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Ode to Europa Barbarorum - Version 1.1 Released (Compatible only with Field of Glory: Empires Version 1.3.4)

Posted: Sat Aug 10, 2019 5:04 pm
by Wulfburk
This mod seeks to bring to Field of Glory Empires, the immersion, the authenticity and the looks from the Rome Total War and Medieval 2 Total War mods, Europa Barbarorum, by changing faction colours, the soundtrack, unit and faction names, and more.

The mod is NOT multiplayer compatible.

Check the Post Below for instalation instructions and more information

-Thanks to the EB mod team for making the game that got me really into ancient history, and for all the good times after playing EB1 and 2 for over 10 years!
Check their website and forum if anyone is interested!

Europa Barbarorum 2 forum: http://www.twcenter.net/forums/forumdisplay.php?f=454
Europa Barbarorum website: https://www.europabarbarorum.com/

SCREENSHOTS of Ode to Europa Barbarorum, V 0.1
https://imgur.com/a/j2K24BJ

Re: [MOD] Ode to Europa Barbarorum

Posted: Sun Aug 11, 2019 4:05 pm
by Bercor
Ode to Europa Barbarorum - Version 1.1 Released (Compatible only with Field of Glory: Empires Version 1.3.4)

You can download the new version here:
https://mega.nz/file/EN9y3aqA#fYQUAEYbV ... Ckv5bztBhk

Installation instructions:
1. Download the "Ode to Europa Barbarorum" zip file from the link above and extract it;
2. Inside the downloaded folder "Ode to Europa Barbarorum" you will find three folders: (i) "Data"; (ii) "SCENARIOS"; and (iii) "TT_Mod_RiseOfAi_Combined";
3. Copy the "Data" folder and paste it into your Field of Glory: Empires folder located in Steam/steamapps/common and overwrite everything (this will actually change the Units' names and the UI in the base game files which should affect the vanilla campaign or any other mods - to revert this simply right click Field of Glory: Empires in Steam, go to Local Files and click "Verify the integrity of game files";
4. Copy the "SCENARIOS" folder to your "FieldOfGloryEmpires" folder wihch should be located in Documents/My Games;
5. Copy the "TT_Mod_RiseOfAi_Combined" and paste it in the MODS folder located in Documents/My Games/FieldOfGlory2 - this is a global mod for Field of Glory 2 which combines both TT Mod and Rise of Ai 3.1, please be aware that the unit conversion will only work correctly if the "TT_Mod_RiseOfAi_Combined" is activated in FoG2 before the exported battle is played out)
5. Launch the FoG Empires and choose the campaign "Ode to Europa Barbarorum";
6. Enjoy the mod!

Major additions/changes:
1.0:
- Changed most factions' names to a more historically accurate denomination;
- Changed the factions' colours to resemble the Europa Barbarorum factions' colours;
- Units' names changed to more historically accurate names taken and inspired from Europa Barbarorum I and II;
- Complete units' visual overhaul, with most unit models/textures taken from Paul59's Table Top Mod for Field of Glory II;
- Major changes to the factions' rosters, with many new units created;
- Major cultures overhaul with with the culture of many factions/regions being changed;
- Some changes to units' stats (minor nerf to roman units, minor buffs to several other units).
1.1:
- Every faction has now an unique banner taken from / based on TT Mod;
- Completely reworked units' conversion into FoG2 using TT Mod+Rise Of AI as a global mod;
- Carthage's mercenary units are also now recruitable in the Tunes region, to represent the foreign mercenaries which were called to serve in the capital;
- Marian and Imperial reforms can now only be trigger much closer to the historical date in which they occured;
- New Roman Cavalry unit which gets upgraded in the Marian Reform;
- Some changes to the factions' colours on the campaign map;
- Other stuff I don't remember right now.

Includes:
- kronenblatt "Remote Regions Mod";
- French Dude's "Empires: Table To Mod" (as of version 1.1, the unit conversion differs significantly from this mod).

Credits:
- Many thanks to Paul59 for allowing me to use his amazing Table Top Mod unit models and textures, which completely overhaul and elevate the units' looks when compared to vanilla. Full credits to the people that contributed here: https://www.slitherine.com/forum/viewto ... 7&t=101538;
- Many thanks to pdguru and matlegob for allowing me to use their fantastic Roman textures;
- Many thanks to kronenblatt for allowing me to integrate his "Remote Regions Mod", which greatly increases the game's immersion and realism.
- Many thanks to French Dude for allowing me to use his "Empires: Table To Mod" as the base for the unit conversion in this mod, further improving the game by allowing players to play out their battles in Field of Glory II with Paul59's Table Top Mod;
- Many thanks to Europa Barbarorum's team for creating the mod which started it all.

Team:
Wolfburk
Bercor

If you find that a specific unit isn't being correctly converted to FoG2 (or not at all), please let me know. Also, please report any other bugs you may encounter! Enjoy!

Re: [MOD] Ode to Europa Barbarorum

Posted: Sun Aug 11, 2019 4:12 pm
by Wulfburk
Well i was thinking of doing so but in contrast to the faction names, unit names seems to be quite a lot of trouble to change lol. I also havent changed the region and city names. If anyone do wants to do those changes we could certainly make one big mod, joining my few files to the others too.

One problem that may happen is if these standard names Regular Infantry, Warriors and etc, are shared between all factions in FOG E. Im not sure it is but id guess so. So for example if i change Regular infantry to Thureoporoi, then everyone in the world would get Thureoporoi? it would be quite weird.

Re: [MOD] Ode to Europa Barbarorum

Posted: Sun Aug 11, 2019 4:30 pm
by Bercor
Actually not sure about that possible problem, I'll try to experiment a bit with changing a few names and I'll get back to you!

Re: [MOD] Ode to Europa Barbarorum

Posted: Sun Aug 11, 2019 5:36 pm
by Bercor
Ok, so after tinkering a bit with some files I found out that it’s fairly easy to change the units’ names, you just have to mod the corresponding text file. The names are shared by factions’ groups (so, hellenistic, itallic, etc), but it is possible to have/create unique faction units (Silver Shields for the Diadochi, Legion for the Romans, etc). I think I’ll start changing some names then!

Re: [MOD] Ode to Europa Barbarorum

Posted: Sun Aug 11, 2019 6:16 pm
by Wulfburk
ah good to hear! Is it simply changing Text32.txt then? If you need any help for some names just say so. now that you mentioned it having accurate unit names would be so much better indeed.

Re: [MOD] Ode to Europa Barbarorum

Posted: Sun Aug 11, 2019 9:11 pm
by Bercor
Exactly, you just need to change the Text32 file. Here's the new names for the Celtic group, for example:

Image
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I got most of them are from EB 1 or 2, with some slight adaptations.
Ideally, if I can find out how, I think it would also be nice to slightly change the units/models textures to something more accurate (for example, the Gallic Nobles look way too much underarmoured).

Re: [MOD] Ode to Europa Barbarorum

Posted: Mon Aug 12, 2019 5:49 am
by Wulfburk
Looking good! Im making some further changes to the names and then i'll post here a link to my files. And when you are done i can edit the OP with your files as well, or perhaps you can join all files on one single folder and link it, either way. Afterwards we can also post on the steam guide tab with the mod information.

Re: [MOD] Ode to Europa Barbarorum

Posted: Mon Aug 12, 2019 12:30 pm
by Bercor
Sounds good! Maybe we should divide the work between us then, just so we don't end up unecessarily overlaping each other changes. There's 12 culture groups (plus the national units and the provincial units), so maybe I'll change the first six and you'll do the last?

Re: [MOD] Ode to Europa Barbarorum

Posted: Mon Aug 12, 2019 3:42 pm
by Wulfburk
Alright sure! Are you doing one unique name for the non improved version, and then another different name for the improved one? Or just, for example, Hoplitai (Hoplites), and then Hoplitai (Improved Hoplites).

Instead of for example Hoplitai Haploi ( Levy Hoplites), and then Hoplitai (Hoplites).

Re: [MOD] Ode to Europa Barbarorum

Posted: Mon Aug 12, 2019 4:04 pm
by Bercor
I'm doing the same name for the two versions (withou adding the "improved")for two reasons: first, for most culture groups is quite tricky to find a improved progression of a given unit, as you could for the Hellenic group for example; secondly, there's a limited number of space before the name becomes too big to read correctly in-game, as you can see here:
Image
Given that the "improved" unit is basically the same unit with just a few buffs, I thought it wasn't essencial to mention it in the name.

Re: [MOD] Ode to Europa Barbarorum

Posted: Mon Aug 12, 2019 7:41 pm
by Wulfburk
Gotcha. Ive already finished up the last 6 culture units and the unique faction units, now tackling the provincial units.

Re: [MOD] Ode to Europa Barbarorum

Posted: Mon Aug 12, 2019 9:12 pm
by Bercor
Good! I've also finished the first 6 cultures by the way, here you go:
https://gofile.io/?c=UHbkcQ

I've also added my UNITVISUALS.CVS file, since I made alterations to a couple of units to best fit the faction and name.

Re: [MOD] Ode to Europa Barbarorum

Posted: Tue Aug 13, 2019 5:25 am
by Wulfburk
Alright ive done my changes. Here are the files, with your changes in text32 as well.


https://gofile.io/?c=NI6UvN

I havent got the time to check for duplicates though, for example if i wrote one of the unique or provincial unit names, the same as one of the culture names you've wrote. Do you think its ok if it happens or? Either way take a look and if you got any more ideas or changes to make do go ahead! I'll be rather busy this week until friday sadly.

But when you are ready we can "officialy" release the mod xD. Im still awaiting permission from the EB team for the soundtrack, but we can add that later on regardless.

Re: [MOD] Ode to Europa Barbarorum

Posted: Tue Aug 13, 2019 3:20 pm
by Bercor
Finally finished reviewing the file! Made quite a few small alterations to your work (just to make sure the names were all coerent between them), but I think it's great now. Amazing job with the provincial units' names, by the way, that's must have took quite a lot of investigation. Anyway, here's the file:

https://gofile.io/?c=q3CIQD

I've also added three other files I've been modding:
- RegionPanel.txt with increased space for the units names (so it doesn't cut the sizable names like in the screenshot above);
- SQUADS.CSV, in which I fixed some vanilla bugs in regards to some units zoom;
- UNITVISUALS.CSV, with yet another few historical alterations to the units visuals (for example, the Hellenistic Phallanx model is now an actual pikemen instead an hoplite with a corinthian helmet).

I guess, the next step would be making an major overhaul of the units visual look, as many of them are not really historical accurate. I don't know if you know the Tabletop Mod for Field of Glory II (totally recommend), but it has a lot of variation in unit textures we could possibly integrate into Empires. I sent a pm to the mod's author asking permission to use his work in our mod, so let's see what he says!

Re: [MOD] Ode to Europa Barbarorum

Posted: Tue Aug 13, 2019 3:58 pm
by Wulfburk
ah noice! I had forgotten about fixing a few mistakes i had made so here it is with them fixed (for example had named a molossian unit on the albania region, though when i checked in game this albania is on the steppe. Also had named a caucasian iberian unit to a hispanic unit, fixed it too). Also changed another thing, the hellenistic mercenary infantry you get is all thureophoroi i believe, when imported to FOG 2, so changed the name to Mistophoroi Thureophoroi from Mistophoroi Hoplitai (though if you made a change regarding that, do disregard my change here then). Plus fixed the Hayastan faction banner, having it be the same dark blue made the banner lose detail and go almost all black, so reverted it to the original but keeping the faction colour blue.


https://gofile.io/?c=3TynCa

Another thing, do you think it is simple to change a faction culture? Id like Saba to be Semitic and not desertic, as in EB, but i imagine we'd have to change the region culture as well. As of now saba and most of those in arabia are with numidian named infantry with our changes.

Re: [MOD] Ode to Europa Barbarorum

Posted: Tue Aug 13, 2019 5:21 pm
by Bercor
Not at all! You just need to change some entries in the FACTIONS.CSV file. I've changed all Arabic factions from desertic to semitic and now they can only recruit the semitic troops. However, the starting armies are still using the numidian units, I'll have to mod the SETUP.CSV to change that. However, I can not find the file, despite being mentioned in the game modding guide... Very strange. Anyway, here's the file (and another Text.32 :P , as I've made changes to the Cartaginian Mercenaries names):

https://gofile.io/?c=TjsntD

I haven't changed it the REGIONS.CSV yet though, so Arabia is still Desertic culture.

We probably should set up a dropbox or something so you wouldn't need to being constantly uploading files.

Re: [MOD] Ode to Europa Barbarorum

Posted: Tue Aug 13, 2019 7:04 pm
by Wulfburk
SETUP.csv is on Field of Glory Empires/Scenarios/d310BCGrandCampaign/Data


To change region culture we gotta change on the REGIONS.csv in the scenario specific one as well, i tried changing the overall REGIONS.csv in FOGE/DATA and didnt work, im trying now on the scenarios one.

Re: [MOD] Ode to Europa Barbarorum

Posted: Tue Aug 13, 2019 7:24 pm
by Bercor
Ah nicely spotted! Next I’ll probably change the Boioi to the Celtic Culture (currently they are Germanic) and make the Triarii recruitable for Rome. Also need to change the Hellenic infantry image from an Hoplite to a Thureophoroi.

Re: [MOD] Ode to Europa Barbarorum

Posted: Tue Aug 13, 2019 7:58 pm
by Wulfburk
Ive managed to change all of arabia to semitic, including the rebel armies that are in them (and also 3 regions in lower egypt to nubian, instead of desertic).
However, Himjar, Saba, Adramitae and Homeritae i have not managed at all to change their pop culture and the culture of the rebel army (all in yemen). The text corresponding to the files in those regions i have changed but it seems they are not working for some reason. I attempted to change both the scenario REGION.csv , and the main one in data, but neither worked for these 4 regions...

REGION.csv (d310GrandCampaign specific) https://gofile.io/?c=MO5iSa