Sanctus Reach released less than two weeks ago and it has been extremely well received. Weâ€™re really glad we received such a marvelous reception and weâ€™re grateful for all the support the fans are showing.
When we started development, we knew this would be an ambitious project. We worked very hard to reach our goals: to capture the true Warhammer 40,000 tabletop fans interest with a turn-based game that would catch their imagination. We humbly think that Sanctus Reach was a really good first step in that direction.
We have many plans to improve upon this foundation and though we canâ€™t reveal many details yet (we will soon!), for now letâ€™s focus on what is directly ahead of us.
What are we currently working on? Besides the obvious bug fixing and balancing, weâ€™re focusing on a number of areas.
â€˘ Force Selection â€“ our goal is to improve the usability of this screen to make it easier to navigate â€˘ Unit Carry over â€“ weâ€™d like to give more control over what units the player can bring to battle â€˘ Pre-Battle Flow â€“ we want to improve the flow and reduce the number of screens the player has to go through to start a battle â€˘ Map Generator â€“ we want to improve the variety of victory conditions and force compositions in random maps to make them more interesting â€˘ Level Up â€“ we aim at giving the player more control over the skills their units receive when they level up â€˘ Difficulty Levels â€“ introducing different difficulty levels â€˘ More Story â€“ we will give a bit more background story to players as they play through the campaigns â€˘ Unit Introductions â€“ similar to above but introducing the player to the units somehow so we can explain their strengths and weaknesses for both player and enemy units â€˘ Morale System â€“ weâ€™re looking forward to bringing improvements to this â€˘ Melee system â€“ as above â€˘ AI Improvements â€“ we will always improve the AI!
These are the current plans: they are sizeable changes and we donâ€™t know when weâ€™ll manage to implement all of them, but weâ€™ll do our best.
The changes we are working on will specifically target those issues raised by you, the players. We are always listening to all kinds of feedback and always reading the forum, and your feedback, suggestions and criticism have been extremely useful! We have a lot on the table right now and we can promise well-rounded improvements to make Sanctus Reach better and better.
That isnâ€™t all, of course. We have ambitious plans for the future and for new content.
Stay tuned for further news â€“ weâ€™ve only just begun.
Well, I for one am enjoying the game immensely. I've waited years for another game like Chaos Gate, one that plays like the table-top and doesn't have to have the flashiest graphics. I dunno about you guy's, but having a good stable-base makes me think that some amazing mods will come out.
I love your plans, and I cannot wait to see more. I am on the final mission of the last campaign
You all have done an amazing job, and more importantly to me as a consumer, you have listened to your fans, interacted with us, and made us feel like we are on a journey with you.
Thank you all so much for your hard work. Your dedication. Your craftsmanship, and the drive in your soul to create things like this for all of the Imperium of Man (And some Xenos I guess....) to enjoy.
With this game, Deathwing, Armageddon, and Dawn of War 3, I am in heaven right now. Even going back and playing some DOW 1 and 2 (especially since some wonderful soul made a mod that made bases stay in soulstorm)
I cannot wait for your next content!!!!!
If GameWork shop reads this, please give these guys the ok to use every race, chapter, etc, etc!! Please Please take our money!!!!
(O and btw, I just thought you guys might like to know, your game is being played in the most remote place on planet earth, The Big Island of Hawaii)
Yeah, let's definitely open up that game to new dimensions ! When I understood your moding system yesterday and the easiness to get into your config files for campaigns, I just realized we could work on some nice mods and magnificent multiplayers campaigns.
Can't wait to see all the chapters and factions fighting on these nice maps scripted and crafted with love !