Pip 12 Nov 2008

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pipfromslitherine
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Pip 12 Nov 2008

Post by pipfromslitherine » Thu Nov 13, 2008 12:54 am

<p>Been working hard on BBC code for a while now. The script cradle is pretty solid now, and it basically allowed me to implement the entire combat model in the script. This should really let people go crazy, should they decide they have a better idea for how the model should handle the setting or unit. Literally nothing was needed in code beyond hooks to allow the scripts to play effects and change the model states. All the attributes and values used by the script can simply be added to the unit data file. It's pretty cool - and something we will definitely be looking to expand in future games - we know there are lots of people who enjoy modding out there, and the more we can do to help them (while making the game easier for <em>us</em> to balance and tweak) the better.</p>
<p>The GBotMA beta is still progressing - and many thanks to all the people who have let us have feedback. More UI slickness goes in, together with bug fixes, and we're trying to get new versions out with at least a modicum of regularity. The best bug so far was the fact that people could still get to the custom army reset when in the single player game, and thus give themselves a huge army from day 1. Good for the ego perhaps, but not necessarily for the balance of the early missions :)</p>
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antipasta
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Post by antipasta » Thu Feb 26, 2009 12:46 pm

Any further news on the BBC project?

pipfromslitherine
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Post by pipfromslitherine » Thu Feb 26, 2009 6:08 pm

Urgh - been so busy we have neglected our blogging! I'll try and get one up this week.

Officially there isn't any more info at the moment, but things are progressing...

Cheers

Pip

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