Duncan vs Supermax 4.0 charlie (no Supermax please)
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Re: Duncan vs Supermax 4.0 charlie (no Supermax please)
hmm screen shot failed again
so 1943 dawns, we take Agadir and kill the annoying left over 1 step CORP in Persia otherwise quiet
so 1943 dawns, we take Agadir and kill the annoying left over 1 step CORP in Persia otherwise quiet
Re: Duncan vs Supermax 4.0 charlie (no Supermax please)
You have 2 Soviet tacs stationed on lake hexes terrain on the eastern bank of Caspian Sea. I didn't know that it was possible to deploy air units on lake hexes.
Last edited by Vokt on Thu Jan 05, 2017 11:57 am, edited 1 time in total.
Re: Duncan vs Supermax 4.0 charlie (no Supermax please)
I did some Google search and those hexes correspond to the so called Garabogazköl depression in Kazakhstan. As long as it's an inundated depression, in good logic, air units shouldn't be possible to base there.
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Re: Duncan vs Supermax 4.0 charlie (no Supermax please)
Those 2 hexes are set as clear hexes to link Krasnovodsk to the rest of onmap Russia. Otherwise you couldn't rail units to / from Krasnovodsk.
To prevent airbasing here then these hexes should probably have been swamp. That applies probably to some nearby hexes too which are also clear. However this would require a map change plus updates to the scenarios. Not sure it's worth it since heavy fighting having to use these airbases happens very rarely in GS.
To prevent airbasing here then these hexes should probably have been swamp. That applies probably to some nearby hexes too which are also clear. However this would require a map change plus updates to the scenarios. Not sure it's worth it since heavy fighting having to use these airbases happens very rarely in GS.
Re: Duncan vs Supermax 4.0 charlie (no Supermax please)
My Bad...
Actually I checked my map and they are clear hexes not swamp. It is just the shading that makes it look like they are swamp.
So the map is correct to the scenario files and hex terrain.
Actually I checked my map and they are clear hexes not swamp. It is just the shading that makes it look like they are swamp.
So the map is correct to the scenario files and hex terrain.
Last edited by pk867 on Fri Jan 06, 2017 12:15 am, edited 2 times in total.
Re: Duncan vs Supermax 4.0 charlie (no Supermax please)
Then maybe a thing to do could be to change only scenario files, accounting those hexes as swamp hexes no matter they are drawn as water hexes in GS map. It's tricky because in Google maps this region appears to be filled with water so to keep them drawn in the map as water hexes is maybe a good thing, only that they would be treated as swamp hexes for the purpose of the game.Stauffenberg wrote:Those 2 hexes are set as clear hexes to link Krasnovodsk to the rest of onmap Russia. Otherwise you couldn't rail units to / from Krasnovodsk.
To prevent airbasing here then these hexes should probably have been swamp. That applies probably to some nearby hexes too which are also clear. However this would require a map change plus updates to the scenarios. Not sure it's worth it since heavy fighting having to use these airbases happens very rarely in GS.
Re: Duncan vs Supermax 4.0 charlie (no Supermax please)
Hex 149,44 and hex 149,45 are designated Lake since the others are clear for game mechanics to work properly.
Last edited by pk867 on Fri Jan 06, 2017 1:34 am, edited 2 times in total.
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Re: Duncan vs Supermax 4.0 charlie (no Supermax please)
No, they are designated clear. The main reason is that you can't trace rail via lake hexes. So we need then as clear to link Krasnovodsk into the Russian rail network.pk867 wrote:Hew 149,44 and hex 149,45 are designated Lake instead of SEA.
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Re: Duncan vs Supermax 4.0 charlie (no Supermax please)
That is irrelevant for the game. We need them to be clear for the rail line to reach Krasnovodsk. The real rail line went a bit further east off map. If we don't do this then the game will consider the Krasnovodsk area an island. It's similar to what we did with linking Norway and Sweden to Finland by pushing the Gulf of Bothnia a bit south.Vokt wrote:Then maybe a thing to do could be to change only scenario files, accounting those hexes as swamp hexes no matter they are drawn as water hexes in GS map. It's tricky because in Google maps this region appears to be filled with water so to keep them drawn in the map as water hexes is maybe a good thing, only that they would be treated as swamp hexes for the purpose of the game.Stauffenberg wrote:Those 2 hexes are set as clear hexes to link Krasnovodsk to the rest of onmap Russia. Otherwise you couldn't rail units to / from Krasnovodsk.
To prevent airbasing here then these hexes should probably have been swamp. That applies probably to some nearby hexes too which are also clear. However this would require a map change plus updates to the scenarios. Not sure it's worth it since heavy fighting having to use these airbases happens very rarely in GS.
Re: Duncan vs Supermax 4.0 charlie (no Supermax please)
2 quiet turns of upgrades - the impossible task lies ahead
Re: Duncan vs Supermax 4.0 charlie (no Supermax please)
drat - we pick the wrong turn to put pressure on in Persia, we play tit for tat in hitting the Luftwaffe after they targeted our Para and TAC's but were to bold in our advance as we fail to kill the next unit - doh!
in Morocco we edge forward having killed the lead minor CORP, but get it slightly wrong - still we don;t expect a large counter attack
in Morocco we edge forward having killed the lead minor CORP, but get it slightly wrong - still we don;t expect a large counter attack
Re: Duncan vs Supermax 4.0 charlie (no Supermax please)
How about the main east front in Russia ?
Re: Duncan vs Supermax 4.0 charlie (no Supermax please)
We are just standing facing each other at the moment - Russian labs have been so awful we haven't been able to attack - we would have been slaughtered