Duncan vs Supermax 4.0 charlie (no Supermax please)

After action reports for Commander Europe at War.

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duncanr
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Re: Duncan vs Supermax 4.0 charlie (no Supermax please)

Post by duncanr » Wed Jan 11, 2017 8:32 am

ok its Aug 31 1943 - some before's

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so we have a wandering GAR that spots a chance for some lucky fun - not quite as lucky as we would hope, but we have to take these tiny and rare victories as we can!


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In Southern Russia - the forces stare at each other as they do in the North (except the Red Air force is not in the North), but we will start probing here, the TECH difference is still way to high to do anything against the top Reich troops in the North. We move our STR forward to see if there are any opportunities for our PARA and we find a nice target :D works first time this time as we nab a Luftwaffe FTR in Cluj (hammered our FTR though :( )

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In Persia we continue to lose air melee's but have to put pressure on - the counter will hurt but we need to start trading (really bad air results for us this turn :cry: )

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In Morocco we start to drop the efficiency of the defenders but we don't quite get the results we would like against the Luftwaffe

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duncanr
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Re: Duncan vs Supermax 4.0 charlie (no Supermax please)

Post by duncanr » Thu Jan 12, 2017 7:39 am

ouch - the expected counter attack occurs in Persia

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still we forge on with our "exchange" plan - attack and reinforce!

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in Morocco we get a 50/50 go our way (after another two TAC attacks the worn down MECH retreats forward) but we really screw up our naval moves

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duncanr
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Re: Duncan vs Supermax 4.0 charlie (no Supermax please)

Post by duncanr » Fri Jan 13, 2017 7:36 am

this turn we do some scouting in the UK - not much good for anything else

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continue to put pressure on in Morocco

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and play the same game in Persia!

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and the casualties

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duncanr
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Re: Duncan vs Supermax 4.0 charlie (no Supermax please)

Post by duncanr » Fri Jan 13, 2017 8:34 am

Oct 30 1943

great advances in Russian labs :cry:

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Max changes tactics in Persia and advances a mountain CORP to stop the exchange

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the TAC outcomes look iffy against it so we decide to regroup for a turn and deplete the AXIS capital units, strangely the ARM gets smashed by two TAC attacks and we only have British CORP in position to attack it - fortunately having been rested but in the front line for a bit it had the mettle to complete a very unexpected result :D

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we are progressing around Casablanca and see an opportunity

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it goes better than expected and the German CORPS is depleted to red and 4 steps post exploitation around Casablanca - but we are too nervous to use our depleted MECH and instead send in the damaged CORPS - even it gets a 4-0 prediction, outcome is 2-0

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we were also intercepted by a jet FTR :(

and we have lost our ARM image after an upgrade

Morris
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Re: Duncan vs Supermax 4.0 charlie (no Supermax please)

Post by Morris » Sat Jan 14, 2017 9:53 am

Interesting USSR casualties : very low land force & high air loss ! It seems Axis has four fronts at least : NA , Iran , UK ,& west of Russia . Since many Luftwaffe in Iran & Spain , Is it any breakthrough in Poland ? We did not find any screenshots recently .

Cybvep
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Re: Duncan vs Supermax 4.0 charlie (no Supermax please)

Post by Cybvep » Sat Jan 14, 2017 11:55 am

I think that nothing is happening in Eastern Europe and that when the time comes, Supermax will withdraw to avoid taking too high casualties too early. Time is now the most crucial resource for the Allies. It's almost 1944 and they don't control GB, the NA or Spain. Lots of things to do. As for the Axis, IMO the most important thing is to avoid a rapid collapse.

BTW what is happening in the Atlantic? Does Supermax attack your convoys?

Vokt
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Re: Duncan vs Supermax 4.0 charlie (no Supermax please)

Post by Vokt » Sat Jan 14, 2017 12:09 pm

One of the things of the Axis air blob in Irak-Persia is that it forced VVS to massively deploy in the Caucasus around Baku, completely stripping of air units main Eastern front scenario. So here we could have here one effect in game playing of the called air blobs: it somewhat forces the opponent to do an air blob deployment either.

This was playing into supermax's hands since although his Axis fighter units were in supply level 3 zone, they enjoyed an all fair weather scenario meaning his fighters not having to engage with VVS fighters on main Eastern front scenario, and subjected to the different weather zones typical of the Barbarossa borders.

Again, I have to say that these massive air deployments in such places although may be funny in terms of gameplay, they may affect game quality in terms of WW2 simulation and realism just in a similar way to that of those Germany's invasions of Northern America in the old game: we have to distinguish in a game between funny by enjoyable from funny by laughable.

So I wonder if we should do something about this that even could be to set a minimal "air garrison" in countries like Germany, UK and the USSR so players don't strip of air units their homeland territories to deploy their air units in locations of dubious infrastructure for hosting such air fleets.

Peter Stauffenberg
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Re: Duncan vs Supermax 4.0 charlie (no Supermax please)

Post by Peter Stauffenberg » Sat Jan 14, 2017 3:37 pm

Can you tell more about the lost armor image? Which country and which tech level does it have?

Morris
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Re: Duncan vs Supermax 4.0 charlie (no Supermax please)

Post by Morris » Sun Jan 15, 2017 1:05 pm

I think it should give player more options to play . If this game could only be played in a quite historic way , it will lose many fans who play it just for some funs . Maybe the specialist like Vokt will laugh at them , but most of players are not as expert as Vokt , they just need a game to try some new strategy which is quite different from real history . So please leave this option to them ........ Otherwise it will lose the market & kill the game !! :(

Vokt
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Re: Duncan vs Supermax 4.0 charlie (no Supermax please)

Post by Vokt » Sun Jan 15, 2017 5:25 pm

Morris wrote:I think it should give player more options to play . If this game could only be played in a quite historic way , it will lose many fans who play it just for some funs . Maybe the specialist like Vokt will laugh at them , but most of players are not as expert as Vokt , they just need a game to try some new strategy which is quite different from real history . So please leave this option to them ........ Otherwise it will lose the market & kill the game !! :(
I'm not expert, my friend. On the contrary, and keeping in mind that by far you are the CEAW player that appears more times as playing an AAR game in the forums, you probably will have play thousands of games more than me so you are the expert here or at least you should be an expert in CEAW having played that many games for all of those years.

There can be historic and fantasy wargames and both types can be funny. Fantasy wargames can have unrealistic things on them and that will make them more enjoyable. Historic wargames, although allowing room for many what ifs, shouldn't include fantastic or unrealistic things or the game will become a joke. So you were wrong there either saying that I was laughing at people because what I meant is that fantastic things happening in a historical wargame should be deemed as a joke.

Furthermore, I tend to think that it uses to be a link between "funny" unrealistic operations and game exploits. Maybe players that use those exploits don't want the game to become more historic or realistic so they can keep on using those exploits to win games. That's the fun and the goal for those type of players: to win by all means.

Wargames historically based have to make possible WHAT IFS but not science fiction operations like the famous German invasion of Northern America. So yes it's possible to change history in a wargame by following those what ifs and a lot of fun may arise from that fact. Only condition could be that those what ifs have to be credible enough both historically and logistically for a wargamer to like them.

I believe that CEAW GS is a wargame that allows for many credible what ifs. I say credible because as I have mentioned, it's those that only should be in a historical wargame like GS is.

Another thing to take into consideration is that in historical wargames and if you look in the different forums, the mods that are more successful are those that try to make the vanilla game more historic. So it's a fact that people have more interest in historical mods than in fantastic mods.

Morris
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Re: Duncan vs Supermax 4.0 charlie (no Supermax please)

Post by Morris » Mon Jan 16, 2017 6:02 am

During playing a war game , to win the war is not the only target . Players may have fun in all course no matter he will win or lose . If a player can only have funs when he will win , we will consider them as a kind of loser . But on the other hand , if a player does not want to win by playing this war game , why he play this ? (unless they are doing beta testing)

Excuse me Mr Vokt , My English is not so good to argue this with you here . I just want to say that : the present game engine is well balanced & work well . Don't make anymore unnecessary changes ! Thank you !

duncanr
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Re: Duncan vs Supermax 4.0 charlie (no Supermax please)

Post by duncanr » Mon Jan 16, 2017 7:08 am

for my part I like a game engine that is fun and a strategic game with good balance :D

on previous questions - the Axis is not heavily engaged in UBoat action, there are probably 3 operating against the UK convoys and 1 or 2 against the US, the US ones get extensive protection so I don't see the SUB's very often (I pretty much ignore the ones attacking the UK convoys)

the free french ARM disappeared during an upgrade - you can see the CHAR picture earlier in the game shots

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duncanr
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Re: Duncan vs Supermax 4.0 charlie (no Supermax please)

Post by duncanr » Mon Jan 16, 2017 7:16 am

hoisted by my own petard as Max uses the German Para's to kill the US FTR - actually pretty happy to see them used so Iknow whats happening with them

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still onwards!

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Morocco presents a chance for some progress

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onwards again!

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duncanr
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Re: Duncan vs Supermax 4.0 charlie (no Supermax please)

Post by duncanr » Mon Jan 16, 2017 7:28 am

large counter attack in morocco damages us

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we still manage a bit of damage in return, but will no doubt lose something

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Persia continues

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slightly conservative turn from us, but at least one CORP goes

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Vokt
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Re: Duncan vs Supermax 4.0 charlie (no Supermax please)

Post by Vokt » Mon Jan 16, 2017 10:02 pm

Supermax paratrooper 1st dropping surely didn't cost him any step lost since it was done over a friendly hex no matter located deep within enemy lines. Some guy commented once here in the forums about the possibility of those isolated hexes not being kept on enemy's hands indefinitely and this game has shown a practical reason for doing so.

duncanr
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Re: Duncan vs Supermax 4.0 charlie (no Supermax please)

Post by duncanr » Tue Jan 17, 2017 12:56 am

it was my mistake - I just kept forgetting to move the GAR into the hex - I had it around for the purpose but I have been playing these turns pretty quickly and posting in real time. Max is away so there is a slight delay.

duncanr
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Re: Duncan vs Supermax 4.0 charlie (no Supermax please)

Post by duncanr » Wed Jan 18, 2017 4:29 am

43 comes to a close with a pretty quiet turn from Max

In Morocco we just upgrade our units and get none from three in our shore bombardments :(

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Persia is equally quiet from Max

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but we continue to press, unfortunately we leave another 1 stepper!

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duncanr
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Re: Duncan vs Supermax 4.0 charlie (no Supermax please)

Post by duncanr » Fri Jan 20, 2017 9:12 pm

44 dawns and Max goes on the defensive - FTR's are on sentry or being shipped back for the European war, we press in Morocco but go hard in Persia

we are a bit disappointed with our attempt to kill the FTR with our joint opp and although the ground war didn't quite go as planned we are pretty happy with the results - oh and we get our free french arm image back with an upgrade :-)

respective after shots

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Peter Stauffenberg
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Re: Duncan vs Supermax 4.0 charlie (no Supermax please)

Post by Peter Stauffenberg » Sat Jan 21, 2017 1:38 pm

Don't you have to try to win the game by breaking the Axis defense line in Russia and get a shot at Berlin and Hamburg? Finally beating the Germans in Persia won't help winning the game since the year is already 1944. So have you any plans for launching an offensive in Russia?

duncanr
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Re: Duncan vs Supermax 4.0 charlie (no Supermax please)

Post by duncanr » Sat Jan 21, 2017 8:58 pm

yes offensive will start soon - but in reality this game was lost long ago, the reason for a delayed start to the Russian European offensive is the very poor performance in Russian Labs which has just been dire :-(

its bean a really fun game and a good lesson in the changes in v4, but if I had attacked earlier in Europe the Russians would have been decimated

I would have to say that this game has been the absolute worst I have seen for the Russian Labs, which given the Axis position was very unhelpful

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