Historical Scenarios

Player written historical scenarios for the Field of Glory gaming system.

Moderators: rbodleyscott, Slitherine Core, Field of Glory Moderators

jet747
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Historical Scenarios

Post by jet747 » Fri May 23, 2008 3:45 am

Just wondering whether there exist, or there plan to be any scenarios for major historical battles under the FOG system?

flameberge
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Post by flameberge » Fri May 23, 2008 4:37 am

I was wondering that too. I eventually plan on setting up some historical scenarios with appropriate army lists for each side once I have some free time to do the research. Hopefully there will be some other people out there interested and willing to post their scenarios as well.

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Post by hammy » Fri May 23, 2008 7:45 am

Personally I think that historical scenarios would make a really nice suplement for FoG but I can't see any such book happening for some time as all the other suplements are taking the time of the design team.

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Post by Oige1be » Fri May 23, 2008 9:20 am

We're planning on using the scenarios of SPQR and convert them to FOG, but first we paint

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Post by peterrjohnston » Fri May 23, 2008 9:25 am

Perhaps players could propose some scenarios with maps, order of battle and objectives. And if they look good, put them
up on the web site?

Rgds,
Peter

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Post by rbodleyscott » Fri May 23, 2008 9:52 am

peterrjohnston wrote:Perhaps players could propose some scenarios with maps, order of battle and objectives. And if they look good, put them up on the web site?
An excellent idea.

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Post by Brainsnaffler » Fri May 23, 2008 10:43 am

Perhaps players could propose some scenarios with maps, order of battle and objectives. And if they look good, put them up on the web site?


An excellent idea
:idea: So, if this campaign I am begining to look at ever gets finished in the distant future, you would consider adding it? It won't be strictly historical as players need to be allowed to go where they want, but it will deal with nations and expansion around the med using Rise of Rome and Immortal Fire.

Whats your thoughts?

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Post by rbodleyscott » Fri May 23, 2008 10:57 am

Brainsnaffler wrote:
Perhaps players could propose some scenarios with maps, order of battle and objectives. And if they look good, put them up on the web site?


An excellent idea
:idea: So, if this campaign I am begining to look at ever gets finished in the distant future, you would consider adding it? It won't be strictly historical as players need to be allowed to go where they want, but it will deal with nations and expansion around the med using Rise of Rome and Immortal Fire.

Whats your thoughts?
I can't speak for Slitherine. There may be issues about quality of artwork. However, even if any scenarios didn't make it on to the official Field of Glory web site, they could still be available on this board. Perhaps in their own section if there are enough of them.

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Post by Brainsnaffler » Fri May 23, 2008 11:01 am

nice! 8)

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Post by SirGarnet » Fri May 23, 2008 11:52 am

It would be nice to have some tested and approved scenarios - ideally with nice photos - for the official site.

You can also post less polished material in the Yahoo FoG group and solicit testing here or there.

Mike

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Post by flameberge » Sat May 24, 2008 9:41 pm

My first (and quick) attempt at a historical Scenario.

The Battle of Ilipa
During this battle Scipio Africanus attacked the Armies of Hasdrubal and Mago Barca. The result of this battle pretty much was the end of Carthage's presence in Spain.

Using the army lists from Rise of Rome and using the various estimates of troops, troop types, and my desire to make the game around 800 points and roughly even on points (though Carthage does have an advantage) I came up with the following Lists:

Rome

Publius Cornelius Scipio Africanus (C in C) IC
Marcus Junius Silanus TC
Lucius Marcius TC

Roman Cavalry X4
Roman Cavalry X4

Velites (protected average) X4
Hastati (armored superior) X4
Principe (armored superior) X4
Triarii (armored elite) X2

Velites (protected average) X4
Hastati (armored superior) X4
Principe (armored superior) X4
Triarii (armored elite) X2

Spanish Allies (Iberians)
TC (C in C)
Scutarii X8
Scutarii X8
Scutarii X8
Caetrati X8

Fortified Camp

Total 823 points

Carthaginians
Hasdrubal (C in C) TC
Mago Barca TC

Spanish Cavalry (Protected) X4
Spanish Cavalry (Protected) X4
Numidian Light Horse X6
Elephants X2
Elephants X2
Numidian/Spanish Javelinmen X8
Poeni Foot X8
African Spear X6
African Spear X6
African Spear X6

Spanish Allies (Iberians) group 1
TC
Scutarii X8
Scutarii X8
Caetrati X8

Spanish Allies (Iberians) group 2
TC
Scutarii X8
Scutarii X8
Caetrati X8

Fortified Camp

Total 903 points

Terrain: is an open field except for a hill placed at the center of the rear table edge on both sides of the table. Both armies must place their camps on their respective hills.

Special Rules: The Carthaginians must place their entire army on the table before the Romans place their troops. The Carthaginian foot must be placed in the center of the line. The Carthaginians must place a Spanish Allied Contingent on each flank but they may plave their cavalry, LH, and Elephants wherever they choose. No flank marches are allowed.
As an option to allow the Carthaginian player more flexibility you could eliminate restrictions on where he must place his troops but he still must place his entire army befor the Roman player has to place his troops.

My reasoning behind forcing the Carthaginians to place their army first is because of the way troops were deployed during this era and how battles were fought. Prior to the actual battle for several days the Carthaginians lined up their troops on the plain where the battle was to be fought and the Romans responded in kind. After staring at each other all day they returned to their respective camps and repeated the process for days. After many days of seeing how the Carthaginians were placing their troops Scipio decided to reorder how he was going to line up his troops. He then ordered his men to rise early, eat, and prepare for battle. He then ordered his light troops and cavalry to attack the Carthaginian pickets in the morning and had his army line up on the field. The Carthaginians responded quickly and after repelling the Roman lights, were ordered to follow the Romans onto the field of battle (probably without a chance to eat breakfast). As the Romans were an esitimated mile away and due to all the dust that would have been kicked up it is ulikely that Hasdrubal would have been able to tell the Romans had changed their deployment and it is equally unlikely that Hasdrubal could have changed how he deployed his battle line even if he wished to. Because of the lengthy and complicated way troops were marched out onto the field and in a strict sequence it would have been very difficult for Hasdrubal to rearrange the lines and it is also unlikely Hasrubal would have understood what advantage the Romans would have anyway.

I would appreciate any suggestions/comments or if you play the scenario how well or badly it went.

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Post by Millsy » Mon May 26, 2008 2:47 am

Fabulous idea! As a FoG newbie this would be a great help.

I'm still waiting on my books unfortunately so I can't comment on some of the more detailed stuff. However, I am very interested in the concept of the scenario (both historical AND ahistorical).

Having some sort of template which people could write to would be very handy. Many gamers are history readers but not writers. A predefined structure or framework which tells you what you need to provide would be a big help and encourage contributions. Others with experience of the game might be able to add / improve on the following that (I think) you need in any scenario:

Overview:
- Scenario name i.e.) Battle of Marathon, Greece, 490BC
- Historical / ahistorical
- Complexity level: Small / Medium / Large - possibly based on force size,
- Opposing forces and rounded point totals
- FoG supplement or "home-baked" where no supplement exists (yet!?)
- One paragraph summary of actual / imagined events

Forces:
- Detailed orbats with appropriate points
- Command ability

Scenario:
- Terrain
- Motivation / objectives
- Deployment restrictions
- Turn limit / other in-game restrictions
- Victory conditions

References:
- Further reading, web sites, etc

What have I missed? ;-)

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Post by rbodleyscott » Mon May 26, 2008 8:26 am

Great stuff guys. Perhaps Hammy could set up a separate Scenarios section of the board, and each scenario can have its own thread.

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Post by Luddite » Mon May 26, 2008 10:46 am

This is an excellent idea. Is there anyway to post attachments?

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Post by flameberge » Mon May 26, 2008 5:55 pm

After seeing the scenario guidelines posted by Millsy I see a few things I left out.

Date: 206 B.C.
Historical
Complexity: Simple
Size: slightly above average # of troops/points.
FOG supplement needed: Rise of Rome
Objectives: the goal of both forces is simply to smash the enemy. In other words the victory conditions are the same for a "standard" game

Historical overview: There were three Punic armies in Spain when Scipio took over command in Spain. One led by Hasdrubal Gisco, another by Hasdrubal Barca, and the last by Mago Barca. Any one of which was the equal of the Roman army in Spain. After a brilliant capture of New Carhage by Scipio he was able to gain tremendous amounts of material as well as gaining the support of thousands of Spanish troops. In 208 B.C. he was able to defeat the army of Hasdrubal Barca (its unclear wether the battle resulted in a marginal or great victory but we do know Scipio outmanuever his enemy). After that battle Hasdrubal Barca led his army into Italy in attempt to help his brother Hannibal (he failed to reach him but that is another story). This left only two Punic armies in Spain, tipping the balance of power towards Rome. Scipio fought several minor victories in Spain in an attempt to draw Hasdrubal Gisco into a piched battle but failed. In 206 BC Hasdrubal Gisco became more confident when he linked up with the army of Mago Barca. Scipio marched his army near the enemy outside Ilipa. Several minor skirmishes occured between elements of the two armies before the real battle was to take place. The Carthaginian force was appoximately 70,000 (though Livy puts it at 50,000) and the Roman force was about 45,000, only about half of which was his experienced legions and alae. The scenario given is a reconstruction of the main battle that took place between the armies of Scipio Africanus and Hasdrubal Gisco.

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Post by Millsy » Mon May 26, 2008 10:24 pm

Nice one flamberge. Can you think of anything I missed in terms of useful info for end users?

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Cannae 216BC (Carthage and Rome)

Post by Luddite » Tue May 27, 2008 12:14 am

Cannae (216BC)

This is a historical scenario between the Carthagian forces of Hannibal and the Roman Legions under the joint command of Varro and Paulus.
It is designed to be represented by 15mm figures on a 6x4ft table.


Background

Shortly after the start of the Second Punic War, the Carthaginian general Hannibal had boldly crossed into Italy by traversing the Alps during the winter, and had quickly won two major victories over the Romans at Trebia and at Lake Trasimene. After suffering these losses, the Romans appointed Fabius Maximus as dictator to deal with the threat. Fabius set about fighting a war of attrition against Hannibal, cutting off his supply lines and refusing to engage in pitched battle. These tactics proved unpopular with the Romans. As the Roman people recovered from the shock of Hannibal's initial victories, they began to question the wisdom of the Fabian strategy which had given the Carthaginian army the chance to regroup. Fabius' strategy was especially frustrating to the majority of the people who were eager to see a quick conclusion to the war. It was also widely feared that if Hannibal continued plundering Italy unopposed, Rome's allies might doubt Rome's ability to protect them, and defect to Carthage's cause.

Unimpressed with Fabius's strategy, the Roman Senate did not renew his dictatorial powers at the end of his term, and command was given back to the consuls Gnaeus Servilius Geminus and M. Atilius Regulus. In 216 BC, elections resumed with Gaius Terentius Varro and Lucius Aemilius Paullus elected as consuls and given command of a newly raised army of unprecedented size in order to counter Hannibal.

The actual battle

As the armies advanced on one another, Hannibal gradually extended the centre of his line and gradually fell back so as to produce a crescent-shaped formation; his object being to employ the Africans as a reserve force and to begin the action with the Hispanics and Celts. His intent was to delay and draw in the Roman centre, win on the flanks to encircle the Romans and annihilate them.

When the battle was joined, the cavalry engaged in a fierce exchange on the flanks. The Carthaginian cavalry quickly overpowered the inferior Romans on the north flank (by the river) and routed them. A portion of the Carthaginian cavalry then detached itself from the Carthaginian north flank and made a wide circling pivot to the Roman south flank, where it fell upon the rear of the Roman cavalry. The Roman cavalry was immediately dispersed as the Carthaginians fell upon them and began "cutting them down mercilessly".

While the Carthaginians were in the process of defeating the Roman cavalry, the mass of infantry on both sides advanced towards each other in the centre of the field. Hannibal stood with his men in the weak center and held them to a controlled retreat. The crescent of Hispanic and Gallic troops buckled inwards as they gradually withdrew. Knowing the superiority of the Roman infantry, Hannibal had instructed his infantry to withdraw deliberately, thus creating an even tighter semicircle around the attacking Roman forces. By doing so, he had turned the strength of the Roman infantry into a weakness. Furthermore, while the front ranks were gradually advancing forward, the bulk of the Roman troops began to lose their cohesion, as they began crowding themselves into the growing gap. Soon they were compacted together so closely that they had little space to wield their weapons. In pressing so far forward in their desire to destroy the retreating and collapsing line of Hispanic and Gallic troops, the Romans had ignored the African troops that stood uncommitted on the projecting ends of this now reversed-crescent. This also gave the Carthaginian cavalry time to drive the Roman cavalry off on both flanks and attack the Roman center in the rear. The Roman infantry, now stripped of both its flanks, formed a wedge that drove deeper and deeper into the Carthaginian semicircle, driving itself into an alley that was formed by the African Infantry stationed at the echelons.

At this decisive point, Hannibal ordered his African Infantry to turn inwards and advance against the Roman flanks, creating an encirclement of the Roman infantry in one of the earliest known examples of the pincer movement.

When the Carthaginian cavalry attacked the Romans in the rear, and the African flanking echelons had assailed them on their right and left, the advance of the Roman infantry was brought to an abrupt halt. The trapped Romans were enclosed in a pocket with no means of escape. The Carthaginians created an ‘enclosing wall’ of men and began simply butchering the surrounded, trapped and panicked Romans.

Forces

Carthage

List used: Later Carthaginian (Rise of Rome p23)

Points total: 970
Initiative: +4

The Carthaginian army composed of roughly 27,000 heavy infantry, 6,000 light infantry, and 8,000 cavalry. The Carthaginian army was a combination of warriors from numerous regions. Along with the core of 8,000 Libyans, armed with Roman armour, fought 8,000 Iberians, 16,000 Gauls (8,000 were left at camp the day of battle) and an unknown number of Gaetulian Infantry. Hannibal's cavalry also came from diverse backgrounds. He commanded 4,000 Numidian, 2,000 Spanish, 4,000 Gallic and 450 Liby-Phoenician cavalry. Finally, Hannibal had around 8,000 skirmishers consisting of Balearian slingers and mixed nationality spearmen. All of these specific groups brought their respective strengths to the battle. The uniting factor for the Carthaginian army was the personal tie each group had with Hannibal

Commanders

Hannibal Inspired Commander (CinC) - 80
Hasdrubal Field Commander - 50
Marhabal Field Commander - 50

Infantry

African Spearmen (w. captured Roman armour) 8x [Heavy Foot, Armoured, Superior, Drilled, Offensive spearmen] -104
African Spearmen (w. captured Roman armour) 8x [Heavy Foot, Armoured, Superior, Drilled, Offensive spearmen] -104
Iberians 8x [Heavy Foot, Protected, Average, Undrilled, Impact foot, Swordsmen] - 56
Gauls 8x [Heavy Foot, Protected, Average, Drilled, Impact foot, Swordsmen] - 64
Gauls 8x [Heavy Foot, Protected, Average, Drilled, Impact foot, Swordsmen] - 64
Balearic Slingers 6x [Light Foot, Unprotected, Superior, Undrilled, Sling] - 30
Numidian and Libyan Javelinmen 6x [Light Foot, Unprotected, Average, Undrilled, Javelins, Light spear] - 24
Numidian and Libyan Javelinmen 6x [Light Foot, Unprotected, Average, Undrilled, Javelins, Light spear] - 24

Cavalry

Gallic Cavalry 6x [Cavalry, Protected, Superior, Undrilled, Light spear, Swordsmen] - 72
Spanish Cavalry 6x [Cavalry, Protected, Superior, Undrilled, Light spear, Swordsmen] - 72
Numidian Light Horse 4x [Light Horse, Unprotected, Average, Undrilled, Javelins, Light spear] - 28
Numidian Light Horse 4x [Light Horse, Unprotected, Average, Undrilled, Javelins, Light spear] - 28
Numidian Light Horse 4x [Light Horse, Unprotected, Average, Undrilled, Javelins, Light spear] - 28
Libyphoenician Cavalry 4x [Cavalry, Armoured, Superior, Drilled, Light spear, Swordsmen] - 68

Fortified Camp - 24

Special rules:
Hannibal intended that his centre line fall back in a steadily retreating crescent. To replicate this, the following special rules apply.
1. During the Carthaginian Manoeuvre Phase any friendly infantry BG within command range (12MU) of Hannibal may choose to ‘fall back’ by making a ‘Turn 180 degree move <=3 MU’s with simple advance and turn back again’ as a Complex move.
2. During any Joint Action Phase, any friendly infantry BG within command range (12MU) of Hannibal may choose to ‘fall back’ out of combat by making a ‘Break off’ move as if it were a BG of mounted troops. All conditions of the break off move remain the same.

Rome

List used: Mid Republican Roman (Rise of Rome p9)

Points total: 1060
Initiative: +2

The combined forces of the two consuls totalled 75,000 infantry, 2,400 Roman cavalry and 4,000 allied horse (involved in the actual battle) and, in the two fortified camps, 2,600 heavily-armed men, 7,400 lightly-armed men (a total of 10,000), so that the total strength the Romans brought to the field amounted to approximately 86,400 men.

Commanders

Varro Field Commander (CinC) - 50
Paulus Field Commander - 50

Infantry

Roman Veteran Legion 8x [Heavy Foot, Armoured, Superior, Drilled, Impact foot, Skilled swordsmen] - 112
Roman Veteran Legion 8x [Heavy Foot, Armoured, Superior, Drilled, Impact foot, Skilled swordsmen] - 112
Roman Legion 8x [Heavy Foot, Armoured, Average, Drilled, Impact foot, Swordsmen] - 80
Roman Legion 8x [Heavy Foot, Armoured, Average, Drilled, Impact foot, Swordsmen] - 80
Italian Legion ('Allied') 8x [Heavy Foot, Armoured, Average, Drilled, Impact foot, Swordsmen] - 80
Italian Legion ('Allied') 8x [Heavy Foot, Armoured, Average, Drilled, Impact foot, Swordsmen] - 80
Italian Legion ('Allied, Raw') 8x [Heavy Foot, Protected, Average, Drilled, Impact foot, Swordsmen] - 64
Italian Legion ('Allied, Raw') 8x [Heavy Foot, Protected, Average, Drilled, Impact foot, Swordsmen] - 64
Velites 8x [Light Foot, Unprotected, Average, Drilled, Javelins, Light spear] - 32
Velites 8x [Light Foot, Unprotected, Average, Drilled, Javelins, Light spear] - 32
Velites 8x [Light Foot, Unprotected, Average, Drilled, Javelins, Light spear] - 32

Cavalry

Roman Cavalry 4x [Cavalry, Protected, Average, Undrilled, Light spear, Swordsmen] - 36
Roman Cavalry 4x [Cavalry, Protected, Average, Undrilled, Light spear, Swordsmen] - 36
Allied Cavalry 4x [Cavalry, Protected, Average, Undrilled, Light spear, Swordsmen] - 36
Allied Cavalry 4x [Cavalry, Protected, Average, Undrilled, Light spear, Swordsmen] - 36

Fortified Camp (divided) - 24



Scenario

Terrain

The terrain should be laid out as detailed on the deployment map (see below).
The majority of the field is open terrain.
The hills are all steep and rise towards each table edge.
The river Aufidius should be 2-3MU wide and counts as difficult terrain to cross.

Motivation / Objectives

Following the shock of the initial Carthaginian victories at Trebia and at Lake Trasimene, the Romans had elected Fabius Maximum as Dictator to deal with Hannibal. Fabius’ strategy of denying battle and steady attrition of the Carthaginian force by skirmishing had left the Roman population and leadership frustrated and eager for Hannibal’s defeat. There are practical concerns also. Hannibal’s successes have started to fracture the Italian alliances. His position at Cannae also occupied the major food supply stores for the Roman Empire, threatening starvation for the masses.

Varro and Paulus have replaced Fabius and are under extreme pressure to bring Hannibal to battle and crush his army quickly.

Hannibal’s bitterness towards Rome was generational and inherited from his father. Hannibal’s aim was to destroy Roman power completely. He realised this was not militarily possible, particularly by sea, and so he set about the political dismantlement of his enemy. To this end, he invaded Italy across the Alps and defeated a series of Roman forces, forcing the Romans into a defensive position. His actions after the victory at Trebbia involved the pillage of Roman resources, while courting favour with the other Italian powers, however, the Fabian strategy of attrition was starting to work. Hannibal’s tactical superiority was being wasted and his lack of visible successes threatened the politicking with the wavering Italians.

Hannibal is keen to inflict further crushing defeats on the Romans to bolster his political position and reverse the losses from attrition he was sustaining, in order to advance the disintegration of the Roman Confederacy.

Both sides are therefore desperate to engage the enemy and inflict a ‘defeat of annihilation’.


Deployment

The battlefield should be 6x4ft (at 15mm scale figures) or adjusted to fit the figures scale being used.

For the initial deployment locations of both armies, see the deployment map below, I relation to the following key.

Carthage

A African Spearmen (w. captured Roman armour) – must be deployed 2 files wide and 4 ranks deep
B Iberians
C Gauls
D Balearic Slingers – must be deployed 1 rank deep
E Numidian and Libyan Javelinmen – must be deployed 1 rank deep
F Gallic Cavalry
G Spanish Cavalry
H Numidian Light Horse
I Libyphoenician Cavalry

Carthaginian skirmishers are deployed 6MU from the centre line of the battlefield. Their formed troops are deployed within 2-8MU behind their own skirmishers.

They must be deployed as close as possible to the positions represented on the deployment map.

Hannibal can begin the battle independent or with any Gaul or Iberian infantry BG.
Hasdrubal can begin the battle independent or with any Gallic or Spanish cavalry BG.
Marhabal can begin the battle independent or with any Numidian Light Horse BG.

Deployment notes

The Balearic Slingers must be staggered forwards of the Numidian and Libyan Javelinmen, but may remain in ‘partial edge’ contact to form a battle line.

The Iberians must be staggered forwards of the Gauls, but may remain in ‘partial edge’ contact to form a battle line.

Rome

A Roman Veteran Legion
B Roman Legion
C Italian Legion ('Allied')
D Italian Legion ('Allied, Raw') - All the Legions must be deployed 2 files wide and 4 ranks deep and they must be in contact with the neighbouring legion.
E Velites – must be deployed 1 rank deep
G Roman Cavalry
H Allied Cavalry

Roman skirmishers are deployed 4MU from the centre line of the battlefield. Their formed troops are deployed within 2MU behind their own skirmishers.

They must be deployed as close as possible to the positions represented on the deployment map.

Varro can begin the battle independent or with any Allied Cavalry BG.
Paulus must begin the battle independent.

Deployment notes

Note that troops listed as ‘allies’ were actually under line of command of either Varro or Paulus so are not counted as allies, but as core troops.

The Roman camp was divided into a larger position north of the river (represented by 80x80mm fortified camp) and a smaller position south of the river (40x80mm fortified camp). Both must be successfully assaulted to count the Roman camp as destroyed.

Turns

The Carthaginians start the first turn.

On the first turn only, the Carthaginian BGs/battle lines with a commander are allowed to make a second move that does end within 6MU of enemy BGs, but not within 3MU.

Victory conditions

For both sides it’s a fight to the death. Simple attrition points are used to determine victory, with the following bonuses.

The Carthaginians gain +2 Attrition points if any one of its cavalry BGs charges into contact with the rear of any Roman Legion. This is a single +2 bonus irrespective of how often this might happen.

The Cartaginians gain +2 Attrition points if Varro is killed.

The Romans gain +4 Attrition points if Hannibal is killed.


Notes and Comments

The design of this scenario was based around the principle of representing the battle as much as possible within the published FoG rules and army lists. At the suggested ‘250 men per base’ scale, the number of bases presented for each army are roughly a quarter of what they should be. However, by keeping to this scale, anyone with armies constructed to the base totals listed in the army lists will be able to play the scenario without having to purchase 3 more army’s worth of bases! The Romans will need a few more cavalry than normally available however.

Amendments, changes and ‘special rules’ have been kept to a minimum.

The Roman commander? Who was actually in command of the Romans at Cannae is in dispute. I’ve opted to follow Livy and Polybius and assign Varro as the CinC on the day.

Sources for the Roman ‘allied cavalry’ under Varro are vague, but they appear to have stood up to the Carthaginian light horse for most of the battle. As a result, I’ve simply classed them as ‘Roman Cavalry’, rather than any options available through ally lists.

Where are the Triarii?
At Cannae, the Roman Triarii were mostly assigned to guard the two camps. Those Triarii that were committed were very small in number and were attached to the rear of the Legions so that they did not form a separate tactical unit. As a result the Triarii are not separately represented at this battle.

Deployment Map

Image

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Post by flameberge » Tue May 27, 2008 1:47 pm

Millsy wrote:Nice one flamberge. Can you think of anything I missed in terms of useful info for end users?
Not really but I was thinking of possibly making a way to turn scenarios into campaigns. Maybe put something at the end of the scenario like: If the the Romans win a marginal victory then.., If the Romans win a major victory then.., If Carthage wins a marginal victory then..., etc. For example, major victories result in the loser not recovering any lost bases or battlegroups during the battle while the victor recovers half of his killed bases and all of his routed bases, that sort of thing.

Oh I forgot one more thing, if the players want to play the scenario out using the tactics that were actually used at the battle of Ilipa the Roman Player needs to place his Spanish allies in the center and place his legions on each flank. I tried to set up the scenario so the player himself figures out how to defeat their enemy but if the player wants to do a recreation of strategy as well I should probably put those notes in as well. Scipio had his Spanish allies in the center advance more slowly than the rest of his army. By doing this his better trained veteran legions were able to attack the Carthaginians' weaker Spanish allies on the flanks. Since the Carthaginians had their best troops at the center of their line they were basically out of the action because the Roman center (the Spanish allies) was not in range to engage. Also the Carthaginians were unable to send their better center troops to aid the flanks because the Roman center was pinning them in place. If they tried to reposition themselves to aid the wings the Roman center would attack them on the flanks.

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Post by ars_belli » Tue May 27, 2008 5:24 pm

Very nice Cannae scenario and deployment map, Luddite! :D

Cheers,
Scott

jdm
Slitherine
Slitherine
Posts: 1139
Joined: Mon Apr 04, 2005 10:41 am

Post by jdm » Tue May 27, 2008 6:19 pm

These are great

I think that the finished articles could be given a section on the web site. So it would be good to agree a common format for these. Can we set up some guidelines?

Regards
JDM

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