Erik's Campaigns

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Erik2
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Re: Erik's Campaigns

Post by Erik2 » Wed Jan 04, 2017 6:36 pm

The ability to change scenario by clicking on the campaign map is odd. I can't imagine this is intended by the devs since it would be too easy to make a wrong choice.

I have updated the Denmark scenario supply route objective.
Note that this scenario does not last 6 hour :D, that was just a reference to history.

Denmark and Norway happened in parallell, but in game terms Denmark should be taken before Norway. The Danish airfields near Aalborg was neccessary as forward airfields to support the Norwegian invasion.
It is correct that Eben-Emael comes after Weserübung.

I have done a few changes to most scenarios and the campaign file; fixed victory briefings (except the Nordic ones...) and found different substitutes for all the British armored cars and a couple of other units.
The most important changes was reducing German income in some scenarios and removing the purchase resources in many Fall Gelb scenarios. These were correct when there was a stand-alone '40 campaign.
I have also removed most of the 'add command points' rewards. All in all this should increase the difficulty a bit.
Now I'm waiting for a flood of postings complaining about too low German resources, this is after all the Blitzkrieg etc :D

Quick link:
https://dl.dropboxusercontent.com/u/168 ... g39-40.zip

Horst
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Re: Erik's Campaigns

Post by Horst » Wed Jan 04, 2017 10:38 pm

Norway, still from a previous update but a quick check of the newest version still shows the errors:
Trondheim-Narvik supply connection impossible to establish if you set the objective state there for Connect Oslo-Bergen. Copy & paste mistake?

About the coastal gun objectives (#4): there is a coast tile targeted instead of the island with the flag, so impossible to complete either. No idea if this hex ownership only works for flagged tiles or also for ones within borders, but I guess not.

The 10.4 Narvik naval reinforcement was idle, doing nothing even with my ships in sight. Could also be the same problem like the coastal/fortress guns.

Some event pictures couldn’t hurt here in Norway. I would also keep the title names shorter, as many are too long and cut off so far. Doesn’t look that great.

I had several endless AI thinking turns, but luckily it proceeded on a reload.

Norway is much better than Denmark with lots of fighting everywhere, nicely chaotic around Oslo, until about turn 16 when I had all connections running, what another trigger failure messed up again.
I wish the Allies would send reinforcements actually by ships the long way from the UK instead of suddenly spawning on certain locations if a silly player like me leaves these towns for an unnecessary trip elsewhere. That would have been more fun intercepting these reinforcement fleets with my own naval forces. This way the 60 turns would have been justified and entertaining, but that rather requires another objective to defend your primary objectives against the Tommies.

Erik2
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Re: Erik's Campaigns

Post by Erik2 » Thu Jan 05, 2017 8:44 am

Horst

Thanks for the report, I'll take another look at Norway. Been a while.

Edit:
Fixed supply routes, coastal forts and British naval groups.
Added more Royal Navy forces (the Operation Winfred mining tasks). Replaced Norwegian forts with bunkers, they fired away at Kriegsmarine vessels making the invasion too hard.
Stole a few event graphics from the official scenario.

Campaign updated (scenario zip too large to be attached).

Edit2:
Put the scenario in my dropbox
https://dl.dropboxusercontent.com/u/168 ... Norway.zip

BTW, the coastal guns work just fine in Norway. And that is a must, of course.

Horst
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Re: Erik's Campaigns

Post by Horst » Thu Jan 05, 2017 3:47 pm

I haven't started playing through Eben-Emael yet, but already noticed at beginning that you get gifted plenty specialisations. The editor also shows many specs there like Beutepanzer which immediately confused me what captured units I suddenly may buy.
The briefing there puzzled me too at first because it told me I should select paratroopers and engineers for the fort invasion. Things became clear when I started the scenario that you suddenly get engineers spawning there. Okay.
It's a pity you can't place your own infantry there as deployment zones only distinguish between land, air and naval types. We don't want to have Panzers flying in!
What would be possible though that you can place additional core paratroopers above there in transport planes on air deployment zones. The bummer is only that you can't put your core paras into planes during the deployment phase because the airfields don't allow land units. AFAIK you can place paras on airfields and pay cash to get them into transport planes during the deployment phase and then move the planes everywhere on air deployment zones. Doing that during the normal turns only costs precious time and unit strength.

mst007
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Re: Erik's Campaigns

Post by mst007 » Thu Jan 05, 2017 5:16 pm

Thanks for your work once more on the updates Erik, and thanks to Horst for highlighting any issues. I`m now up to Denmark, wish me luck, I`m going in!

Erik2
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Re: Erik's Campaigns

Post by Erik2 » Fri Jan 06, 2017 12:38 pm

Horst wrote:I haven't started playing through Eben-Emael yet, but already noticed at beginning that you get gifted plenty specialisations. The editor also shows many specs there like Beutepanzer which immediately confused me what captured units I suddenly may buy.
The briefing there puzzled me too at first because it told me I should select paratroopers and engineers for the fort invasion. Things became clear when I started the scenario that you suddenly get engineers spawning there. Okay.
It's a pity you can't place your own infantry there as deployment zones only distinguish between land, air and naval types. We don't want to have Panzers flying in!
What would be possible though that you can place additional core paratroopers above there in transport planes on air deployment zones. The bummer is only that you can't put your core paras into planes during the deployment phase because the airfields don't allow land units. AFAIK you can place paras on airfields and pay cash to get them into transport planes during the deployment phase and then move the planes everywhere on air deployment zones. Doing that during the normal turns only costs precious time and unit strength.
I haved removed a lot of rewards in the latest scenario updates.
The briefing is copied from the PzC scenario.
Yes, the para handling could be a bit more flexible. The normal way is to create a trigger with scenario start and spawn the FJs.
I wish a few unit types like Ger engineer, 37mm AT, 75mm Gebirg Art and maybe a couple of others could use air transport (gliders).
In Eben-Emael I just had to spawn these units next to the forts which means less player planning and no random drops.

Horst
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Re: Erik's Campaigns

Post by Horst » Fri Jan 06, 2017 3:03 pm

There are still seven German specialisations added to the Eben-Emael scenario, including Beutepanzer that allows the purchase of captured vehicles of a nation you haven’t even started a conflict yet. Check it in the editor under settings! No idea why you have added all these there.
Checking ahead, I see you have added the German Drop Tank specialisation in 42Lyme. Shouldn’t the player make the choice of the specializations? At least it doesn’t look like you keep such scenario-added specs for the next campaign scenario. Beutepanzer in Eben is still very inappropriate if you can already purchase captured units there.

I doubt we ever get to see gliders in OOB. It was already a disappointment that there was no paratrooper action in Battle of Crete in vanilla Blitzkrieg. It’s already a pity enough that the game doesn’t support the simple transportation of infantry or other lightFreight (trait) units by transport planes from airfield to airfield. 3:0 for Panzer Corps!
Oh well, there is still much development possibility left until the Germans reach 1945-46.

Erik2
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Re: Erik's Campaigns

Post by Erik2 » Fri Jan 06, 2017 5:07 pm

Horst wrote:There are still seven German specialisations added to the Eben-Emael scenario, including Beutepanzer that allows the purchase of captured vehicles of a nation you haven’t even started a conflict yet. Check it in the editor under settings! No idea why you have added all these there.
Checking ahead, I see you have added the German Drop Tank specialisation in 42Lyme. Shouldn’t the player make the choice of the specializations? At least it doesn’t look like you keep such scenario-added specs for the next campaign scenario. Beutepanzer in Eben is still very inappropriate if you can already purchase captured units there.

I doubt we ever get to see gliders in OOB. It was already a disappointment that there was no paratrooper action in Battle of Crete in vanilla Blitzkrieg. It’s already a pity enough that the game doesn’t support the simple transportation of infantry or other lightFreight (trait) units by transport planes from airfield to airfield. 3:0 for Panzer Corps!
Oh well, there is still much development possibility left until the Germans reach 1945-46.
I'll check Eben. The specializations were used when testing scenarios from the editor. Forgot to remove them.
The drop-tank is part of the specific scenario, the air units have more fuel in the PzC scenario as well.

There will be a proper custom Crete scenario in this campaign. I created that during beta testing.

leci
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Re: Erik's Campaigns

Post by leci » Thu Jan 19, 2017 12:14 pm

I played Blitzkrieg 39 - 41, but having scored a 'Draw' before the armistice, I did not get an opportunity to play the England battles?

Do I need to something extra in setting up the campaign?

Also, given that I cleared all French units and captured all objectives, I cannot understand only achieving a Draw.

Any ideas, on all counts, greatly appreciated.
My directory of Battle Academy Playable Mods & Scenarios at viewtopic.php?f=87&t=43167

Gilles

Erik2
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Re: Erik's Campaigns

Post by Erik2 » Thu Jan 19, 2017 1:43 pm

leci wrote:I played Blitzkrieg 39 - 41, but having scored a 'Draw' before the armistice, I did not get an opportunity to play the England battles?

Do I need to something extra in setting up the campaign?

Also, given that I cleared all French units and captured all objectives, I cannot understand only achieving a Draw.

Any ideas, on all counts, greatly appreciated.
Aha, there's an error in the campaign file. A draw in the Maginot scenario ends the campaign. A leftover from earlier before Sea Lion was added.
Soyy about that.

i have updated the campaign link and atached the campaign file in question here.
Maybe you can go from an earlier save and get the proper ending.

Link:
https://dl.dropboxusercontent.com/u/168 ... g39-41.zip
Attachments
data.zip
(3.56 KiB) Downloaded 78 times

leci
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Re: Erik's Campaigns

Post by leci » Thu Jan 19, 2017 2:05 pm

Erik, you are a good man!

I will try.

Gilles
My directory of Battle Academy Playable Mods & Scenarios at viewtopic.php?f=87&t=43167

Gilles

leci
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Re: Erik's Campaigns

Post by leci » Thu Jan 19, 2017 4:28 pm

Ooops - same result i.e. no opportunity for England missions.
My directory of Battle Academy Playable Mods & Scenarios at viewtopic.php?f=87&t=43167

Gilles

Asarhadon
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Re: Erik's Campaigns

Post by Asarhadon » Fri Jan 27, 2017 6:41 pm

Hi Erik,

I have updated campaign and after the end of battle of Dijon I can not continue to Maginot Line. I can see only screen with map of pacific which doesnt allow me to continue. Any idea, please?

Many thanks

Erik2
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Re: Erik's Campaigns

Post by Erik2 » Sat Jan 28, 2017 8:32 pm

Asarhadon wrote:Hi Erik,

I have updated campaign and after the end of battle of Dijon I can not continue to Maginot Line. I can see only screen with map of pacific which doesnt allow me to continue. Any idea, please?

Many thanks
I get the same, and I really don't understand why. Everything looks OK in the data.cmp file and the Maginot scenario file is correctly labeled.
Maybe someone can take a look at the screenshot and check the relevant data?
Attachments
blitz.jpg
blitz.jpg (158.18 KiB) Viewed 2169 times

uran21
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Re: Erik's Campaigns

Post by uran21 » Mon Jan 30, 2017 7:18 am

Check scenario folder and files in it.

Erik2
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Re: Erik's Campaigns

Post by Erik2 » Mon Jan 30, 2017 8:21 am

uran21 wrote:Check scenario folder and files in it.
I've checked the data file, txt file and the scenario itself in the editor.
Can't find anything wrong, but I am obviously missing something.
The scenario entries in the data file was copied from the official Blitzkrieg(using a similar scenario).
This issue is really bugging me as the campaign is basically finished and I'm ready to stasrt the next one.

I've included a link to the latest campaign version.
You're experienced with the editor, could you please take a look at the campaign if you have the time?

Thanks
Erik

https://dl.dropboxusercontent.com/u/168 ... g39-41.zip

uran21
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Re: Erik's Campaigns

Post by uran21 » Mon Jan 30, 2017 8:58 am

event = event_sealion is what is bugging you. It is non existent event. If you comment it out or erase it game will continue.

Erik2
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Re: Erik's Campaigns

Post by Erik2 » Mon Jan 30, 2017 7:41 pm

uran21 wrote:event = event_sealion is what is bugging you. It is non existent event. If you comment it out or erase it game will continue.
I knew it was something simple. This event was a left-over from the original campaign.

Thanks, uran21.
I'll give you my first-born, and the dogs....and my wife :D

Erik2
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Re: Erik's Campaigns

Post by Erik2 » Mon Jan 30, 2017 7:43 pm

Asarhadon wrote:Hi Erik,

I have updated campaign and after the end of battle of Dijon I can not continue to Maginot Line. I can see only screen with map of pacific which doesnt allow me to continue. Any idea, please?

Many thanks
The campaign is fixed, thanks to uran21.

I have updated the campaign:

https://dl.dropboxusercontent.com/u/168 ... g39-41.zip

bru888
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Re: Erik's Campaigns

Post by bru888 » Mon Jan 30, 2017 9:06 pm

Erik wrote:Thanks, uran21.
Thanks to you both.
- Bru

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