Strategic Command 3 - From Historicon

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IainMcNeil
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Strategic Command 3 - From Historicon

Post by IainMcNeil » Wed Jul 24, 2013 12:06 pm

Hi guys

one of the biggest announcements from Historicon was that Hubert Cater of Fury Software has signed Strategic Command 3 with us. We're very excited to get the chance to work with Hubert and here are the notes for his presentation from the event. Hubert's presentation was obviously a lot more exciting than this but it gives a feel for the discussion topics at the event!

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Strategic Command 3
BACKGROUND
• The road to Strategic command
.... – Wargame concept started over 15 years ago
.... – Easy to Learn, Difficult to Master
.... – Board games were a string insipration
.... – Recognition and awards
........ • PC GAMER REVIEW AND EDITORS’ CHOICE
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........ • PC GAMER MULTIPLAYER REVIEW
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Game system
• What is strategic command? These are the major releases in the series so far
.... – Power of Flexibility In a game engine
.... – WWII European Theater
........ • WWII Pacific Theater
........ • WWII Global Conflict
........ • WWI
........ • Franco-Prussian War
.... – Mini-Campaigns OR SCENARIOS
........ • D-day
........ • Battle of the bulge
........ • Jutland
........ • Verdun
........ • Gallipoli
........ • East Africa
.... – Player submitted mods
........ • Battle of Waterloo 1815
........ • Sengoku Daimyo Feudal Japan
........ • Spanish civil war
........ • War of the worlds
........ • Advanced Third Reich

Korean War 1950-51
....– Existing Key features
........ • Decision Events
........ • Diplomatic repercussions from events
........ • National Morale and how it can be affected by events
........ • The ability for new countries to be formed, borders adjusted, and for armistices to be signed
........ • Research and technology
........ • Convoy systems

• Key new features For Strategic Command 3
.... – Dynamic movement and combined attacks
.... – Oil and manpower
.... – Improved naval system and supply rules
.... – more fog of war
.... – Expanded unit types, terrain and resources
.... – New look and feel including over 300 new 3d unit models
.... – Use of the Slitherine PBEM++ server for asynchronous multiplayer

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• Additional features for Strategic Command 3
.... – Scorecard
.... – Game replays
.... – Unit training at production time
.... – Supply by sea including mulberry harbours
.... – AI Controlled majors and switching sides
.... – Expanded handicap settings for both AI and Multiplayer games
.... – Resign Option to end a game early with a result
.... – New Amphibious Mechanism allowing troops to convert from Transports to Amphibious Transports
.... – Introduction of Buttons that players can press to trigger events:
........ • Nuclear Weapons
........ • Unrestricted naval warfare
........ • Partisan uprisings to take place in conjunction with DDay

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Happycat
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Re: Strategic Command 3 - From Historicon

Post by Happycat » Wed Jul 24, 2013 3:52 pm

If anyone who isn't familiar with the brand has questions, I can answer those for you. The SC franchise has always been a big favourite of mine, along with the "Commander" series, and Battle Academy. In addition to my years of testing and proofreading with Slitherine, I have also played Strategic Command for years, right from its "shareware" days. In recent years, I have also had the pleasure of being a beta tester for Fury. So feel free to ask me, either by PM or through the forum.

Jim :D
Chance favours the prepared mind.

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Re: Strategic Command 3 - From Historicon

Post by MrsWargamer » Wed Jul 24, 2013 4:07 pm

I have been following the gossip the last couple of days, and Hubert needs to seeeeeriously make a statement to the effect the screenies are ALPHA ALPHA ALPHA :)

They have been reacting like the images are near finished it would seem.

Funny in the extreme the way some wargamers can fail to see the obvious occasionally.
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Re: Strategic Command 3 - From Historicon

Post by Happycat » Wed Jul 24, 2013 4:44 pm

DSWargamer wrote:I have been following the gossip the last couple of days, and Hubert needs to seeeeeriously make a statement to the effect the screenies are ALPHA ALPHA ALPHA :)
They have been reacting like the images are near finished it would seem.

Funny in the extreme the way some wargamers can fail to see the obvious occasionally.
Hubert's on holiday, but I am sure your post will be enough for now; and just in case anyone missed it, I have highlighted it in bold text :)
Chance favours the prepared mind.

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Re: Strategic Command 3 - From Historicon

Post by Hubert Cater » Wed Jul 24, 2013 5:53 pm

Thanks everyone :)

I am officially on a short holiday but I just quickly wanted to pop in to say that we are really looking forward to what we'll be able to achieve with the SC3 franchise under the Slitherine Group... and having access to the Lordz media development team resources certainly can't hurt either ;)

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Re: Strategic Command 3 - From Historicon

Post by Delta66 » Wed Jul 24, 2013 6:11 pm

From the pictures, it seems that SC3 will use hexs instead of squares ?

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Re: Strategic Command 3 - From Historicon

Post by Lannes » Wed Jul 24, 2013 7:22 pm

Great news, I will follow it closely, not Hubert but the game :-))))
Christophe


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Re: Strategic Command 3 - From Historicon

Post by steelwarrior » Tue Jul 30, 2013 8:46 am

Really cool - love the SC series and Slitherine games - so together it will be surely even better ;-)

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Re: Strategic Command 3 - From Historicon

Post by steelwarrior » Mon Dec 01, 2014 8:34 am

Any news ;-)?

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