Routing Commanders

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CharlesRobinson
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Routing Commanders

Post by CharlesRobinson » Wed Dec 02, 2009 7:17 pm

I just noticed something funny about routing commanders - they still provide a command radius for your troops until they route far enough away. Just sort of thought that a little odd. "Hold at all costs - while I run away!"

:lol:

gdrover
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Post by gdrover » Wed Dec 02, 2009 9:34 pm

I noticed as well. It seems like a command unit that is routing should instantly lose it's ability to command.

Something for the next patch I guess.

keithmartinsmith
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Post by keithmartinsmith » Thu Dec 03, 2009 10:28 am

Its a compromise to the TT game. On the TT commanders never run beyond teh initial rout move if with a battlegroup that routs! In the PC they do run but are assumed to always be trying to rally until they exit the battlefield. Keith

pomakli
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Post by pomakli » Thu Dec 03, 2009 1:21 pm

keithmartinsmith wrote:Its a compromise to the TT game. On the TT commanders never run beyond teh initial rout move if with a battlegroup that routs! In the PC they do run but are assumed to always be trying to rally until they exit the battlefield. Keith
Please don't understand me wrong!

My first impression is really great, but a question according the theme above!

There were commanders who ran away like Darius!!

I mean, there should a morale also for the commanders!

:?

Pomakli

keithmartinsmith
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Post by keithmartinsmith » Thu Dec 03, 2009 9:23 pm

I agree they ran away in real life, then again did Darius run or was it just time to leave, but in FOG TT on which FOG PC is based commanders never rout. If a generals bodyguard routs in the PC game the general will rout with it and stay with it. He gets to try to rally his troops as he routs. As he is routing he rarely gets the big benefits of being adjacent to a unit to rally it. Keith

pomakli
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only a thought...

Post by pomakli » Fri Dec 04, 2009 6:25 am

Thanks for the reply Keith!

As written above; it was only a thought!

:wink:

BR

Pomakli

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