Warhammer 40,000: Sanctus Reach - 1.1.8 Update

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AlbertoC
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Warhammer 40,000: Sanctus Reach - 1.1.8 Update

Post by AlbertoC » Mon Mar 05, 2018 1:15 pm

We are releasing a pretty big update for Warhammer 40,000: Sanctus Reach.

It includes what is a very important change to how melee combat works: all melee units will now inflict morale damage in a radius around them as long as their morale is greater than 50 in Veteran and Grim Darkness difficulty. Furthermore, low morale now reduces a units combat skill.

It affects the gameplay greatly, and now the effectiveness of large numbers of low cost melee units is increased.

We’re very interested to see what you think of this new system, so please feel free to provide us with your feedback. You can download the update from the Members Area.

We’ll also be streaming the game tomorrow to showcase the new changes, so join us on Tuesday March 6th at 4 pm GMT on our Twitch channel.

Last but not least: we are working on something new which will make a lot of people happy. So stay tuned! We’ll have news very soon!


Changelog:

• Changes to morale. All melee units now inflict morale damage in a radius around them as long as their morale is greater than 50 in Veteran and Grim Darkness difficulty.
• Low morale now reduces a units combat skill (the chance to hit and dodge in melee combat)
• Added tiles to the tactical display to visualize new morale loss from melee units system
• Tweaks to random army list unit selection in skirmish mode. Should provide more balanced lists with a more even distribution of unit types.
• Fixed Gorkanaut flamer getting infinite attacks
• Added missing strings for Legacy of the Weirdboy DLC
• Minor tweaks to AI to stop flamers targeting tanks as much
• Fixes to shaders and lighting tweaks
• Fixed Flight of the Morkanoughts mission not ending
• Fixed side icons on results screen.
• Increased warbikers movement by 1 tile
• Fixed bug where user maps would not load
• Reduced amount of reinforcements slightly
• Decreased turn limit on Rear Guard mission
• Increased turn limit on Sulphuric Refinery mission
• Removed artillery from Clockwork massacre mission
• Increased damage of Valkyrie missiles slightly
• Decreased damage of Ork choppas slightly
• Increased damage of thermal cannon
• Increased damage of vanquisher cannon
• Decreased accuracy of storm bolters slightly
• Decreased damage and power of bolt pistols and sluggas
• Decreased the transport size of space wolf heroes in terminator armour
• Decreased accuracy of supa kannon slightly.
• Changes to tournament scoring. Score is now out of 100 with 30% for winning, 30% for who has most victory location points, 40% for casualties.
• Added Russian font support for translation testing.

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