Panzer Corps Tournament - The second round!

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EsgibtkeinBier
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Re: Panzer Corps Tournament - The second round!

Post by EsgibtkeinBier » Fri Oct 28, 2016 11:58 am

The rules (at least in theory) are clear guys. In case the game doesn't finish on time the most active player will be awarded victory. In case both players were equally active, the overall strategic performance will be assessed.

This is a tournament, the least you could do is stay informed and participate. I know that life gets in the way and I also acknowledge that due to the asynchronous nature of MP people may not have the same time frames (maybe in that case time extension should be given), but still the sign-up was clear: if you think you can’t complete your game in a week please don’t sign up. I know many people that wanted to participate and didn't get the chance because the slots were occupied! One or two turns a day is easily feasible and on a map with 13 turns one week shouldn't be a problem! Most likely it won't even take that long for the result to be determined...

Forgive my edgy tone but I wanted to get this off my chest! This is war afterall! :mrgreen:

PS
It still bugs me that my computer got fried during the Battle of the Bugle tournament...

Striped_Soul
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Re: Panzer Corps Tournament - The second round!

Post by Striped_Soul » Fri Oct 28, 2016 2:51 pm

EsgibtkeinBier wrote:The rules (at least in theory) are clear guys. In case the game doesn't finish on time the most active player will be awarded victory. In case both players were equally active, the overall strategic performance will be assessed.

This is a tournament, the least you could do is stay informed and participate. I know that life gets in the way and I also acknowledge that due to the asynchronous nature of MP people may not have the same time frames (maybe in that case time extension should be given), but still the sign-up was clear: if you think you can’t complete your game in a week please don’t sign up. I know many people that wanted to participate and didn't get the chance because the slots were occupied! One or two turns a day is easily feasible and on a map with 13 turns one week shouldn't be a problem! Most likely it won't even take that long for the result to be determined...

Forgive my edgy tone but I wanted to get this off my chest! This is war afterall! :mrgreen:

P.S.
It still bugs me that my computer got fried during the Battle of the Bugle tournament...

True..Before join the tournament,u need to assume that u got enough spare time,to make it.
One week for one round is more than need.

P.s. Still awaiting for my opponent Rogo,i guess we r stuck on 5th turn :( hope he will find a time to finish it on this weekend.

rolego727
Private First Class - Wehrmacht Inf
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Re: Panzer Corps Tournament - The second round!

Post by rolego727 » Fri Oct 28, 2016 5:24 pm

Striped_Soul wrote:
EsgibtkeinBier wrote:The rules (at least in theory) are clear guys. In case the game doesn't finish on time the most active player will be awarded victory. In case both players were equally active, the overall strategic performance will be assessed.

This is a tournament, the least you could do is stay informed and participate. I know that life gets in the way and I also acknowledge that due to the asynchronous nature of MP people may not have the same time frames (maybe in that case time extension should be given), but still the sign-up was clear: if you think you can’t complete your game in a week please don’t sign up. I know many people that wanted to participate and didn't get the chance because the slots were occupied! One or two turns a day is easily feasible and on a map with 13 turns one week shouldn't be a problem! Most likely it won't even take that long for the result to be determined...

Forgive my edgy tone but I wanted to get this off my chest! This is war afterall! :mrgreen:

P.S.
It still bugs me that my computer got fried during the Battle of the Bugle tournament...

True..Before join the tournament,u need to assume that u got enough spare time,to make it.
One week for one round is more than need.

P.s. Still awaiting for my opponent Rogo,i guess we r stuck on 5th turn :( hope he will find a time to finish it on this weekend.
Remember my fine young German commander you must capture all objectives, while you have the advantage right now, I have a few suprises awaiting you.

woken
Panzer Corps Tournament 2nd Place
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Re: Panzer Corps Tournament - The second round!

Post by woken » Fri Oct 28, 2016 8:39 pm

The Germans have proven a crafty opponent as they have caught me off guard with
their strategy. Now in the 6th turn, after reorganizing my assult on the
Dnieper, I think the tide may be turning in my favor.
Attached is screen shot of trap I set for a Tiger (an Elephant escorted him in
but that's ok)... I threw everything I could possibly muster at that Tiger with
the intent of killing it but some how it survived. Damn those dice, that's one
tough Tiger! (note there is even more heavy artillery off screen that
participated in that Tiger hunt)

Fare well,
-Woken
Attachments
tough tiger small.jpg
Tough Tiger
tough tiger small.jpg (108.28 KiB) Viewed 13542 times
Last edited by woken on Sun Oct 30, 2016 2:45 am, edited 1 time in total.

braccada
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Battle Report: ML_Berlin (Soviet) versus braccada (Axis)

Post by braccada » Fri Oct 28, 2016 9:09 pm

Day1:
Intense Soviet attacks breach German defenses all along the Dnieper in the north and southeast. After the first day of fighting the Germans are forced to abandon their positions along the river and numerous German tanks and StuGs are left behind burning. It is unclear if the Soviet thrust towards Ryasne can be stopped at all.

Day2:
German heavy tanks rush to the west and meet the main Soviet army headon near the city of Kam'yne. Meanwhile an improvised Kampfgruppe is formed mainly from infantry units in the area of Mykolaivka. They are getting pounded by artillery and are facing several SU AT guns backed by infantry. Their situation is desperate, but the German commander refuses to pull tanks from the western front line. This Soviet army must be held in place at all costs and their incursion contained.

Meanwhile Germans are forced out of their position on the eastern bank of the Samara River. While fighting against attacks from both sides of the river the majority of German units is destroyed, but a heavy AT unit manages to break through the Soviet lines and crosses the Samara River Bridge. Meeting with recon elements and Gebirgsjäger in the area an undefended Kirovs'ke is taken by surprise and Soviet forces in the area including heavy KV-85 tanks are destroyed.

Later in the evening the situation stabilizes for the German side. The Samara River Bridge can not be retaken, but Soviet units blocked from crossing. Quick recon elements hit the Soviet forces in the North from the back and the overextended Soviet group collapses within hours and Germans strike across the Dnieper once more.

Day3:
Remaining Soviet forces in the North get cornered and mostly destroyed and fresh units arrive at the still raging battle of Kam'yane. At the same time the northern Dnieper River Bridge is retaken and quick forces stream across and move to encircle the main Soviet army at Kam'yane and dash towards undefended targets in the back. Upon seeing German Panzers in his back at the eastern bank of the Dnieper the Soviet commander surrenders.

Well fought and thanks for a great game!
Last edited by braccada on Fri Oct 28, 2016 9:53 pm, edited 1 time in total.
Follow my Grand Let's Play series: Rommel, Manstein and Guderian
http://www.slitherine.com/forum/viewtopic.php?f=145&t=53035

rolego727
Private First Class - Wehrmacht Inf
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Re: Panzer Corps Tournament - The second round!

Post by rolego727 » Fri Oct 28, 2016 9:30 pm

woken wrote:The Germans have proven a crafty opponent as they have caught me off guard with
their strategy. Now in the 6th round, after reorganizing my assult on the
Dnieper, I think the tide may be turning in my favor.
Attached is screen shot of trap I set for a Tiger (an Elephant escorted him in
but that's ok)... I threw everything I could possibly muster at that Tiger with
the intent of killing it but some how it survived. Damn those dice, that's one
tuff Tiger! (note there is even more heavy artillery off screen that
participated in that Tiger hunt)

Fare well,
-Woken
The tiger is dead your next round. as well as the elephant if you play your cards right.

IckieStickie
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Re: Panzer Corps Tournament - The second round!

Post by IckieStickie » Sat Oct 29, 2016 3:52 am

EsgibtkeinBier wrote:
AlbertoC wrote:So far I made sure to pick only campaigns from the Wehrmacht campaign and since it was the original release of Panzer Corps basically everyone owns that.

There were no issues in round 1 so it should be the same in round 2 too :D
Yeah but what about round 3 and onwards? :mrgreen: (<- who is mr. Green?)
Lol!

Striped_Soul
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Re: Panzer Corps Tournament - The second round!

Post by Striped_Soul » Sat Oct 29, 2016 1:25 pm

rolego727 wrote:
Striped_Soul wrote:
EsgibtkeinBier wrote:The rules (at least in theory) are clear guys. In case the game doesn't finish on time the most active player will be awarded victory. In case both players were equally active, the overall strategic performance will be assessed.

This is a tournament, the least you could do is stay informed and participate. I know that life gets in the way and I also acknowledge that due to the asynchronous nature of MP people may not have the same time frames (maybe in that case time extension should be given), but still the sign-up was clear: if you think you can’t complete your game in a week please don’t sign up. I know many people that wanted to participate and didn't get the chance because the slots were occupied! One or two turns a day is easily feasible and on a map with 13 turns one week shouldn't be a problem! Most likely it won't even take that long for the result to be determined...

Forgive my edgy tone but I wanted to get this off my chest! This is war afterall! :mrgreen:

P.S.
It still bugs me that my computer got fried during the Battle of the Bugle tournament...

True..Before join the tournament,u need to assume that u got enough spare time,to make it.
One week for one round is more than need.

P.s. Still awaiting for my opponent Rogo,i guess we r stuck on 5th turn :( hope he will find a time to finish it on this weekend.
Remember my fine young German commander you must capture all objectives, while you have the advantage right now, I have a few suprises awaiting you.
Wondering what kind of jocker u got into your sleeve commander,but currently my brave army makes successfull advance on soviet positions,and your kamikaze tactic not working :D
Besides,i dont need to capture all objects,marginal victory will be enough for me :D

rolego727
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Re: Panzer Corps Tournament - The second round!

Post by rolego727 » Sat Oct 29, 2016 4:08 pm

In the five years I've been playing this game I've always played the Germans. I overestimated the ability of my Russian forces and you're use of anti tank weapons has given me much to think about. Thanks for the lesson.

woken
Panzer Corps Tournament 2nd Place
Panzer Corps Tournament 2nd Place
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[b]Battle Report: MarkTK37thIL (German) vs Woken (Soviet)[/b

Post by woken » Sat Oct 29, 2016 8:39 pm

Turn8: As Captain Maripova smashes though German fortifications along the Dnieper, glorious Red Paratroopers took Ryasne airfield in an attempt to deny refueling and resupply of a depleted fw190 squadron. Even though the airfield was immediately retaken, it took about 4 German units away from Captain Maripova's front. Units that would have been critical in a counter attack. Tonight we drink in their honor!
Attachments
Dnieper round7 no resuppy for a  fw190.JPG
Dnieper round7 no resuppy for a fw190.JPG (178.68 KiB) Viewed 13152 times
Last edited by woken on Mon Oct 31, 2016 3:41 am, edited 3 times in total.

Striped_Soul
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Re: [b]Battle Report: MarkTK37thIL (German) vs Woken (Soviet

Post by Striped_Soul » Sun Oct 30, 2016 1:10 am

woken wrote:Turn8: As Captain Marapova smashes though German fortifications along the Dnieper, glorious Red Paratroopers take Ryasne airfield in an attempt to deny refueling and resupply of a depleted fw190 squadron. Even though the airfield was immediately retaken, it took about 4 German units away from Captain Marapova's front, units that would have been critical in a counter attack. Tonight we drink in their honor!
pretty nice turn & looks like great step 4 soviet victory..surprised how FW could get such damage there :?

woken
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Battle Report: MarkTK37thiL (German) vs Woken (Soviet)

Post by woken » Sun Oct 30, 2016 2:28 am

Turn9: The northwestern front along both sides of the Dnieper had been quiet for days then at Dniprodzerzhynsk, in a flash of terror, panic and chaos ensued as panzer grenadiers and Pz.Kpfw. IV Ausf. H slashed into and virtually destroyed our artillery. Artillery that was supposedly safe behind our lines. Brückenpioniere were to blame! The whole front has been turned upside down by a few expertly utilized boats.
Attachments
Dniprodzerzhynsk outflanked.JPG
Dniprodzerzhynsk outflanked.JPG (54.59 KiB) Viewed 12970 times

braccada
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Re: Panzer Corps Tournament - The second round!

Post by braccada » Sun Oct 30, 2016 9:24 am

You seem to have an interesting battle! I wonder how both of you kept that many initial units alive. German medium armor, Fallschirmjäger, Soviet airforce.. or are those newly bought? In my game we had a pretty devastating first clash and almost none of those survived turn 3. At least on my part I did not have much of a choice with Soviets having the first turn and pushing hard, it was more like die running or die fighting. Well, some did not even have the chance of running :D
Follow my Grand Let's Play series: Rommel, Manstein and Guderian
http://www.slitherine.com/forum/viewtopic.php?f=145&t=53035

Striped_Soul
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Re: Panzer Corps Tournament - The second round!

Post by Striped_Soul » Sun Oct 30, 2016 4:16 pm

rolego727 wrote:In the five years I've been playing this game I've always played the Germans. I overestimated the ability of my Russian forces and you're use of anti tank weapons has given me much to think about. Thanks for the lesson.
I have played this scenario once,for both sides,so i familiar with tactics there, scenario is pretty balanced,so everything is depend on skills & a bit of luck :)
Playing for Soviet side u need to capture 3 objects on north ASAP,trying to hold axis on another side of the river, and then advance carefully,soviets got weaker infantry,but very good arttillery.
Also paratroopers may landing unexpected,somewhere behind enemy lines

goose_2
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Re: Panzer Corps Tournament - The second round!

Post by goose_2 » Sun Oct 30, 2016 5:08 pm

My Opponent David Ribes surrendered in Turn 12 after seeing no path to seize any further objectives And My units Going to push on his last objective. I probably wouldn't have taken it with only 2 turns remaining for the Decisive Victory, but would have tried.

So I won Round 2 as the Soviets.

This means I will face Braccada. I am doing a little shaking my only advantage will be my greater familiarity with multiplayer.

I cannot wait to see what he does with his youtube channel and my day by day reports.

This is just so much fun.

Thanks so much for putting this on Alberto and the rest of Slitherine.

Love, love, love this community and game. ;) :mrgreen:
goose_2
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lgscarlet
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Re: Panzer Corps Tournament - The second round!

Post by lgscarlet » Sun Oct 30, 2016 8:45 pm

So, by now:

Esgibtkeinbier (Germany) vs Igscarlet (URSS) - Won Esgibtkeinbier (Germany) - Germany Decisive Victory - Turn 13
Striped_soul (Germany) vs Rogo727 (URSS) - Won Striped_soul (Germany) - Germany Decisive Victory - Turn 13
Hansstory vs PeteHat - No info available
Dardalon vs misterno - No info available
Caca vs dbackfed29 - No info available
MarkTK37thIL (Germany) vs woken (URSS) - Won woken (Germany) - Germany Victory - Turn 14
DavidRibes (Germany) vs goose_2 (URSS) - Won goose_2 (URSS) - URSS Victory - Turn 12
Braccada (Germany) vs ML_Berlin (URSS) - Won Braccada (Germany) - URSS Surrender - Turn 10+?

SUMMARY
1 URSS victories (0 Decisive Victory / 0 Victory / 1 Surrender / 0 Unknown)
4 German victories (2 Decisive Victory / 1 Victory / 1 Surrender / 0 Unknown)
goose_2 wrote:Thanks so much for putting this on Alberto and the rest of Slitherine.

Love, love, love this community and game. ;) :mrgreen:
Me too...
Last edited by lgscarlet on Mon Oct 31, 2016 1:30 pm, edited 1 time in total.

Striped_Soul
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Re: Panzer Corps Tournament - The second round!

Post by Striped_Soul » Sun Oct 30, 2016 10:48 pm

Well finally we did it,Thanks 2 my opponent Rogo.
Striped_soul(Axis) vs Rogo727(Soviet) Axis decisive victory on 13th turn
Image
Image

woken
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Battle Report: MarkTK37thiL (German) vs Woken (Soviet)

Post by woken » Mon Oct 31, 2016 12:12 am

Turn 12: Complete insanity. It is anyone's game. May fortune favor the Soviet Socialist Republic!

goose_2
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Re: Panzer Corps Tournament - The second round!

Post by goose_2 » Mon Oct 31, 2016 12:16 am

Striped_Soul wrote:Well finally we did it,Thanks 2 my opponent Rogo.
Striped_soul(Axis) vs Rogo727(Soviet) Axis decisive victory on 13th turn
Image
Image

Holy Moly Frijoles

That was serious whoop a**

Striped_Soul

You scare me. ;)
goose_2
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woken
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Re: Panzer Corps Tournament - The second round!

Post by woken » Mon Oct 31, 2016 12:21 am

braccada wrote:You seem to have an interesting battle! I wonder how both of you kept that many initial units alive. German medium armor, Fallschirmjäger, Soviet airforce.. or are those newly bought? In my game we had a pretty devastating first clash and almost none of those survived turn 3. At least on my part I did not have much of a choice with Soviets having the first turn and pushing hard, it was more like die running or die fighting. Well, some did not even have the chance of running :D

Yes it was rather conservative at first as our red forces easily captured the northwestern victory points.

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