Classical World Mod - Preview

Moderator: Pocus

Post Reply
SGZ
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 73
Joined: Tue Dec 11, 2018 9:31 am

Classical World Mod - Preview

Post by SGZ » Sat Jun 06, 2020 1:36 am

** AVAILABLE NOW -- SEE POST 17 ***


Hi all. Just a quick preview of a mod I'm working on. It's to be set just before the initial campaign - starting 322BC. Main aims are to mod faction emblems, flags, colours and to add lots more new factions around the map. I've succeded in all but the last objective. You can see from the screenshots I've had some limited success in adding a first new faction of Liguria. Pocus has provided some guidance but I'm really not clear how to get new factions into the game and functioning correctly. If anyone has had success in this area and can write a brief and simple instruction guide ( " how to add factions for dummies " ) that would help me and the modding community immensely.
Attachments
1.jpg
1.jpg (466.04 KiB) Viewed 1297 times
Last edited by SGZ on Sat Jun 27, 2020 1:40 am, edited 3 times in total.

SGZ
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 73
Joined: Tue Dec 11, 2018 9:31 am

Re: Classical World Mod - Preview

Post by SGZ » Sat Jun 06, 2020 1:37 am

2
2.jpg
2.jpg (563.31 KiB) Viewed 1296 times
4.jpg
4.jpg (578.27 KiB) Viewed 1296 times
3.jpg
3.jpg (483.52 KiB) Viewed 1296 times

SGZ
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 73
Joined: Tue Dec 11, 2018 9:31 am

Re: Classical World Mod - Preview

Post by SGZ » Sat Jun 06, 2020 1:38 am

5
7.jpg
7.jpg (283.41 KiB) Viewed 1295 times
6.jpg
6.jpg (518.14 KiB) Viewed 1295 times
5.jpg
5.jpg (454.76 KiB) Viewed 1295 times

SGZ
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 73
Joined: Tue Dec 11, 2018 9:31 am

Re: Classical World Mod - Preview

Post by SGZ » Sat Jun 06, 2020 1:38 am

8
10.jpg
10.jpg (456.22 KiB) Viewed 1294 times
8.jpg
8.jpg (622.64 KiB) Viewed 1294 times

Pocus
Ageod
Ageod
Posts: 2654
Joined: Tue Oct 02, 2012 3:05 pm

Re: Classical World Mod - Preview

Post by Pocus » Sat Jun 06, 2020 6:03 am

Looking quite nice!

Note there are several reasons why not all minor nations have been made into 'true nations'. By having minor independents, you give something to do easily at start, notably to new players. If each and every region is a minor nation, then (1) you might ask too much to the CPU and (2) game start will be much harder for many nations, as there is no room for expansion except managing to kill another nation which is as strong as you.
AGEOD Team - Makers of Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.

FrenchDude
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 182
Joined: Wed Jan 02, 2019 9:27 pm

Re: Classical World Mod - Preview

Post by FrenchDude » Sat Jun 06, 2020 1:27 pm

This is looking good :D !

kronenblatt
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
Posts: 786
Joined: Mon Jun 03, 2019 4:17 pm
Location: Stockholm, SWEDEN

Re: Classical World Mod - Preview

Post by kronenblatt » Sat Jun 06, 2020 3:20 pm

Agree: really looking good!

It seems too that you started off with a campaign start of 333 BC? And Alexander the Great?
Arranging the The Year of Many Emperors (TYME), Dividing the Spoils (DiSp), and The West is No More (TWiNM) tournaments for Field of Glory II!

SGZ
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 73
Joined: Tue Dec 11, 2018 9:31 am

Re: Classical World Mod - Preview

Post by SGZ » Tue Jun 09, 2020 1:58 am

Some progress...
The attachment 20200606100025_1.jpg is no longer available
The attachment 20200609090658_1.jpg is no longer available
20200606100025_1.jpg
20200606100025_1.jpg (596.61 KiB) Viewed 1165 times

SGZ
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 73
Joined: Tue Dec 11, 2018 9:31 am

Re: Classical World Mod - Preview

Post by SGZ » Tue Jun 09, 2020 1:59 am

2
Attachments
20200609090841_1.jpg
20200609090841_1.jpg (728.87 KiB) Viewed 1164 times

SGZ
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 73
Joined: Tue Dec 11, 2018 9:31 am

Re: Classical World Mod - Preview

Post by SGZ » Tue Jun 09, 2020 1:59 am

3
Attachments
20200609090716_1.jpg
20200609090716_1.jpg (484.03 KiB) Viewed 1163 times

Pocus
Ageod
Ageod
Posts: 2654
Joined: Tue Oct 02, 2012 3:05 pm

Re: Classical World Mod - Preview

Post by Pocus » Tue Jun 09, 2020 7:39 am

yeah! :D
AGEOD Team - Makers of Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.

SGZ
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 73
Joined: Tue Dec 11, 2018 9:31 am

Re: Classical World Mod - Preview

Post by SGZ » Wed Jun 10, 2020 12:06 pm

Pocus wrote:
Tue Jun 09, 2020 7:39 am
yeah! :D
Thanks for the help Pocus. All working well now. I'll upload it once I've done a bit of polishing and more testing.

SGZ
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 73
Joined: Tue Dec 11, 2018 9:31 am

Re: Classical World Mod - Preview

Post by SGZ » Sat Jun 13, 2020 3:54 am

Classical World Mod for FOGE

New factions added

Frisia
Knossos
Aorsi
Vandals
Heruli
Eburones
Liguria
Makran
Dumnonii
Corinth
Gerrhae
Cantabri

SGZ
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 73
Joined: Tue Dec 11, 2018 9:31 am

Re: Classical World Mod - Preview

Post by SGZ » Sat Jun 13, 2020 3:57 am

pics
Attachments
20200613101008_1.jpg
20200613101008_1.jpg (441.4 KiB) Viewed 1051 times
20200613095450_1.jpg
20200613095450_1.jpg (561.28 KiB) Viewed 1051 times

SGZ
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 73
Joined: Tue Dec 11, 2018 9:31 am

Re: Classical World Mod - Preview

Post by SGZ » Sat Jun 13, 2020 3:57 am

and more pics
Attachments
20200613112649_1.jpg
20200613112649_1.jpg (365.36 KiB) Viewed 1050 times
20200613111903_1.jpg
20200613111903_1.jpg (540.06 KiB) Viewed 1050 times

Pocus
Ageod
Ageod
Posts: 2654
Joined: Tue Oct 02, 2012 3:05 pm

Re: Classical World Mod - Preview

Post by Pocus » Tue Jun 16, 2020 1:45 pm

Did you modify the XLS first before exporting it? If yes, I can take a look at the new factions and tell you if they are set properly.
AGEOD Team - Makers of Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.

SGZ
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 73
Joined: Tue Dec 11, 2018 9:31 am

Re: Classical World Mod - Preview

Post by SGZ » Sun Jun 21, 2020 11:11 am

Available now at

**UPDATED LINK 27/6/20 THIS SHOULD WORK **

https://www.dropbox.com/s/1txa0heo2x071 ... d.rar?dl=0



to install unzip and place the "ClassicalWorld FOGE mod" folder into your SCENARIOS Folder

this is in somewhere like New/My Documents/my games/FieldofGloryEmpires/SCENARIOS


Some error messages appear for me in lower R of screen after about 5 turns. They can be closed and seem to have no effect on the game. Not sure why this occurs.
Last edited by SGZ on Sat Jun 27, 2020 1:37 am, edited 1 time in total.

Fieswurst
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 17
Joined: Sun Dec 15, 2019 7:20 am

Re: Classical World Mod - Preview

Post by Fieswurst » Mon Jul 20, 2020 1:34 pm

Your mod looks great!
Do you use the original map?
Would it be possible for you to make a szenario with a significantly smaller map (maybe 50% of the original map)?

Post Reply

Return to “MOD”