and choose the campaign "Ode to Europa Barbarorum";
6. Enjoy the mod!
Major additions/changes:
1.0:
- Changed most factions' names to a more historically accurate denomination;
- Changed the factions' colours to resemble the Europa Barbarorum factions' colours;
- Units' names changed to more historically accurate names taken and inspired from Europa Barbarorum I and II;
- Complete units' visual overhaul, with most unit models/textures taken from Paul59's Table Top Mod for Field of Glory II;
- Major changes to the factions' rosters, with many new units created;
- Major cultures overhaul with with the culture of many factions/regions being changed;
- Some changes to units' stats (minor nerf to roman units, minor buffs to several other units).
1.1:
- Every faction has now an unique banner taken from / based on TT Mod;
- Completely reworked units' conversion into FoG2 using TT Mod+Rise Of AI as a global mod;
- Carthage's mercenary units are also now recruitable in the Tunes region, to represent the foreign mercenaries which were called to serve in the capital;
- Marian and Imperial reforms can now only be trigger much closer to the historical date in which they occured;
- New Roman Cavalry unit which gets upgraded in the Marian Reform;
- Some changes to the factions' colours on the campaign map;
- Other stuff I don't remember right now.
Includes:
- kronenblatt "Remote Regions Mod";
- French Dude's "Empires: Table To Mod" (as of version 1.1, the unit conversion differs significantly from this mod).
Credits:
- Many thanks to Paul59 for allowing me to use his amazing Table Top Mod unit models and textures, which completely overhaul and elevate the units' looks when compared to vanilla. Full credits to the people that contributed here:
https://www.slitherine.com/forum/viewto ... 7&t=101538;
- Many thanks to pdguru and matlegob for allowing me to use their fantastic Roman textures;
- Many thanks to kronenblatt for allowing me to integrate his "Remote Regions Mod", which greatly increases the game's immersion and realism.
- Many thanks to French Dude for allowing me to use his "Empires: Table To Mod" as the base for the unit conversion in this mod, further improving the game by allowing players to play out their battles in Field of Glory II with Paul59's Table Top Mod;
- Many thanks to Europa Barbarorum's team for creating the mod which started it all.
Team:
Wolfburk
Bercor
If you find that a specific unit isn't being correctly converted to FoG2 (or not at all), please let me know. Also, please report any other bugs you may encounter! Enjoy!